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What's a decent value to actually get a game going?
I do recommend penny games for learning. If someone else has put out something higher you will see their game listed and can decide from there. No point in requesting higher stakes at this point.
Personally, I learned at that level and after getting comfortable with the game, I've been trying to follow Asminthe's Bankroll management theory. So I'm playing games a couple orders of magnitude higher and it just doesn't seem worth it to play penny games right now.
If you hop on in the near future, I'll try to match with you... (I just matched with someone this very moment at $0.01, assuming it is you).
In general, finding games can be tricky at this early phase of the game. 10 minutes is not long at all. I've waited several hours.
I've had the client open most of the past few days while I work on other things and I tend to agree. Friday seemed pretty good. I got several games in, but I got the feeling most of them were with the same person. Almost nothing yesterday. You can look at the active users graph to see if it's a bad time.
Seems the most dead on the weekends.
I haven't witnessed a lot of alphas/betas for games, but The Castle Doctrine was one of the ones I've participated in.
And almost identical threads were made constantly. It was a game where you only won if you could trick the other player and yet... people often simultaneously complained that it was too easy to get robbed and too hard to rob other people. It's nonsensical. Not to be snarky, but this thread reminds me a lot of that stuff. There was no way to just grind on a weak AI opponent, so there were constantly people threatening to leave. The parallels between the two games are pretty interesting...
You're claiming that you can easily beat unskilled players and have a hard time winning against players of your own skill. OK. Isn't this exactly how it should be? How else could it be? Do you want to win against people that you are equally skilled against or what?
I think I'm doing pretty well. Maybe that's why I don't view the game in a negative light. I'm up 50% on my $10 buy in and my biggest complaint so far is that there is hardly anyone playing. Even considering all that, people that are willing to play aggressively scare the hell out of me. One unlucky round and they could take the whole pot.
I just don't get what the ideal outcome would be. It's a zero sum game. A negative sum game in fact. Somebody has to lose.
This is my response, worded much better on wikipedia:
At any time during a betting round, if one player bets and no opponents choose to call (match) the bet and all opponents instead fold, the hand ends immediately, the bettor is awarded the pot, no cards are required to be shown, and the next hand begins. This is what makes bluffing possible. Bluffing is a primary feature of poker, one that distinguishes it from other vying games and from other games that make use of poker hand rankings.
I think face to face CM would probably be amazing. I'd be terrible at it though.
Well first off, thanks for putting in this change. I see what you mean about the board being less dramatic, but it really is easier to read.
Honestly I haven't been able to put this information to use yet. A large number of games are folded before everything is revealed. And when everything does get revealed, I still can't remember the order I selected the columns in. I write it down sometimes, but I get discouraged because of how often the round ends early. Hopefully, I can train myself to read this stuff. For me at least, it's pretty difficult to pull off.
Thanks for chiming in. I was worried that I was just slow or something.
Having a few seconds to look at the board (as long as pick order was somehow illustrated) would be a good step forward. A replay would be a lot easier to understand though and wouldn't require adding extra labels.
Then it's a question of pacing. It adds more time to each round. Unless you fit it in between the animated payout and the next round: you watch it while your first round clock is ticking and can escape at any time.
A huge part of the game is about "reading" your opponent. Presumably, you want to use their past behavior to predict what they'll do next. This is fairly straightforward for the green row, the selection your opponent gives to you. You see the previous selection after each round. You can make a quick mental note and move on.
The part that bugs me is that I can't practically do that for the red rows. Obviously, I only see my opponent's selections in the last two rounds of betting. I only get the complete picture if I make it to very end (which provides an interesting incentive to keep raising until the finish). When I get the opponent's reveal, I don't have the concentration to examine it in the context of what was going on before. I'm too busy strategizing about betting and I'm looking mainly at the possible scores.
I eventually get all three numbers, but I don't have time to review them. And even if I try to grab a quick glance, I've forgotten what happened earlier: I don't remember the order of the red columns selected and everything is painted out.
Practically speaking, I'm never able to use this information and it seems like a lot of potential is being lost there. The information is there. Ostensibly I'm being awarded that knowledge, but I just can't use it.
Does anyone else share this concern or am I missing something? I don't know what the solution would be. I thought about a post-game review, but it makes little difference with anonymous opponents unless you're just picking up on general trends. Maybe a quick replay after every finished round?
I put in my two cents.
Hmm... not quite sure what you mean. The Monty Hall problem only applies when you have the option to change your choice after another choice has been eliminated.
