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Since anonymity is one of the core features of CM, I decided to toy around with subverting it a little in a way Jason can't control while its still private alpha.
So here's a chatroom to use. Use your CM name or a handle or whatever you want. Lie about what game your in, mess with your opponents or just trash talk someone you bluffed out of all their coins.
http://us19.chatzy.com/88872904022107
There might be a better hosting solution but this was free, persistent, requires no registration and works on a smartphone.
Enjoy!
Would be kind of interesting to rake the buy-in and display a prize for the winner based on a percentage of whats been raked from entries so far. Kind of like a progressive jackpot.
If the advantage of a huge bank roll is being able to soak more losses and stay in the tournament then that also means you're also spreading that bank roll towards other (more skilled) player's leaderboard scores. While that may give a more unskilled player a chance to better "figure out how to win", they can't play against the same opponent twice. However I see no reason you couldn't still do a fixed buy in if bankroll really is an issue.
Would it be difficult to create a secondary "wallet" for players specifically for tournaments that cashes into their main wallet after the tournament is over?
If so then you could do the buy in and potentially not keep your left over chips. Perhaps a "participation prize" amount based on their leaderboard position.
The point of penalizing people for leaving is to punish abusers who leave constantly after getting a bad first number. What happens is because of the anonymity of the game, I can't avoid playing with a player who is abusing that system. Right now I can avoid the games they create to a small extent by avoiding that stake amount when there is only a couple players online. There's nothing stopping someone from constantly joining my games, getting a bad number, then leaving. What good reason is there for providing barely any downside to this?
I was simply proposing an additional coin penalty if someone leaves after picking a single number but before betting. As it stands right now, someone can leave at that point and only lose their 1 coin ante. If a player lost an additional coin, that's trivial to someone who has to leave a game due to real world issues, but doubles the cost for someone abusing the system. Ideally in a non-tournament setting, the penalty would only apply for leaving after picking your first number. That means no penalty (except the usual 1 coin ante) for leaving a game just after a round ends which should solve your issue of drag on games (a single round can only last X minutes max because of timeouts).
Been trying to come up with some good ideas, but find it pretty difficult without some more specific parameters for how you'd want to run tournaments. I imagine some of these questions may be hard to answer individually, but it might at least clarify some constraints on the ideas.
Questions like:
How long would a tournament run for? Hours? Days? Weeks?
Would there be a minimum/maximum number of matches/rounds/coins?
Could you win the tournament by winning just a couple really good matches?
Would or should you ever play a match against the same person twice?
Why allow leaving a game?
Would it be better to only count matches played until someone hits 0 coins?
Could that be exploited to purposely drag a game on by constantly folding 100 rounds?
Can someone enter the tournament at any point or would there be a buy-in window?
How would the prize work?
Would it be funded by entries?
Would there be a minimum number of players required to start a tournament?
The simplest approach I can think of is a special time windowed leader board that works as follows:
- Fixed stakes, determined by how pro you want the tournament to be ($0.10 casual tourney, $10 pro tourney, etc)
- During the tournament window the CM "lobby" displays a specially marked stakes game like "Tournament: Stakes [$0.10]" that is like a stickied open match. Non-tournament (user created) games still show up as normal.
- Joining the stickied game starts the Waiting for Opponent screen and will only match you up with another player you haven't already played during this tournament (that means at most you can only play with colluding accounts once during the tourney).
- Only these tourney matches count towards the tournament leader board and since stakes are fixed, can simply count total coins won during the tourney.
- Leaving a tournament match gives all of your coins (minus rake) to your opponent, so you don't have to play all the way to 0 if you just want to forfeit the match, but doing so is costly. I don't know of any tournament environment where you can leave a match partway without incurring some kind of loss.
- The winners of the tournament are determined by the most coins won tournament leader board.
The maximum advantage a player could get when colluding in this environment is 100 coins per colluding account. This also means that unless you want to give another player a potential coin advantage you'd want to carefully try and time your colluding match to ONLY play against yourself, which could be pretty easily flagged (any accounts that only play a single match during the tournament and give up their coins to their opponent). You could even potentially not count the coins won against a player who only plays a single match towards the leader board (don't add coins to the leader board until both opponents have played more than 1 match) so that you'd have to use your colluding account against at least 1 other player to gain any benefit from it, potentially diluting your advantage.
Lots of interesting options. I have definitely had games where I end up with less than 20 coins left which I feel leaves me with very little betting influence and I usually leave at that point to reset back to 100. Not sure how I'd feel about being pressured to stay in to bust by a side pot punishment.
