CORDIAL MINUET ENSEMBLE

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#1 Re: Main Forum » Thoughts after playing a few rounds » 2014-12-13 04:06:11

I was not aware about the tick marks if you click on a square, its very much what I was looking for. I guess I should have tried clicking on the board before making requests for features, hahaha. Thanks for the tip!

And I'll continue to use the post-it notes. smile

#2 Re: Main Forum » New player here and some thoughts » 2014-12-13 04:04:13

sssetz wrote:

One thing I was doing for the first 5 games was solely looking at the little number/odds on the right side of the board almost exclusively. It seemed like I would want to always just make my decision based on the best odds for myself. ANYWAY, my last 5 games I realized that I should maybe try to not look at that at all and just be more tactical with my decisions based on the game board. I have now won 4 out of my last 5 and although there is always many factors in to why I might be winning (new less-skilled opponent, luck, etc.) I think this greatly helped. I started to realize the strategy more when I didn't worry about the odds and just worried about the number tiles.

This is absolutely the best way to go about it, in my experience. The side graph is a tool, all of the strategy comes in with the actual board. I honestly dont pay much attention to the side graph until the end game when it clears out mostly; before that it is just too populated to be too much help in my opinion.

#3 Re: Main Forum » Board layout for opponent? » 2014-12-12 23:10:52

Correct. Your rows are their columns and vice versa.

#4 Re: Main Forum » New player here and some thoughts » 2014-12-12 04:09:41

One thing that helped me get into the mindset/skill of trying to read my opponent is to imagine I was playing myself. Look at the rows and think which one I would have given my opponent, and then pick the column with the highest number in that row.

After seeing which row was *actually* given, think "why would they have chosen that row"? Does it contain the 1? Did they assume you would go for the 36 and try to give you the lowest number in the 36 column? Is it the row with the most single digit numbers? Whatever they did, keep it in mind for the rest of the round and particularly the next games. Its not foolproof (a skilled player will make their moves very difficult to predict), but you will find yourself starting to get higher scores overall.

#5 Re: Main Forum » Thoughts after playing a few rounds » 2014-12-12 03:58:58

IF you didnt want anything to mark the board itself, maybe being able to have a little tick mark you could move on the side? Maybe between the board and the graph on the right side with possible point projections? As is, I have a few torn up bits of post it note I have been sticking on my screen, hahaha.

#6 Re: Main Forum » Thoughts after playing a few rounds » 2014-12-12 03:10:11

One thought about an interface thing that I think could be really helpful. One part of strategy that I really suffer with is remembering to take into account what rows I believe my opponent chose. Could there be a way for players to temporarily mark squares they believe are chosen by the opponent? This could be done sort of like in Minesweeper where you can right click squares to add a flag or a question mark on the squares.

I am a very visual person, being able to see quickly which squares are believed to be taken already would allow me to play and plan more effectively.

#7 Re: Main Forum » Anticlimax » 2014-12-11 18:06:18

I think the pay a coin to leave option would be good, with some restrictions. Probably only have it apply if you leave before one round has completed. Like is said above, folding on the first hand is fairly common (I do it more often than not personally), and I dont think there should be a penalty of any sort for that.

Also throwing in my two cents on the reveal portion of a round, it is actually my favorite part of the game. I feel that knowing it is going to be there, it offers the opportunity to play some long bluffs over the course of a round. I have to agree with Jason, thinking that the game would be too short and compact without it.

#8 Re: Main Forum » Thoughts after playing a few rounds » 2014-12-08 19:50:35

Purely out of curiosity, what percentage of people you send invites to are actually buying in and playing? Are you getting much push-back because of the real money element?

#9 Re: Main Forum » Thoughts after playing a few rounds » 2014-12-07 07:15:28

Has anyone else been having trouble finding matches recently? This past week, Ive left the client open for a couple hours each day waiting for a game and I have only had the chance to play against one opponent. Is anyone else noticing that its a little sparse, or am I just always getting on at the wrong time?

#10 Re: Main Forum » Being conservative: Are the intial bets/antes too small? » 2014-11-25 17:23:41

Chiming in, I think that a larger blind (for lack of a better word) would be beneficial. Maybe something like 3 coins? Three feels much more significant to lose rather than one, but is still small enough to be willing to fold.

