CORDIAL MINUET ENSEMBLE

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#76 Re: Main Forum » Sound suggestion » 2015-03-19 03:10:18

So I'm playing v16 of the game, and I like the fact that all redundant "Bet 0" stages have been removed. It does make the game zippier, especially at the exciting moment when a player is all-in.

However, I've found that I often "miss" the final reveal, as it usually happens when there's either a flurry of chips or a bunch of paint strokes (both to show the first reveal, and then the final reveal). It makes the final reveal a bit anti-climactic.

Again, I know it's not priority, but a sound (either the chime, or some other distinctive sound) would be good to signal that all information has now been revealed. Then again, you don't want that sound messing up the chips sound (since the final reveal often happens while the final bets are being tossed into the pot).

#77 Re: Main Forum » People Playing? » 2015-03-16 03:36:16

Welcome, tigey!

Check out this thread: http://cordialminuet.com/incrementensem … php?id=151

It suggests a couple of ways you can see when people are online.

But yeah, sometimes I really want to play a game but there's nobody around. That sucks, but I know that the game is still in (semi) private testing. Hopefully once the game goes public, there'll always be somebody willing to play in your stakes range!

#78 Re: Main Forum » Sound suggestion » 2015-03-15 01:36:25

jere wrote:

Sounds like a sound suggestion.

I know, after I wrote this, I thought about adding a "no pun intended" disclaimer.

#79 Main Forum » Sound suggestion » 2015-03-14 07:47:38

Dan_Dan84
Replies: 7

OK, I know we're all thinking about the launch contest, but while playing the game recently, I had an idea about sound. I know it's not priority (and it may be a pain to implement), but just putting it out there.

As I've said before, I love the chime sound. It really fits the theme, and it's exciting when it announces the game is starting.

Normally, you only hear the chime during the game when there's been a period of inactivity (e.g. after server connection problems are solved, or your opponent has taken his/her sweet time picking). One happy coincidence happened to me once: the chime sounded upon revealing my opponent's final score. I thought that was really cool.

So, my thought: could the chime only be used to announce the start of a game and the final reveal? And then some more low-key sound (like a bell) to signal the player to "wake up, you have a choice to make?"

I just like the circularity of it: the game starts with the chime, and each round (assuming nobody folds) ends with the chime. It just made the final reveal that much more dramatic.

Anyway, I know it's not priority at this time. But just a thought.

#80 Re: Main Forum » Opening a new game - Set a range » 2015-03-11 15:41:40

claspa wrote:

I rarely see these adjustments. It seems that people usually stick to their original stakes, probably aren't watching the Waiting screen actively and just wait for the gong.

Yeah, I usually leave mine on in the background after choosing a stake. I check periodically, but I probably miss a lot of other games at similar stakes I might play.

However, I think this will be less of a problem when the game is officially released.

#81 Re: Main Forum » Working Rules for Launch Contest » 2015-03-10 09:17:04

AnoHito wrote:

I would think even less than $1.00 would be better... Keep in mind most newer players don't play for much above $0.10. I actually think there is a sort of weird psychology going on with that. Normally, if you were to lose $0.10, you wouldn't think twice about it. It's such a small amount, it normally doesn't seem worth worrying about. But in Cordial Minuet, whenever you play a game, in the back of your mind you are always thinking how much trouble you went through to win that $0.10 in the first place, or how much work it would be to get it back if you lost it. It artificially inflates the value of the money in your mind well above what it is actually worth. It is almost the reverse of how a casino would try to frame their psychology. Most casinos are very good at getting you to think of your own money as practically worthless, and to throw it away without a second thought.

I know this is slightly off-topic, but it's just amazing to see somebody frame my thoughts exactly as they've been forming in my head. In the thread about "Why do you play?", Jason's example of play money in online poker is exactly how I feel here-- even though in CM, it's real money. In online play money poker, where you get automatic refills to $1000, once you hit $5000, you're far more careful with your money. So in CM, I might have hit, say, $0.10 in profit playing penny games, which is perhaps the equivalent of $5000 in online poker play money: both of them have no value (or nearly no value), but you still know how hard you've worked to earn that, and you don't want it to disappear. In the "real world," I make more than $0.10 when I go make myself a cup of tea at work. In CM, that $0.10 involved playing and winning (and losing) a lot of games.

