CORDIAL MINUET ENSEMBLE

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#151 Re: Main Forum » Cheated out of victory? » 2015-03-27 04:03:41

I think it's important to note that he played those same two opponents three times each in rapid succession for a total of six wins in 10 minutes, according to Canto Delirium.


Edit: I'm getting 6 games in 10 minutes based on the timestamps on Twitter:

2 games won at 8:20: https://twitter.com/canto_delirium/stat … 6215737344
2 games won at 8:25: https://twitter.com/canto_delirium/stat … 8752335873
2 games won at 8:30: https://twitter.com/canto_delirium/stat … 3959898112

I know that's not an entirely reliable way to look at it, but I just wanted to clarify what I'm talking about.
I think the fact that his profits always equal the sum of their losses perfectly is pretty telling, even if the timestamps are wrong.

#152 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-27 02:58:52

CaravanDisturber wrote:
Cobblestone wrote:

Off topic fun fact: according to my FitBit, holding an amulet and playing a $.57 game elevated my heart rate into the "fat burning" zone for an hour and 17 minutes this morning.

Imagine how much you'd burn if that decimal on the amount was right two spots.

Actually, I think that's cardiac arrest!!


Back on topic: Jason, the page for the third amulet said "Currently held by storeroom leaflet with 981 points (-1 minutes left)." when I checked it a moment ago.
Now it's showing the amulet isn't held, so not such a big deal. Just wanted to let you know.

#153 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 21:06:49

Off topic fun fact: according to my FitBit, holding an amulet and playing a $.57 game elevated my heart rate into the "fat burning" zone for an hour and 17 minutes this morning.

#154 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 05:27:50

CaravanDisturber wrote:

A current user count could would be nice.

Ya, if it's possible to add a current user count, that would be nice. I've been using a mix of the Active Players graph and CD Twitter bot, but it's definitely gotten a lot harder to grab an amulet in the off hours... I ~think~ there's enough playing right now, but I'm not so sure.

#155 Re: Main Forum » Feedback on amulet contest » 2015-03-26 00:54:29

That means there's less than 7 people playing (N * 2 + 3) and you haven't gotten matched up with an amulet holder, right?

#156 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-25 20:09:13

Neat!! The summary page is going to be seriously handy.

It looks like the leads with line isn't updating properly, though. Right now the first amulet reads:

"Currently held by chin professor with 195 points.

chin professor leads with 200 points."

Not a big deal, but just wanted to point it out.

#157 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-25 19:23:40

jasonrohrer wrote:

You don't know the stakes until the end.

I thought this was something you were changing? Or did you decide against it?

(Also, ugh why am I stuck at work earning a paycheck like a chump?? There's CM to play!!)


Edit: Just noticed it's in the changelog for v19.

#158 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-25 00:33:07

Also, it gives you a name to curse when you've lost!

#159 Re: Main Forum » Feedback on amulet contest » 2015-03-24 21:17:15

...what happens if you clicked play amulet game while you're no longer holding the amulet? Is there an "amulet has been lost" screen?

#160 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-24 02:04:58

What if the amount of points gained from a win were on a sliding scale in opposite directions for the non-amulet holder and the amulet holder over time?

What I mean is, if the non-amulet holder is playing recklessly and wins from bullying in the first few turns (a quick win) they get a very low amount of points. If instead they play a long thoughtful game, they get the full 200.

The opposite would be true for the amulet holder. If they beat the non-amulet holder quickly, they get a bigger windfall, maybe even 300 points, but if the game goes on too long it drops back down the the normal 200.

Then again, the amulet holder is burning points just by spending time playing in a game anyway, so this is somewhat already in place. It just needs to be mirrored over to the non-amulet holder. It doesn't fix the uneven pressure entirely, but it might help balance it out a little bit.

#161 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-23 20:11:15

I'll +1 the reckless play observation. I've never had so many games end within the first 5 rounds as I did during this contest! All of my games yesterday were like that. I even had a game that ended the first round. Also, I had one match were my opponent all-in'd every single first betting stage. It's annoying as an amulet holder because you just have to sit there and take it over and over until you feel like trying your luck. Then again, I had a few reckless players that would call my ridiculous all-ins when I had the better numbers, so it worked in my favor sometimes.

Granted the opposite was also true. I had some games last longer and be more thoughtful than usual with a lot of back and forth. Me and Economy Maker had an especially epic and grueling showdown were the ante was nearly 30 coins when it ended. So maybe it balances out.

I think you'll be fixing my real major gripe by showing the amulet holder the game stakes.