Something I think could help focus this discussion is some actual benchmark goals for how often players should be folding, when they should be leaving, etc so that the design has some specific goals.
Right now I feel like a player should (real life intrusions aside) play at least 3 rounds (even if they simply fold all 3 on first round) before leaving a game.
Jason, can we get a better explanation of what mousing over numbers mid-game does to the graph? Is it showing the result graph as if that number had been chosen/revealed?
Awesome, that will work. Thanks!
Well played!
I could list a few specific tricks/strategies that have been pretty successful, but without knowing the actual skill level or common strategies of your specific opponent its hard to get anywhere near perfect. I wouldn't mind discussing strategy, but with so few players right now I kinda worry that they would be used against me...although that could work to my advantage too... ![]()
Maybe ill start up a thread about some and see where it goes.
I guess one solution would be to use the windows snipping tool to grab a window screen shot (Ive been using that to take pics of each turn for later review) and then use the pen tool to mark the board up. Not perfect but not too bad either. In fact I may start doing that. My handwriting is way too slow to write down the entire board on paper and still choose a first move before getting timed out!
Yeah that punk had a good lead on me till someone went all in on a $0.77 game. Kept that recording hehe.
I see your point about pushing all in earlier. I"ll play around with some different strategies and see if maybe I'm just overlooking different play styles. I still wish the reveal showed a 3rd tick to keep things interesting, but ill play around and think about it some more. Definitely would like that option to fold on reveal pick though. Guess I can just leave for now.
Awww I like the profit ratio one because I'm the top player on it lol. It's the only leaderboard I'm good at. I started playing with $1.55 and am up to around $3.60!
As a small request in the mean time. Could you add the option to fold during the reveal choice without revealing? Meaning I get to the reveal step, look over my choices and just decide I'd rather fold than let them know how I was bluffing first? There are times I'd also want to use this to pretend I was bluffing. Keep in mind as I say all this that I do pretty decent at the game (was recently #2 by profit ratio) so I'm not looking for ways to win easier.
I definitely wasnt suggesting not having a reveal and final bet. I totally agree that its important. The way its currently setup though, the amount of misinformation you can use in the reveal is minimal and often will wipe out previous betting bluffing.
Let's say for example holdem did something similar and had a final round after all 5 community cards were out where you revealed one of your hole cards and did a final round of betting. Yes, sometimes the card you could reveal could reinforce a bluff, but more often than not, it would reveal you as a liar and you'd be better off just folding.
If you want to encourage more folding than I suppose thats fine. I feel like with the game being one on one and so much changing of opponents that it's better that rounds play out until the end more often.
It seems like a lot of design debate stops at "if you're sufficiently advanced then that's not an issue" which leaves the middle skill level between novice and advanced pretty uninteresting. I think part of pokers appeal is that it supports that midrange really well outside of tournaments. The midrange player only half knows what he's doing and having some flexibility to go for hail mary moves when he's screwed up is imo one of the things that stops it from being a constant foldfest.
Right now the reveal is essential but gives too useful of information and doesn't leave enough room for misinformation outside of betting. The realtime possibilities graph is super awesome for making the game more accesible but has the downside of weakening bluffing compared to poker.
I think all it will take is one additional bit of misdirection under player control (such as some of the suggestions made so far) to make bluffing really shine.
I had thought that the player might be leaving based on betting raises but they left on recieving a bad first number regardless of me betting 1 coin or higher. I'm not sure why they preferred that to folding. Perhaps because they could do it excessively and remain at 100 chips.
I agree it's not usually truly 50/50, my points were more about the feel than actual statistics.
The situations I mentioned are kind of a mix of fake choices and an overall sense of resigning to fate. While I know Pandante is not typically played for cash, I do really appreciate some of the dynamics Sirlin was trying to better encourage. One of those is the feeling that you can always potentially bluff hail mary your way out of bad situations. While CM doesn't provide perfect information, it does narrow down heavily towards the end, leaving you feeling more and more boxed into a bad situation.
I felt like having a 3rd possibility during the final rounds feels much more dynamic than the 2 "50/50" options. While I really like the ability to choose which number to reveal, I find that I'm often not given good options to choose from. This leaves me unable to do much to influence my bluff, especially if I can't even "reveal" any numbers above theirs.