So, to bring this back on topic... Yeah, I don't think amulet holders should have completely randomized stakes (I would hate to be excited about touching a gold amulet... only to lose both the amulet and $2 in my next game). 10% of the bankroll seems good: hopefully it doesn't lead to too much downward pressure on stakes selection and incentive to withdraw money to increase the odds of getting amulet games (I think the $3 cheque fee might also be a disincentive for the latter).

#82 Re: Main Forum » Slow play or slow server? » 2015-03-10 08:38:08

Cobblestone wrote:

Sometimes I take my time during the betting stage, because I use that time to study the board and graph for the next round in addition to actually betting. I'm not just putting money in based on what I got during the last round of picks, but what I could potentially get the next round. So I like the time limit where it is.

Ditto. Being able to determine your potential for getting higher numbers is a necessary skill for deciding when to raise, call, and fold. I've learned that even getting a 36 and, say, a 27 doesn't mean you should go all in. If you see that your opponent will likely give you a 4 on the last pick, you should think your bet (or response to a bet) through.

So yeah, I also like the time limits the way they are. As I said earlier, though, there are moments where I wish the game was a little snappier-- usually when we're all-in and the betting (and even reveal step) are unnecessary. But Jason has said that he's going to fix that eventually.

#83 Re: Main Forum » Working Rules for Launch Contest » 2015-03-07 05:01:01

jasonrohrer wrote:

In order to guarantee that you're playing only penny games when you hold the amulet, you need to have  a sub-40-cent balance.  But how would you get the amulet in the first place with such a low balance?

Well, with 40 cents, you could join randomly-matched games with amulet holders who have up to $8.

Maybe 5% is too small.

The most attractive stake then becomes 2.5% of the average bankroll in the game, whatever that is, because it's the value that's closest to the most values in the 5% range.

But yeah, maybe 10% would make it more interesting.

Hmm, the reason I liked the 5% figure was because it lined up with Asminthe's advice on bankroll management. That way, if I had the amulet, I could at least know that I was only playing for a certain amount. 10% could be a lot... I mean, I don't know how much some of the profit leaders on here have left in their accounts (versus what they've withdrawn), but if you have $200, you could be playing for $20 and not even know it!

But then again, having an amulet will be a really rare occurrence. And I suppose as long as the amulet holder has the clear option to play non-amulet games or "drop" their amulets in cheap stakes games, then that's not a problem. As I've been writing this, I now also think that 10% would make things more interesting...

Also re: collusion through penny games: I expect that a lot of new players will be playing penny games, so I suppose it's not that likely a colluder will be matched with his alt. However, an experienced player holding an amulet could beat up on newbies to rack up wins at that level... An experienced player would need an alt account with only a small balance to make that work, but that makes it unlikely they'll get the amulet again with that account once they drop it...

And of course, I'm sure you don't want everyone just playing penny games. That would make the tribute rather low.

#84 Re: Main Forum » Eliminating all random elements » 2015-03-06 13:48:51

frank wrote:

(I haven't tried the game yet because I'm a tad fearful of putting my CC info into a portable app. Sorry if my suggestion doesn't actually make sense for it.)

This thread might help put you at ease:

http://cordialminuet.com/incrementensem … .php?id=51

#85 Re: Main Forum » Working Rules for Launch Contest » 2015-03-04 12:10:41

Ooh, getting excited! (And with my luck, the contest will run the week I'm on holiday... Any indication yet of a release date?)

Questions:

1) So the amulet holder's score for the amulet currently held is reduced by one every hour. Like many on here, I find a game can take 30-60 minutes. It feels like, if I'm holding the amulet, I'll really be running on a treadmill to gain amulet points. If I win a game that takes an hour, my net gain will be zero (plus one for winning, minus one for taking an hour to do so). Have I understood the rules correctly?

2) Have you ditched the idea of the game being worth no money, with only the amulet (and/or amulet point) being awarded as a prize? If not, I guess that needs to be in the rules.

Looking forward to being PERSUADED to participate by rules written in an IMPACTFUL style. smile

#86 Re: Main Forum » Bullies! » 2015-03-04 06:21:45

context fabric wrote:

Sorry, that was me, I was curious to see how people would react to a player who consistently over-bets. I wasn't trying to bully you into folding I was going all in even when I got low numbers ( I remember one turn I got a 1 and still bet the full amount ). I also would only do this on low stakes games (games .10cents or less).

haha, yeah, I didn't want to name names, but... wink No need to apologize at all. It led me to do some thinking: how does one counter such a strategy? And how would I deal with this at a higher stakes level? At less than 5c, I'd think, "What the hell" and just call, even with only a 17. But at higher stakes, would I take the risk...?

