CORDIAL MINUET ENSEMBLE

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#1 Re: Main Forum » Sample Amulet » 2015-04-16 22:51:41

How many pennies went into making that? smile

#2 Re: Main Forum » Fourth test contest with MONEY prizes » 2015-04-13 17:32:11

1 Point for Positive coins won. Negative half point for coins lost? That way winning is always valued more.

I would also like to see a 10ish bonus for taking all coins from someone. Same could be added for loss.

#3 Re: Main Forum » Fourth test contest with MONEY prizes » 2015-04-09 20:15:19

I'd be interested to know which cabal member scored the most coins off people in non-cabalVcabal battles.

#4 Re: Main Forum » v21 released » 2015-04-06 02:34:27

Maybe you just have an inhabitant obsession with the game and you started a game for .20 without thinking and backed up to the start screen. Id assume Jeopardy started the $6 game.

Could also be the refresh rates are different on the number of players and the number of games available.

#5 Re: Main Forum » I found THE solution to the collusion problem » 2015-04-05 02:06:36

jasonrohrer wrote:

Anyway, I wouldn't want it to be a "YOU MUST PLAY X GAMES A DAY" demand.  I'd just want them to play how they'd normally play.


Yes. Making it not a chore for them obviously smart.

I just think always having an option for a game would get more users to come back, and come back often. I almost wish Clock Form was still around or some variation or bot always submitting a penny game. Which is also scary.

#6 Re: Main Forum » I found THE solution to the collusion problem » 2015-04-05 00:31:10

Those are all good ideas. I think you should reward them their bonus based on a few things...

1. Total Number of Games Played. (Obviously)
2. Number of Unique Players Played. (Would most likely mean adjusting playing times)
3. Average cash amount of coins won/lost. (Adjusting Game Types)
4. Number of Coins Won. (Removes much of Collusion desire)
5. Total time playing. (Would need to log game start and end time for each game, could be used in a leaderboard too.)

Need a cached leaderboard that only your amulet protectors are aware of and can follow.

Some algorithm of the above would help to make sure the people with the amulet are playing loads of games. Which I'm pretty sure what everyone NEEDS, especially when the game is launched. Would be nice if there were always games available in multiple price levels... $.01 - $1.00 - $10.00 - etc??. More games played and more people playing would obviously what's in the best interest of the game and Jason.

#7 Re: Main Forum » v21 released » 2015-04-04 04:59:42

The Current users feature would also be nice in the "Waiting For Opponent" screen.

#8 Re: Main Forum » I found THE solution to the collusion problem » 2015-04-03 22:12:14

Also... I think these "Mini Games" just make overall game play interesting...

1. Tournament
2. Amulet
3. VS

What's Next? Ideas?

#9 Re: Main Forum » I found THE solution to the collusion problem » 2015-04-03 22:10:07

It's a solid system. An other issue is, Jason technically couldn't appear on the leader board. So if say you had 36 random people setup as the VS. They couldn't win the amulet they were chose to protect. Would be capable of winning others though. Would be interesting to see how this structure would work over a longer time frame. Say 10 days, with multiple VS people. Interesting stuff for sure!

I do however think the small window caused a high increase, obviously, in the number of games played during that time. I think the tournament form fits this same philosophy. That makes for a solid spike at a chosen interval, 3 hours etc.

#10 Re: Main Forum » Third test contest with MONEY prizes » 2015-04-03 19:06:38

I guess the last game we started before the end didn't count?

#11 Re: Main Forum » Leaderboards » 2015-04-02 22:25:33

should be another Leaderboard.

Hours Spent Playing.


smile

#12 Re: Main Forum » v21 released » 2015-04-02 22:07:11

If it says "1 Player", that's me correct? (Don't know if it's measuring all players or all other players.) Would be funny if it said, "Just You, Invite Someone!"

#13 Re: Main Forum » v21 released » 2015-04-02 21:07:24

I love the display of active users!!!!

#15 Re: Main Forum » I found THE solution to the collusion problem » 2015-04-01 21:13:36

If Jason does play, I think his username should be "Cordial Minuet". Would be exciting seeing that come up afterwords. We should also always just have a non drop able Amulet Titlebelt. That could be passed around, like a wrestling belt.

#17 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-04-01 01:59:19

jasonrohrer wrote:

It turns out that Elo is pretty exploitable with multiple accounts.  Yes, the amount you win by beating the same opponent over and over goes down over time (as your Elo rises and theirs falls), BUT it never goes to zero.  So accomplices and bots can achieve whatever Elo they want by playing hundreds of games and getting a little Elo boost each time.

Of course, there's little motivation to "cheat" the Elo leaderboard as it stands.  But when prizes are involved, there's plenty of motivation.


The Math might need to be different, IE: No basement and most importantly, it needs to not be published. The number ratings that is. Only the standings should be published.

Also, I've noticed with some standings the where numbers are the same their isn't a same place. IE: ELO.

3. Fake Name 272
4. Caravan Distuber 272

May it be unpublished decimals?

#18 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-03-31 22:04:00

1. ELO Ratings
2. Random Amulet that is Dropped.
3. Adjusted Amulet drop rate.

I think would solve most collusion.