Being able to choose my bet sizes throughout the match gives me some flexibility in bluffing, but because my coins are always capped to 100, my ability to exercise that flexibility reduces throughout the match. To me poker feels like I often can either fold on my starting hand (which isn't great in a 1 on 1 game, especially one with a fixed amount of chips) or I can find some way to salvage a hand through bluffing. Due to the anonymity of the game and lack of any social dynamics, I have very few avenues to exercise bluffing saves.
It doesn't have to be direct manipulation of the ticks, but I feel like the game really does need a little more opportunity to manipulate the information your opponent receives as right now its extremely focused on bet #'s. It could even be as simple as one of your column choices not affecting the narrowing down of ticks that your opponent sees, allowing you to mask a good/bad choice. I also think your suggestion about revealing a square you didn't pick could be interesting, although I'm not sure how feasible that can be done without it being obvious. I found when playing online poker with no chat or social dynamics, it becomes very focused on bet amounts just like CM and ends up pretty much in super conservative play, folding any hands that aren't strong. It can still be ok to an extent in online poker because it has multiple players with easy drop in/out and non-fixed chip stacks.
I played quite a few games against a player this morning who would run a $0.25 game and anytime he didn't like his starting # he would simply leave the game. It was really boring to play this guy (and due to the lack of players I didn't have many other choices) other than to know I was able to give him bad starting numbers the majority of the time. In thinking about what can be done about this kind of play, obviously an inability to fold on first bet wouldn't prevent someone from leaving the game. I understand your reasons for wanting to allowing leaving whenever with the penalty of losing the pot, but 1 coin is often a meaningless penalty and of no benefit to me for having to put up with it. I can't choose who I play against other than by recognizing his stake (which will become more useless as more players join) to make sure to avoid this player. I think a simple solution is to increase the penalty for leaving a game super early to an additional coin or more. One additional coin doesn't seem like a huge penalty, especially for those who have to leave due to real life reasons, but doubles the cost for someone doing this excessively. This penalty only need apply to leaving, as folding instead applies a different kind of penalty in that they reduce their stack size and grow mine so I benefit from sticking around.
I had a lot of orange/red dots and occasional red ! as well as one Denied by server this morning sometime between 8-10am I think it was.
It's too bad you aren't on-site with the server as I'm over in Sacramento ![]()
There seems to be quite a few frequent situations as the game stands right now that feel very anti-climactic and somewhat mute the excitement of the game.
- People folding/leaving after disliking their first number
- The 3rd and final choice of columns (feels either too 50/50 or too obvious)
- The last reveal, when it shows you have a 50/50 shot of winning based
- The last reveal, when you definitely can't win and begrudgingly have to hit Fold
- Being forced to hit the Leave button after you clean someone out to 0 coins
One option to reduce some of these situations would be to allow a small manipulation of the information that is provided to the other player. This would be in the form of allowing you to add a fake tick (green on your side, red on theirs) to indicate you could possibly have something that you actually possibly couldn't. Doing the math without some kind of computer assistance would be pretty ridiculous so it wouldn't be far fetched to bluff your way out of situations where the computer revealing your information too early makes the end feel pointless.
Yeah I'd assume a limit of some sort on the first bet. There's rarely much point to raising on the first bet anyways and most agree raising early is generally a bad idea unless you're trying to appear like a newb.
Why allow folding on the first bet? I like how Pandante (Dave Sirlin's take on poker) prevents you from folding too early to encourage you to bluff more and salvage a bad start. That game has a lot more ways to increase your chances late game, but many still related to bluffing. I have salvaged and won even some CM games where my first # was a 1. If someone is going to fold on me all the time I'd want to get at least 2 coins from them.
I think its decently easy to read the board now, but definitely could use some help in tracking column pick orders as well. I'd like to see some occult related markers on the top (for my picks) and the left (for their picks) indicating the order in some way.
I saw red exclamations off and on quite a bit throughout my play time, usually lasting about 10 seconds or so. Knowing my setup here at home and the actual internet usage during the time I was playing, I don't see any reason why there would have been any trouble communicating to your server on my end. Not ruling that out as a possibility of course. Would be nice if there was a way to verify what was causing the issue. Hopefully I didn't lose out on any money from the timeouts, especially because of the rake ![]()
I think CONNECTION LOST or even CONNECTION TIMEOUT are better for being clear on what happened. DENIED BY SERVER makes it sound like i'm falling victim to some kind of misdirected anti-cheating algorithm.
Been playing for hours and seen this come up about maybe 5 times. Can't identify any specific cause, but it seems to kill the game, forcing me to leave.