I probably reacted the way you expected: folding every hand and waiting to see what would happen. With the rising ante, I would probably wait until I got, say, a 29 (if you were minimaxing me) on a 6+ coin ante, and then I would call.

Of course, if it was higher stakes and you quit, say, before the 6-coin ante, that would net you 9 coins after the leaving penalty: pennies (or less) at most stakes, but $9 at a $100 stake.

context fabric wrote:

I wont actually use this play style anymore since I dont want to ruin the fun of the game for anyone else.

That's up to you. It could work-- especially against new players going in for too-high stakes. However, sooner or later you might end up playing against a more experienced player who'll call you-- even on round 2! That could lead to significant losses for you, if you've only been picking up antes against weaker players and then one loss wipes out both your gains and a significant part of your bankroll!

re: ruining the fun of the game... Hmm, that's very considerate of you, but it is a legitimate play strategy. Some players might even think it's more fun that way: no pesky betting in the way. The victor will be determined by who has the best picking strategy (though during the first few rounds, it'll probably be more based on luck, since you don't know your opponent that well...).

context fabric wrote:

I would like to discuss the strategies and counter strategies for players who will adopt this play style. Im sure were going to see a lot of this after the release.

Indeed. That's why I was hoping to start a discussion on this now, both for our benefit and as a resource for future players. So let's see what else has come up so far in this discussion...

Thanks for the analysis, Storeroom. I think the most salient part is "you have to keep in mind they'll know much more about what you than you will about what they have when they're employing this strategy." Of course, you can assume that they're likely getting below 15 on many opening picks, especially if you haven't adopted a minimax strategy. Of course, if you choose to call them the time they get the 36...

jere wrote:

You should conduct a thought experiment: would I ever be willing to match an all-in on the opening bet? If the answer is no, an opponent can bully you with impunity and maybe you should think about lower stakes. In other words, if you're not comfortable risking a $1 on one hand, go down to $.10 stake and an all-in there is roughly equivalent to risking a few coins at the higher level.

That's really good advice. Perhaps this is something you can add to your "Secret incantations" post...

Apreche wrote:

Just win baby.

Easier said than done. wink

AnoHito wrote:

When gambling, good betting is all about maintaining the correct balance. Any player that bets large amounts every round is using an unbalanced strategy, and to balance them out you must play more conservatively. Just be patient, wait for an opportunity, and then call them when the moment is right. Sometimes it is necessary to be willing to take risks, even when you don't know for sure you will win. But as long as you read the situation correctly and wait for the times when you have an advantage, you will usually come out ahead. Remember that ultimately the thing that makes it the hardest to win, is trying too hard not to lose.

More good advice. I think that when confronted with a bully, it just makes it harder to win with strategy. Basically, you get a 25, and you feel the time is right to call. But the time you call could be the time your opponent got a 3, or the time he got a 34! You could minimax your opponent to ensure he doesn't get that edge, but then your edge is dulled: you get the 29, and maybe your opponent got the 28. Not much of an edge (unless the row with your 29 has your opponents' column's high number). It seems to become more about luck at that point.

jasonrohrer wrote:

This issue crops up in poker too.  These players are playing poorly and can be beaten.  In fact, beating this kind of player is one of the best feelings.
http://www.pokerology.com/lessons/playi … e-players/

Thanks for the link. And yes, it is a good feeling. Late into a game, an opponent went all-in on the first pick. Based on his past betting patterns, I assumed he had the 2. I was right, and I gave him the 3 on the second pick. That felt good. smile But, I only felt confident matching his all-in (he could have had the 36!) because I compared this behaviour with his past betting patterns. That doesn't work with bullies going all-in (or betting heavily) on first picks in early rounds...

Currently, the 6-coin leaving ante only discourages "bully and run" during the first three rounds (up to the third round, the antes only add up to six). Leaving after the fourth round will net him 4 coins, 9 coins after the fifth round, and 15 after the sixth round. The leaving penalty, as I understand it, was instituted to prevent people at high stakes from bullying a coin or three out of somebody on the first two rounds and leaving. Is the 6-coin leaving penalty still high enough?