Adjusted Amulet Drop Rate:

CaravanDisturber wrote:

3. Drastically increase the user pool for the amulet to drop. Seems like the math: 2*N + 3 is solid for bare min. That's not a normal metric. I would adjust to (2*n)+(x/8)+3 or some variation. Where x = 5 day rolling average users per day. Hopefully the math makes colluding next to impossible. (the 8 comes from .333 of 24 hours)

#19 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-03-31 22:01:13

Ghost Amount wrote:

Maybe I am just angry because he beat me twice yesterday. smile smile

Who didn't beat you twice yesterday?

#20 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-03-31 22:00:13

Cobblestone wrote:
CaravanDisturber wrote:

I still think your ELO ratings solve the collusion. Just need to figure out how to work that in. If accounts constantly get Losses added to them, they are less valuable when you beat them. However, If you beat a quality opponent you should a better score.

I was suggesting this yesterday in the chat and a few points were brought up to counter this, unfortunately. Colluding accounts could just pass the amulet around between them, alternating wins and losses and ranking up points simultaneously.

Hmmm..

Solid Points, However ELO removes points for a loss. It's weighted based on account skill. The biggest issue with this would be the Top ELO scorers. They have a higher win expectancy, Thus earn less points with a win over a horrible account. However they are much more likely to win more than one match.

What if the above worked with along with No drop button. And when you lost an amulet match, your account was frozen from joining an amulet game again for a set period of time? There has to be something there...

#21 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-03-31 21:06:22

I still think your ELO ratings solve the collusion. Just need to figure out how to work that in. If accounts constantly get Losses added to them, they are less valuable when you beat them. However, If you beat a quality opponent you should a better score.

#22 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-03-31 02:53:16

joshwithguitar wrote:

if brought into a game with a colluder, lose


I don't understand how it would know, that it's two buddies playing?

If Jason knew that i'm pretty sure you could just block them from playing.

I think the fix for amulets, it's complicated and might not be worth it.

1. Use maxmind IP filtering and block IP addresses from the same region of the world. Easier option would be just to graph a users playing times, to find their "Sleep Period" or Time. You might also be able to base it on the Zip code used when registering, purchasing coins. (Region could be based on a miles cap.) (But you should always be allowed to play NORMAL GAMES with buddies on the same network. It's actually pretty thrilling to play against buddies in person.)

2. This wouldn't work for buddies playing across regions. In order to solve that, you could use a few options to filter. Email Domains, IP address connections, etc. (Google Analytics for Apps has some cool data too.)

3. Drastically increase the user pool for the amulet to drop. Seems like the math: 2*N + 3 is solid for bare min. That's not a normal metric. I would adjust to (2*n)+(x/8)+3 or some variation. Where x = 5 day rolling average users per day. Hopefully the math makes colluding next to impossible. (the 8 comes from .333 of 24 hours)

4. Drastically increase the number of people playing the same, which would make #3 work better.


Also would be nice to have referral codes for inviting friends where users get rewarded $.25 or something per referral. You could then assume they know who referred them or who they referred.

#23 Re: Main Forum » Yikes, a month and 10 days gone... » 2015-03-31 01:06:18

Bummer...

What about a contest that takes into account fresh ELO ratings just for the contest? Horrible playing accounts would be worth less with each game they lose. Then a Gold Silver Bronze prize from the initial buy-in. I guess that's basically the tournament.

#24 Re: Main Forum » Cheated out of victory? » 2015-03-28 17:17:47

What about the amount of points rewarded to winning an amulet?

It almost seems like if you increase the amount of points for winning the amulet, you effectively decrease the amount the penalty is per minute. I think this decreases the need to drop the amulet, Yet doesn't devalue the amount for winning an amulet since this would be relative for each person winning it.

Currently:
Win: 200 points... Hold on to it and not play you effectively get 80 points when it's dropped.

Possibility:
Win: 500 points... hold on to it and not play you effectively get 380 points when it's dropped.

Other Possible Improvements:
1. If you increase the points enough, you can change the expiration of the amulet from 2 hours to 6 hours. Almost enough time to take a nap.
2. I agree, if you are actively trying for an amulet game your points shouldn't decay while waiting for a game.
3. Increase the amount of the amulets drastically. Without a huge need to change the payouts.
    EX: Prize Amounts last time: 3 Prizes: 100+50+25=175
    Adjusted Prize Amounts: 8 Prizes: 100+40+20+5+4+3+2+1=175
    This with the random handouts, would improve the flow of the game, while also adding a more frequent shot of excitement for winning an amulet for more players. All while not changing the cost to Jason. $1 amulet seems silly, but winning it on a few $.01 bets is not bad. I also think it would increase the player count, which I believe is what everyone wants especially during down times.

#25 Re: Main Forum » Cheated out of victory? » 2015-03-27 23:50:48

CaravanDisturber wrote:

6. I also think there should be a Contest Bankrupt amulet, where the winner of the amulet loses all points on other amulets, however whoever wins the most points on this amulet still wins a prize, however it's just the lowest amount iE: $5. This amulet should then be automatically dropped, which I guess would not make it an amulet but more of a penalty button. This would create lots of drama and sadness.


This is still my favorite fix.

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