CORDIAL MINUET ENSEMBLE

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#26 Re: Main Forum » Cheated out of victory? » 2015-03-27 23:49:04

jere wrote:

What you could also do is make the drop really count: you drop it and you can't get it again for 2 hours

I like this. I think you can't pick it up for 2 hours. But maybe you should be able to win it from someone during that time?

#27 Re: Main Forum » Cheated out of victory? » 2015-03-27 17:44:06

joshwithguitar wrote:

Caravan: So in the end were you holding onto the amulet while the other two played amulet games against you or were you dropping the amulet and picking it up again?

Dropping it. When when I won an amulet again it was that one.

#28 Re: Main Forum » Cheated out of victory? » 2015-03-27 17:08:59

What had happened was....


1. When holding the Amulet earlier in the day. I couldn't get a match. Even if I left the screen up for ten minutes, etc.

2. I started to wonder if any one was playing. Yet I was seeing updates on Canto. That other players were indeed playing. This got me to ask about a player count on the screen.

3. I started to share the game with some friends and we tried to figure out how to win an amulet then how to pass it in circles. We assumed that if there were three of us and whomever didn't hold an amulet would challenge the amulet holder and take the amulet. Then you would have a new person who didn't hold an amulet. That didn't work as the amulet holder sat there for minutes. At times we saw two or three games all for the same amount. $.01, which was strange. We assumed the game would just match up those users who started a game with the same amount.

4. Then I dropped the amulet. We assumed that the three of us and the two other people playing would give the 5 players we assumed needed to be playing for an amulet to be in play.

5. Two of us started a game where each player went all in each time. We figured the more number of games we could get in the better chance we had. I believe I won the first three games of this. After each win I dropped the amulet, while the 3rd player started a new game. I would join that game and we repeated the steps. All in game on first hand. After the game I noticed that I had won the amulet again.

6. We then assumed that the more games played in the quickest amount of time would work the best because The other people playing would battle for a while. If we dropped the amulet while they were still playing we felt like we had a chance to get it back, which was true.


Possible Fixes:

1. I still don't understand how the non held amulets are awarded. Pre-match where the winner would get them? Or post match if one was available?

2. I think cycling though which amulet is next picked up would solve a large chunk of the issue. If we had to cycle through the amulets it would have made it much harder to score the needed points.

3. The system should pick the dollar amount an amulet contest is worth, $.01-$5. When two people click on that amount that's the available amulet game.

4. The same could be used for Amulet holders. Where the dollar amounts of those games are already on the screen at a random interval.

5. 3 and 4 above could also make it easier for colusion, However the larger the game amount the larger the fear you would be playing someone else. Unless you leave quickly.


6. I also think there should be a Contest Bankrupt amulet, where the winner of the amulet loses all points on other amulets, however whoever wins the most points on this amulet still wins a prize, however it's just the lowest amount iE: $5. This amulet should then be automatically dropped, which I guess would not make it an amulet but more of a penalty button. This would create lots of drama and sadness.

#29 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 21:30:51

Cobblestone wrote:

Off topic fun fact: according to my FitBit, holding an amulet and playing a $.57 game elevated my heart rate into the "fat burning" zone for an hour and 17 minutes this morning.

Imagine how much you'd burn if that decimal on the amount was right two spots.

#30 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 20:49:49

And then.....

I've opened an amulet game and haven't had one person join. Maybe the amulet timer should only be counting if you're not:
A. Ready for a game, IE: Offering it.
B. There are actually players playing.

Rule A would take care of most of B, just boring. I don't know food for thought.

I should have typed this all in one post.

#31 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 20:40:28

Also:

If I start an amulet game. Why is it showing me other games? Like another game is an option for $.10

#32 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 20:37:48

Another question:

If I have an amulet. Shouldn't the clock stop when I start an amulet game? If I start one with 40 minutes left on the timer and I win the match in 47 minutes. I won't have the amulet anymore correct?

#33 Re: Main Forum » Second Test Amulet Contest with MONEY Prizes » 2015-03-26 01:27:54

When there is a contest etc. I think the welcome screen in the game should also pull the data for the leaders and what amulets are in play. I understand that's a pain in the arse, But I think the more content you get in the game itself and the less people need to view the forums the better the game will be.

Also inside the app. A current user count could would be nice. Sometimes when there are no games available that's just because there is already an even number of people playing and you get left in the cold. But if i knew there was 4 or 6 or 14 etc players currently playing I would hang around longer. Similar to the graph.

#34 Re: Main Forum » Saturday $5 Tournament » 2015-03-25 02:52:20

This is neat. Should be a monthly thing.

#35 Re: Main Forum » Feedback on amulet contest » 2015-03-25 00:58:11

I don't know if this was already posted. But I think another great feature would be a tournament event. With a set buy-in that's the same for each round. Then 25% of the winners take each rounds pot gets pushed into the next round. Amounts below not including rake.

Example: 64 players  w/ $.50 buy in per round ---

Round 1:
64 * $.50 = $32 ($24 paid out + $8 advances) (Winners get $.75 {win $.25})

Round 2:
32 * $.50 = $16+$8 ($18 paid out + $6 advances) (Winners get $1.125 {win $.625})

Round 3:
16 * $.50 = $8+$6 ($10.50 paid out + $3.50 advances) (Winners get $1.3125 {win $.8125})

Round 4:
8 * $.50 = $4+$3.50 ($5.625 paid out + $1.875 advances) (Winners get $1.40625 {win $.90625})

Round 5:
4 * $.50 = $2+$1.875 ($2.90625 paid out + $.96875 advances) (Winners get $1.453125 {win $.953125})

Championship:
2 * $.50 = $1+$.96875  (Winner gets $1.96875 {win $1.46875})

The math might be wrong... but interesting. Basically the winners of round one pay the contest bonus. Small amounts but the winner could get a tournament amulet.....


or you could just make it easy and have half of the winnings of each player of each contest push to the tournament winner.

$.50 Entry of 64 People would pay the winner each round then a final prize:
125 * $.25 = $31

That might have much more appeal.

#36 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-25 00:27:59

This is cool. One of the best things about this twitter account is the fact that it gives you an alert when there are actually people playing. Albeit 5 minutes after the last game.

#37 Re: Main Forum » Leaderboards » 2015-03-24 03:52:09

The ELO about page is missing. Just want to see if the math was normal.

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