#87 Main Forum » Bullies! » 2015-03-03 03:43:48

Dan_Dan84
Replies: 8

Yes, you know who you are. Making crazy bets on the first pick. Picking up those antes. Hoping your opponent will call your bet so you can demonstrate your superior picking strategy. I salute your "take-no-prisoners" strategy. wink

But, this gets me wondering. How does one actually play to beat a bully? Of course, you could always choose not to play, surrendering your six-coin leaving penalty in addition to the 3-10 coins in antes your opponent has already bullied out of you. While that works at lower stakes, when you're playing for higher, losing 16 coins to your opponent could be a sizable chunk of change-- especially when you're doing it just to get away from a bad opponent.

In his "secret incantations revealed!" post, Jere suggests that "Sometimes you'll get bullied by someone who bets 20 coins on every opening pick. No worries. You only need to win 5% of rounds to beat them." How does that work exactly?

A bullying strategy can be even more frustrating when your opponent has adopted a "minimax" strategy, making sure you can't get more than 27 on your opening pick. So you can't even call his bets when you finally get that 36, putting you in a stronger position.

Because yeah, I'm still playing for low stakes, but I'm sure that once I decide to go up to, say, $1 (hey big spender!), I'm going to encounter people who will simply try to bully me out. On a small stakes game, I'm more likely to stand up to the bully. If I win, I take his coins and feel proud of myself. If I lose, I shrug and hope I don't get matched with that player again.

Has anyone come across any strategies for these sorts of situations? I respect all strategies that are played within the rules of the game, but this seems to be a tough strategy to counter...

#88 Re: Main Forum » Penalty for leaving » 2015-03-03 03:23:13

I think someone might have written about this in a previous thread, but I can't find it...

So I was almost out, and I went all-in with my remaining 20 coins. I picked well and won, so I was up to 39 coins (after tribute). Right after this round, my opponent left. But, he didn't leave while the coins where being allocated to me. Rather, he seemed to leave during the brief space when the next board is being delivered to the client.

So this was very confusing: coins were flying everywhere. His ante coins were counted into the centre, then returned to him, then six coins went to me, and then something like four coins flew away, as if they were tribute.

I don't know what happened, but I ended with 45, so I got the leaving penalty, but not the next ante. Makes sense if he indeed left before the next board appeared.

I don't know if this is a small bug that can be fixed, because it might be very disorienting to new players. I know I found it strange!

#89 Re: Main Forum » Why do You play? » 2015-03-03 03:10:55

Illuminati wrote:

Play because.... Caaaaaaaaaaaaassssssh moneeeeeyyyyyyyyy!

OK, I know this is partially tongue-in-cheek, but I'm curious: how much does the "money factor" actually contribute to the excitement?

I'm still sticking to low stakes until I have a better hold on what I'm doing, but I still find the game very exciting, even when I'm only playing for a couple of cents. Now, I know that's still "real money," but really, it's sort of not. In a way, even $20 isn't "real money:" your life's not going to change dramatically if you lose $20 while playing this game. Then again, losing $20 a day over a whole week might...

My point is: Jason has said that the "playing for real money" aspect is the beating heart of the game, and it just wouldn't be the same without it. But how much do you reckon playing for real money factors into your actual enjoyment of the game? Personally, even when I only have a penny invested in a game, my heart still pounds right before the final reveal...

#90 Re: Main Forum » Thoughts on a Launch Contest » 2015-03-03 02:43:39

I think the check box on the main page allowing players to opt in to amulet games during the contest would be a better way to go than with the "cap" on games that could be an amulet. I just think it's a simpler, more elegant way of allowing high-stakes players who want to win cash, not a "chance at cash," get on with it, while making it clear to other players that they are now participating in the contest.

Most new players will probably be playing at the 1c-25c stakes level anyway.

As for the time limit... I'm with Claspa. Many of my games take over 30 minutes! Some have even taken about an hour. So if there's going to be a "hard" time limit (i.e. not counting just inactivity time), it needs to be set with care. Otherwise I predict there are going to be lots of unnecessary all-ins (i.e. a change in player behaviour), just to scare away players (or possibly strip them of coins) and let the amulet holder move onto another game.

#91 Re: Main Forum » Best CM Names? » 2015-03-02 15:06:12

Cobblestone wrote:

It sounds like a good idea now, but wait until horse flesh pole or grandmother body lubricant start climbing the leaderboards...

Indeed! :S

The two word names are evocative, but ambiguous ("Lubricant Woods," for example). But something like Nail Grandmother Bosom... Doesn't leave much to the imagination!

BTW, I've just seen someone with possibly the best name ever: Welcome to the game, Quest Emporium! big_smile

#92 Re: Main Forum » Slow play or slow server? » 2015-02-28 16:09:20

I'd actually noticed the same. I didn't see the red ! box, but I suspected that either we were having server problems, or my opponent was taking his/her sweet time.