Anyway, ya! Thanks for the contest!

#162 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-23 19:33:56

Ah, ya I was wondering if it would see it as a deposit. It makes sense, I guess, since it's not really a win from an individual game. And you're right! I can sit at the adult table now!

#164 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-23 05:23:12

Ah hah! Ok, that makes total sense, but I didn't think about that. You're right, that's absolutely it. It's really not that big of a deal, but I thought something bugged out since they seemed like complete tweets by themselves. Maybe you could add a (1/2) and (2/2) at the end of tweets that get broken up? Or a "..." at the beginning and end?

#165 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-22 22:32:02

Hey jere, the bot has started @ tweeting me wins from random games today.

#166 Re: Main Forum » Feedback on amulet contest » 2015-03-22 22:16:11

Can we please show the stakes to the amulet holders? My worst fears were realized, and I just lost $2. I would've gladly dropped the amulet had I known.

#167 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-22 08:23:27

jasonrohrer wrote:

Drop amulet button and auto-tickdown score have been added in v17, just released.

Any chance we could get the auto tickdown score displayed on the waiting for opponent screen when queuing up an amulet game? Or a timer of how long we've held it?
I've been setting up a timer and an auto-refresh tab of the leaderboard in my browser while waiting, but I just figured I'd ask.

#168 Re: Main Forum » Feedback on amulet contest » 2015-03-19 22:07:27

jasonrohrer wrote:

Yeah, I guess I need to get a DROP button in there pronto.

See the other thread for the explanation about negative points....


Cool, the drop button will be really helpful for those late night amulet wins.
I just saw the other thread. The penalty definitely gave the appearance of negative points, but now that there's no more 0 point amulet wins it makes sense. Thanks for clarifying.


Regarding storeroom leaflet's idea to let amulet players play each other, you could possibly make that work. If an amulet holder has been searching for a long time (over an hour maybe, so half the point decay time), the server opens the search up to other amulet holders at a random stake. The amulet holders wouldn't need to know their oppenent is another amulet holder, and the loser just drops their amulet into the pool. So the winner wins points on their amulet, the loser drops theirs, everything works as expected.

Edit: maybe this was already suggested, but what if the points only went down while you're inactive? So if you're in an amulet game or, more importantly, actively seaching for an amulet game but there's no one to play, you're at least participating and not losing points.

#169 Re: Main Forum » Feedback on amulet contest » 2015-03-19 19:31:09

jasonrohrer wrote:

Currently, your score can't go below 0.  There are no negative scores.

That's weird, because experience shows otherwise. I won and picked up an amulet at 0. Then won another game, and instead of 200 points, I had 158. This makes sense since I waited about 40 or so minutes to get in to that other game. I'm glad to hear you're giving winners 200 regardless of where they got it from. That should solve the issue, but if you're looking for bugs, then it seems there's one here.

I said this in the other thread, but I'll repeat it here. I agree with the others that say there needs to be a way to drop the amulet without having to join a match.

It's incredibly frustrating to win an amulet and then not have anyone else to play against. Even if I wanted to drop it, I couldn't get in a game to do it. All I could do was sit and watch my points decay. At the end of the night I won two games and ended with 38 points. With this current system, a person who wins one and loses one immediately would have vastly more points.

#170 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-19 06:09:29

Wait, the points go negative...? I picked up one from the pool for 0 points and I've been sitting here waiting for a game, but no one seems to be playing right now. So that means I'll be at -120 if I don't find a game and the two hours pass?

Edit: So I got into a game after about 30 minutes and came out of it with 158 points. Having the points go negative is pretty brutal! I don't suppose there's any way to make the amulet points show up on the waiting for opponent screen so we can watch them tick down or know that we've lost it?

Edit 2: I'd really like to advocate a drop amulet button again. I only played one amulet game and it's very clear that no one else is playing right now... I'm sort of just forced to watch my points decay. Obviously I'll have to start playing earlier in the day!

#171 Re: Main Forum » Sound suggestion » 2015-03-19 03:18:16

A small part of me wants to suggest the BWAAAM sound from the trailer, but the rest of me knows that's exactly what not to suggest.

#172 Re: Main Forum » Working Rules for Launch Contest » 2015-03-11 21:47:33

LiteS wrote:

I can't get on board with this. The amulet player is not playing with value at all, and their individual chips become worthless. 1 chip held by the amulet player has the same value as 199 chips, they don't "risk" anything and can play erratically. I think Jason is right to avoid "funny money."