#11 Re: Main Forum » Changes to the tribute » 2014-11-24 21:38:53

I think this system is going to feel more fair overall to the player; and will start to swing toward the tribute being a higher percentage as people play more and understand strategy of the game. As it is, I have been playing games with fairly low stakes (around a quarter to buy-in generally) and TONS of games end with both sides all-in. Only taking one coin here seems like shafting the house. As people play more, I think they will start to see more strategy and start to make more conservative bets (even after playing only a few days I am starting to see this in myself). And as people start learning the game, I think we will see games played with higher stakes more frequently (again, Ive seen this in myself over the past few days, starting doing 10 cent games moving to 25 cent and even trying games over a dollar).

#12 Re: Main Forum » Changes to the tribute » 2014-11-24 21:07:07

I think this new system is fantastic. In the old system were there many games where there was no tribute collected?

#13 Re: Main Forum » Thoughts after playing a few rounds » 2014-11-24 20:45:29

After playing a few more rounds, I am understanding all of your aesthetic choices. And I am realizing that the forced anonymity is actually making the game more interesting, which I was not expecting. I am still looking forward to playing with friends in the same room, but playing with strangers is very very interesting.

On another note, I just played a game where at the end of the first round both of us had gone all-in (pot of 200 coins). After I won the pot, I was expecting the final four coins to be sent to the house like normal, but only one was actually sent. Did you change the cut the house gets, or is this a bug?

#14 Re: Main Forum » Bankroll Management For Gambling Beginners! » 2014-11-24 19:43:29

This is fantastic. This should be Stickied so that new players can always see it and read it, I would hate for someone to get in a financial bind due to this really really interesting game.

#15 Main Forum » Thoughts after playing a few rounds » 2014-11-22 07:04:38

a_fiendish_thingy
Replies: 15

I have just finished my first few rounds of Cordial Minuet, and I am waiting for someone to join a game I just created so I thought I would type up a couple thoughts for you Jason.

First, a little context of who I am as a player. I have always had an interest in gambling, particularly cards (Hold Em and Blackjack mostly). However, growing up in a strictly Christian household (my Dads a pastor) kind of made that not an option until college. And sadly Maryland only recently legalized table games and I dont live near a casino. Therefore I dont have much in the way of experience concerning the finer points of gambling strategy (I guess this is another perspective than from the other reaction thread from a person with gambling experience) That said, I ADORE mind games and this seems to be right up my alley for that reason (also why I was excited to help test Castle Doctrine).

One thing I want to touch on first is the mandatory money element. Ive seen some of the comments on the articles on Kotaku and Rock Paper Shotgun, and while I think youre going to get alot of resistance about this I think it is overall a good choice. This game is just like poker, even if its just for pennies it matters so much more if there is money on the line. It changes the whole dynamic. I realize I may be preaching to the choir here, haha. Just want to say I completely understand what you're going for.

As for the game itself, I believe it is an extremely elegant design, and VERY difficult to explain in just words and and images. After reading the articles on Kotaku and RPS, I still wasnt sure how the game worked. It wasnt until I watched the tutorial video posted that everything actually clicked. I am excited to really try and dig into the strategy of it all.

As I dont have much experience with gambling, I have no idea what is standard for this; but it feels like the amount the house takes each round is too steep. I much prefer the option explained in Asminthe's thread, having the house's cut taken out at the beginning. Or maybe taking one coin per player each round instead of a percentage of the pot? Or maybe have both (pay up front vs % of pot) be an option for the game creator.

As for the mind game aspect of the game, I look forward to trying the game while sitting in the same room as my opponent. I would recommend maybe adding the option to password protect games? Or maybe the ability to see who is hosting a game? It wont be a problem now with so few players, but I forsee that being an issue post launch.

Other little thoughts:
- I love the art direction, I hope you go even further with it
- Will there be music? I feel like this could benefit from some atmospheric music
- I really want to second the request for seeing the game listing while waiting for an opponent in a game I created. I am always worried I am missing something while I am waiting
- Will there be an option to change our alias? This would be more important if the ability to see who is in a game, particularly if we want to play a game with friends
- Will there be any sort of ranking system? There are pros and cons to this, it could help fresh/inexperienced/bad players know to avoid people of high high skill and therefore avoid losing constantly. But it could also cause no one to want to play with high ranked players. Maybe a tiered system? Or a separate lobby for new players to learn the ropes? This isnt really an issue (or practical) yet, but I am worried about someone coming in to try and learn the game/basic strategy and losing horribly to a veteran player and getting turned off from the game.

Anyway, Im not sure if any of this is helpful or not. Ill post more if I get any more thoughts! Thanks for the invite, and I look forward to playing more!

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