I agree with Apreche that the game loses its tension when there are long moments after you've made a decision and you're just waiting for your opponent. I try to use that time to continue studying the board, but as I don't want to second guess myself too much, I usually just end up trying to "will" my opponent to choose the row I want. I suppose there's some suspense there, but yeah, at those moments I wish the game was a little "snappier."

With that said, I think the time limit is good where it is now. There have been times I really started going overboard with the analysis, and the chime reminded me that I need to make a decision NOW. However, there is enough time to really think things through, which rewards strategy over pure randomness. Saying that, I would also remind us of the importance of ensuring this is a STRATEGY game, not a game, shall we say, "subject to chance." Introducing a game element (such as a very short timer, or a timer tied to the opponent's decision) may mean that game is more chance-based, which would not be good...

#93 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-27 03:40:55

Yeesh, this certainly is tricky!

I like the amulet idea, but every time we turn around, we realize there's another chance for collusion (or to change player behaviour in such a way that new players won't get to experience the actual core game properly).

I went to the Cordial Minuet teaser page and had a look around, just to get any ideas from there. Short of gifting players with marrow from the left leg of a wolf and a case of St. Lucia wood, I couldn't see much to exploit from there. Except...

I haven't thought this through at all, but Scrabble tiles appear prominently in both the trailer and the teaser page. Could they somehow be used? Of course, we don't want new players thinking Cordial Minuet is some kind of word game...

#94 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-26 13:48:06

Re: revealing the amulet

Is it possible to have it both ways? We want to discourage "game-jumping," but we also want to encourage excitement: "Whoa, I'm playing for a shot at a gold amulet!"

Could the amulet be revealed at a certain point during the game? Say, after the nth round? And/or after a player is down to x coins?

I think Storeroom's idea is also interesting. It would just need to be explained simply, so that the idea could be picked up quickly.

#95 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-25 03:18:35

I love reading Jason's interesting ideas for a launch contest. Reading them, I imagine him typing with his hair on fire. Then, we come in with our input (also interesting ideas), and we all realize how difficult it will be to push these blocks of ice into the fire... wink

I've been following this thread. From what I've read, there are seven central things a launch contest will need to do:

1) Most importantly, it should draw new players in, get already registered players (testers) playing again, and get everybody to play a lot.

2) It should have "water cooler appeal" and generate "buzz," the way "Steal Real Money" did. A contest name that grabs people's attention and makes them want to check it out. Also prizes that turn heads. Big money is always good, but interesting physical prizes can be appealing, too (and may be more in keeping with the nature of the game).

3) It must be skill-based, both in keeping with the nature of the game and to prevent the game from running afoul of any laws.

4) While skill-based, the contest must also give everybody a chance to win something: established players can shine, but new players also stand a fighting chance.

5) It must prevent any form of collusion or cheating, because that would defeat the purpose of the contest. After all, the core game asks people to deposit money and play against an anonymous opponent over the internet. If people feel that the game is not fair, then $2 is all they will ever deposit.

6) It should be simple to understand. The more complicated the rules, the less likely new players will be to give it a go.

7) And of course, from the practical side: the liabilities for Jason (prize money, logistics of creating and sending out prizes) should be able to be forecast with precision in advance.

So that seems to be the core of what we're aiming for.

I think all of the ideas are interesting here, but the one that really grabbed me is the football idea and now, the "gold, silver, and copper" amulets idea. The idea seems to tick most of the boxes on my little checklist. It seems quite simple and straightforward, and so far, I can't see any opportunities for serious cheating as long as the conditions Jason met are imposed (e.g. can't play the same person twice while holding an amulet, 200-coin leaving penalty). Everybody has a chance at an amulet game, and anybody could win it (though skilled players should be able to hold onto it for longer than others). And the best way to encounter an amulet? Why, play lots of games! And the best way to win the physical amulet (a neat prize!)? Play lots of games!

So to me, all that's left are two things:

a) Figuring out the initial distribution of the amulets, such that it's not based on luck. Perhaps the idea of the first X people after Y o'clock who deposit money get it? Or the first Z people who open a game after Y o'clock? Or maybe some of the leaderboard stats?

b) The name of the contest. The hook. Perhaps a name and an announcement in keeping with the style of the game teaser page (perhaps something that could have come out of The Secret self-help book: "You are an antenna, broadcasting energy into the universe. Send out energy on just the right frequency, and the Amulet will come to you." OK, obviously something better than that, but yeah. The teaser page is so funny and interesting; I'm sure its style can be used to publicize and generate interest in the contest).