I said it reminded me of the Monty Hall problem. Not that they're the same. Here's my reasoning and like I said, I'm confused on it, so if someone can flat out say "no, it's actually 50-50", I'd be very happy with that.
What I mean is in the penultimate betting round, you're usually shown up to 6 possible red outcomes. If you treat your opponent's row selection as essential random (only for the point of analysis here), then all the outcomes appear equally likely. So consider the case where my final score is higher than 5 out of the 6 of the opponent's possible scores, I'm tempted to say I have an 83% chance of winning. I think that's reasonable given the information I have at that point, but the next part is more muddled....
In the final round, I'm given new information and only two options remain. This seems intuitively like each is equally likely, which is why I'm reminded of Monty Hall. That problem also presents a probability that appears 50-50 at first but is not.
There's something interesting about the highest value. My opponent will almost certainly choose to reveal that highest option if they can. Otherwise (assuming again I have a score higher than 5/6 of the previous outcomes), they've letting me know for sure I've won. And like in Monty Hall, the rest of the options (besides the two I'm shown) have been eliminated.
Can someone clear this up? Is it 50-50, 83-17, or something else?
Games with this kind of symmetry tend to be easily solvable, as it is asymmetry that tends to give rise to complexity.
The board size seems pretty tightly constrained by the theme (all numbers adding to 666). And I think symmetry is intentional, no? Even if it was 7x7 and one column/row left unselected, I don't see how that becomes much more complex.
As far as I know, it's infeasible to actually do the computations for this game
I believe you, but can you elaborate? I'm not getting it. Each board has only 518,400 outcomes, no?, which is like the search space in a couple moves in Go. I need to think about this one more.
Some of these ideas were discussed in this TCD thread.
Even if that were true, how would you address the possibility of bots playing to force a draw in order to farm money for the server owner?
A few things here. Wouldn't this apply equally to online poker? Since the skill gap seems higher in poker, the bot could easily be making money off weaker players AND driving rake to the house. And anyway is there anything legally problematic with that? In the above thread, it's mentioned that casinos sometimes hire players just to a) eat up weaker players and b) consistently provide opponents at the table.
In fact bots might be advantageous for CM for that last reason. I'd like to think finding opponents will be a non-issue when the game goes live, but knowing the fate of TCD (and the parity issue), I worry about it.
And finally, maybe this sounds naive, but Jason is the last person I'd expect to do something like that considering his publicly stated financial requirements, revenue, and just how plain stupid it would be.
In Cordial Minuet, by playing to achieve Nash Equilibrium you can actually deconstruct the game into a random number generator.
This is expected though, right? At least the column picking part. Frankly, I've already started using an RNG for both some column picking and early raising. Otherwise, I imagine I'd be rather predictable.
For the betting part, it's been said here that bots are pretty bad at no-limits betting.
But the difference is (and this is key) in Cordial Minuet you often definitely know that the value if your position is better than the other players' (or at least probably is), while in Texas Hold 'em having that information is relatively rare.
True, you sometimes know you have absolutely won. But more often you don't know. And even when you know for sure, the most important thing is reading the other person so you know how much you get them sink into a losing hand. Seems pretty intuitive to me why bots would be bad at that.
By the way, I'm having a little trouble wrapping my head around the probability in the very last betting round. It seems like each option is 50-50, but it also reminds me a little bit of the Monty Hall problem.....
Also strange.... I just had 3 games in a row where someone left before making the first move. Hoping that's not a bug or something.
"Other games" are supposed to be waiting, right? Or are they active games? I constantly see a 1c game while queueing, but it's not on the main screen.
Now I'm trying something new, and I defy anyone to figure out what strategy I am actually using. wink
Well, the player I've been playing against has been going on all in on a large number of hands. I think they are simply going all in when they have a high first tile. Playing against this style is nerve-wracking, though I've won out against it at least as much as I've lost.You either get bullied into folding, or at best, you shove knowing you've got a 50-50 shot. On the other hand, if them shoving tips you off to which row they picked, that gives you quite a bit of information.
Are any of you familiar with the concept of "Donkeyspace"?
How apropos, since that video is supposedly part of the inspiration for Cordial Minuet. I think I'll watch it now.
Like the TCD forum, I want a thread where I can say "IS THAT YOU?"
I just played a game and I'd bet a lot of coins it was Ano. At least they had Ano's optimal column picking strategy.
Yea, I think I'm playing Ano over and over again.... the "optimal strategy" is incredibly predictable.
This will reset the stakes, and make it less likely the other player can gain back what they lost... It's a solution in that it allows you to continue playing against someone uninterrupted. It's extremely annoying to spend time playing against someone, trying to learn their tactics, only to have them leave the second they have a lead.