Edit:
Also, on the "Amulet players play with skill, not money" front, rising stakes also fixes the unable to afford problem since amulet players will only play with winnings.

Ya, I understand that. I actually vastly prefer the raising stakes idea, but if that's not an option then there's this problem where either the chips are worthless, like you mentioned, or the amulet is worthless and a player is forced to throw it away if the stakes are too high. It's a tough thing to balance really.

#173 Re: Main Forum » Working Rules for Launch Contest » 2015-03-11 21:16:40

I think setting the stake cap at the value of the winnings while holding the amulet is pretty amazing, actually. It's accessible to low-stakes players and newbies, because they could still win an amulet at low stakes and the risk is only what they've won or less, but it's also good for high-stakes players because amulets could be found and played potentially at high stakes too.

I understand that a fixed stake is a clean solution, tho. If you went with raising stakes, then you'd have to allow people to track what the stake cap is of each amulet, which might be confusing. With a fixed stake cap, I think you really would have to tell the amulet holder what a game's stake is once the match starts to avoid burning new players on the game. I'd also suggest that amulet players leaving the game ~only~ drop the amulet in lieu of the 6 coin penalty. That way they're able to bow out of a super high stakes game, giving up their amulet, but also not be futher penalized by losing $.18 (or add a Drop Amulet button outside of a game for the reasons I mentioned before). Still, it kinda sucks to be like OMG I WON THE AMULET to having to drop it because the stakes are half your bank roll.

A set stakes cap may potentially make playing with the amulet accessible to only those who are bold or have a high bankroll. A new player will be neither. Since this is being run during launch week, I'm thinking getting new players involved is part of the goal.


So I had an idea this morning, but I'm pretty sure you're not going to like it... I'm going to throw it out here anyway.

The conversation here yesterday kinda threw me, and I was trying to figure out in very simple terms what the intentions and goals of the contest are. Here are my assumptions:
1. As a launch contest, you want it to be accessible to new, low-stakes players.
2. It also needs to be interesting for veteran, high-stakes players.
3. As Ano(?) eloquently stated, the game's value of a penny is greatly increased over reality. It represents a real, possibly difficult win.
4. The amulet has a real world value more than pennies, and the contest should place an in-game perceived value on it over pennies as well.
5. People should be able to play as normal until they've (surprise!) won an amulet, this high-value item.
6. The contest is to promote the game and encourage players to play as much as possible, whether they're playing for an amulet or not.

So given all these things, having to be accessible to everyone, not affecting gameplay for non-amulet players, and allowing everyone to play many many games without destroying their bankroll, here's my idea and please hear me out:

Asymmetrical stakes.

What if it worked like Josh's suggestion - an amulet game steals another player from their game, either someone waiting in a created game or joining a game. Since the non-amulet holder is aware of and have selected the stakes they're willing to risk, they'll never know they were in an amulet game because if they lose, they still lose their money normally to the amulet holder. However, if the amulet holder loses, the non-amulet holder wins the amulet instead of money.

I think it's ok to do this because the amulet is supposed to be a high-value, rare item. Doing this would aide in giving it this perceived value in the game. The amulet holder is still going to play the same without money being at stake, because they don't want to lose the amulet. This lets everyone play with the amulet, unlike randomized stakes under a certain cap, where new players would have to drop the amulet or potentially lose over half their bankroll. Getting an amulet requires ~SKILL~ instead of just joining a game and hoping the amulet holder can't afford it.

So non-amulet holders play normally, and amulet holders, regardless if they're high-rolling veterans or low-stakes new players, can participate.
I think this checks off all of the items I listed above.

(Sorry I wrote a lot...)

#174 Re: Main Forum » This was the funniest way to win a match. » 2015-03-11 00:28:22

Hah! This is a good reminder that, even with crap, your opponent could still have it worse!

#175 Re: Main Forum » Working Rules for Launch Contest » 2015-03-11 00:25:05

I think at this point the contest is very geared toward high rollers, like Josh and jere mentioned. However, if you want to keep the stakes that high, then I'd like to suggest adding a Drop Amulet button to the interface. This way the little guys (myself included) and newbies can still participate, but with the strategy of winning and dropping amulets as often and quickly as possible to get points. Currently holding an amulet bleeds your points, which makes dropping it that way as pointless as having not even won it in the first place, and dropping it immediately requires leaving with a 6 coin ($.15 @ $2.50 stakes) penalty, which is also unattractive to new players who are trilled to win a penny.

Unless this contest is meant strictly for veterans and high rollers, then we don't have to be considerate of new players.

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