I also like Jere's idea of the "carnival" aspect, where it seems like there are chances to win something around every corner. It can't be too luck-based, I suppose, but it should reward people just for playing a lot. But again, most of the criteria that could be used for those prizes might be subject to manipulation/collusion...

Whatever is decided upon, I'm sure it will be interesting. Getting excited! big_smile

#96 Re: Main Forum » Couldn't connect to game --> registered as a loss » 2015-02-21 04:59:07

jasonrohrer wrote:

I agree that it would be even more bothersome at higher stakes, but again, I can't see any way around it.  It is a two-player game, after all, and we need to be fair to both.  In the case of a network outage, we favor the player who is still connected.

That doesn't mean it doesn't suck when it happens, and I'm sorry that it happened to you!

Fortunately, it's a pretty rare occurrence.

Yeah, it's only happened to me once. I just thought it was odd, because I usually join a game instantly when I click on an already opened game. But I guess I had joined the game; I just didn't know it...

#97 Re: Main Forum » Why do You play? » 2015-02-19 05:21:54

PersonGuy wrote:

I like that in almost every showdown one of us has their expectations reversed (believed it was a win, but was duped into a loss).

That's definitely part of it. There's no better feeling than knowing you have a win, and slowly baiting your opponent into meeting your raises... But even when I'm on the losing side of this situation (which happens more often that I'd care to admit), it's still satisfying somehow. Perhaps it's because I don't feel like I was beaten by "the god of chance," but rather by an opponent who just got good at reading me and/or outfoxed me in the betting. Or maybe their RNG just handed them a victory. wink

I also think the whole setup is really clever and fascinating. It seems so simple on the surface, but the strategy (and I think using a RNG on occasion is a strategy) can really get quite deep.

The reversals of fortune are fun, too. I mean, I'm only playing for low stakes right now, but still it's exciting watching the coins go back and forth, and even when it's my opponent who ends up with the lion's share of the coins at the end, I still feel like it was an exciting game-- even if it was played for less than a nickel.

And also, it's fun shouting stuff at the computer screen, not having to worry about keeping a "poker face." wink

#98 Main Forum » Couldn't connect to game --> registered as a loss » 2015-02-19 04:40:51

Dan_Dan84
Replies: 3

So this happened to me just now:

I saw a $0.01 game (yes, I'm a high roller) and decided to join. For about half a minute, I had server connection problems, with the white dots at the top turning orange, and finally the red ! box appearing.

After at least 3 attempts to connect to the server, I saw the "Waiting for Opponent" sign with the cancel button. I stayed there for about 20 seconds. I assumed that while I was having server connection problems, someone else had hopped in and joined the game, so I was just sitting as an unopened 1c game. I decided to cancel and do something else.

The game took me to the "post-game summary" page, indicating that I had lost $0.0007 (I guess one coin for the first ante, and six more for leaving), even though I had never actually joined a game! Of course this doesn't bother me, but if I had been playing for higher stakes, it would have.

Any ideas about what happened there?

#99 Re: Main Forum » Random questions about game features » 2015-02-17 01:49:58

jasonrohrer wrote:

No plans for user agreements.  Companies have to throw that kind of stuff at you because they can't represent themselves in court, so they are extremely cautious legally.  I'm not afraid of frivolous lawsuits, because I can represent myself, so a frivolous lawsuit will cost me nothing.  A company will spend hundreds of thousands of dollars on legal fees, even if they win in the end.

I love the way you roll. wink

It all makes sense, but it's just perhaps because I'm so conditioned to signing up for something, creating a password, reading (or skimming... or not reading at all...) a user agreement... I guess I just expect it all as part and parcel of activating a web service. The change is refreshing. smile

#100 Re: Main Forum » A bot among us? » 2015-02-15 04:05:57

Since many people start games in the 1-4 c range, sometimes it's hard to know at first if you're playing a human or a bot. One time I was sure I was playing Clock Form, but it turned out to be a certain well-known human player... Eventually it becomes clear (one giveaway, beyond just playing better, is the fact that humans often pause to think things through, while bots just pick), but yeah, it feels a little bit like a modern Turing test...

Playing Clock Form also reminds me of this article from The Onion: "Area Grandma Enjoys Flourishing Correspondence With Mailer-Daemon"

http://www.theonion.com/articles/area-g … wit,35100/

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