I briefly had this concern, but realized it makes no sense. Once you've lost 10 chips, you've lost 10 chips. Your opponent is also giving up the knowledge of your tactics and since they're the ones beating you, I'd say the loss is theirs. The whole concept of "winning back" what you lost smells like sunk costs and gambler's fallacy to me.
If the games are consistently short, that indeed seems annoying, but I haven't had that happen very often.
I have gained some serious insight into what an optimal strategy for Cordial Minuet should look like. It seems like in the first round, strategy should be dictated by the rows/columns with the lowest high number. In a typical first round, you should always give your opponent the column with the lowest high number, because it ensures a level or predictability (you know they cannot have a number above that number).
I'm not convinced. I don't think the word "always" should ever be mentioned while discussing column picking. If you're adopting the same column picking strategy every time, you're easily beaten. If your opponent was always giving you the row with the lowest high number, then they are easily beaten because you get like a 29 and you've probably got a 50% chance to give them sub 10.
My strategy yesterday was actually to pick one of the highest numbers to min/max my hand. I'd rather know out of the gate if I have the advantage or not.
If there ever is an "optimal strategy" I expect it to have more to do with betting than anything else.
I do think writing a bot would be interesting though.
Interesting, so that is a little bit like a certain situation in Virtua Fighter. In the latest version of Virtua Fighter, the throw system works so that each throw has an associated direction (forward, back, or neutral). Whenever you try to use a throw command, the other player can escape the throw by inputting a throw command in the same direction you are trying to throw them. So they basically have a 1/3 chance of escaping the throw. But not all throws are created equally, and some throw commands do significantly more damage than others. This means that most of the time, the person you are playing against has one throw they want to use more than any other.
Check out Yomi. David Sirlin makes a lot of great board/card games and most are directly inspired by fighting games. Yomi is a sort of distillation of this reading concept ("yomi" is a Japanese word for reading) and like your example, you choose to throw/dodge/attack every turn. Sort of like rock, paper, scissors but with different outcomes for each and limited by your hand. Highly recommended if you like CM.
also highlighting which columns have the highest or lowest average
Keep in mind that the average of each column and row is, interestingly, always the same average on the first round, so that wouldn't help until later.
Thanks for that, though at least half of it is just how complex the scenarios are that you're describing. It sounds like that is valuable info for Jason though so keep at it!
From the Kotaku article:
Players can't choose who they play against, and they can't communicate with their opponents. Rohrer figures that, if they could, then one person on one side of the country could intentionally match-make with someone on the other, put a large amount of money on the line and then throw the game, essentially wiring money to their friend.
Isn't this completely negated by being able to specify stakes? Need to transfer $20,000? Set your stakes to $19,876.54. Worst case, a random wealthy third party joins and you lose $200 on the first coin. And even that seems pretty unlikely. I was wondering if creating a finite number of stake options or limiting to one significant digit would help, but I don't think it would. Perhaps what you have is enough to say you've at least made a good faith effort to prevent this kind of thing? I dunno.
I'm starting to pay close attention to what they give me on turn one, and just flat assuming they will make a similar choice next round on turn one.
Heh. One of the things I like doing is playing what I feel is a "newb" move on the first turn to both a) see if the other player is expecting it and b) trick my opponent into thinking that's my playstyle. Is there really such a thing as I newb move? With all the second guessing, I suppose not, but picking the column with 36 feels like it to me. There's definitely a reading aspect.
(Note: I didn't bother reading most of this thread as I couldn't understand much of it)
I really tried. Stack? Shove? I looked up some of these terms, but almost everything Asminthe is going over my head. I'm awful at poker. Every time I play is essentially a charity drive for my friends. I really appreciate how CM tells me exactly which possibilities exist. Thus I can focus on reading and betting, instead of spending all my mental effort doing probability calculations. Seems like that makes it a lot more beginner friendly. The game is a lot simpler than I expected after reading the Kotaku article.
I've found it pretty easy to find games today.
I think I waited close to 2 hours this morning on a game. Too satanic for Sunday morning I guess? I had a similar complaint during TCD testing, but it'll probably be a non-issue when the game opens up. Still, it'd be nice if the waiting screen had something else to it. A way to browse leaderboards? An option to doodle while I wait (appropriately themed to CM) or some creepy visualization?
I wish I had more helpful suggestions. The only thing that really bothers me is that the "old balance" value is post-stakes. I'd rather see where I was before I joined the game at all, so I know if I came out on top.