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Fraudulent ONEness of religious
academia has retarded your opposite
rationale brain to a half brain slave.
YOU IGNORE 3 OF 4 DAYS -
FORCE 4 DAYS ON EARTH,
THEY ALREADY EXIST.
4 HORSEMEN HAVE 4 DAYS
IN ONLY 1 EARTH ROTATION.
4 ANGLES STOOD ON 4 CORNERS.
4 CORNERS ROTATE TO 16 CORNERS
WHICH EQUAL TO 4 CORNER DAYS.
TEACHERS ARE EVIL LIARS - THE
ONEness OF GOD IS STILLness DEATH.
AnoHito, I was thinking the same thing. I made a mention on the last page. Seems kind of odd, but this isn't Jason's first time at the rodeo. I'm sure he has something planned...
The contest lasts an unusually long time. I just realized that the quality distribution of the amulets is meant to hit a peak this weekend, cool off, and then ramp up to a final climax (2 golds). Makes sense. Most people will probably not want to jump into a new game until the weekend. So if there is some announcement later this week, there will be tons of opportunities left to win and simultaneously the feeling that you can start right now (as opposed to: this game is shipping in 3 quarters).
^Oh cool! I didn't notice that before. Are they the real dates though? That's only a week to advertise the game and launch contest, no? If they are the right dates, awesome. I'm only between terms for about that long.
Neat. What kind of feedback are you looking for? Is this the page that actually advertises the contest? If so, it takes a while to explain what's at stake and why you should play at least compared to this: http://thecastledoctrine.net/stealRealMoneyContest.php
I'm currently leaning toward 12 amulets (3, 4, 5 gold, silver, copper), so it could be six days, with the following pattern:
What happened to 36? Let me guess. You tried the first one and were like THIS IS A PAIN! ![]()
Jere, you point out the difference between loss-win and win-loss if we floor the scores at 0. However, there is no way around this, because someone who has loss-win should create a second account before playing the win, right?
Yea I get it. I was hoping there might be another solution somehow, but I guess not allowing negative points is OK.
One piece of input I will give: while clearly it is better to have a "cabal" than just "The Creator" to create special matches, as more people will encounter these matches, the concept is not quite as exciting. The idea of "This might be a game against Jason Rohrer, and if I win, I score special points" is very powerful. Playing against a faceless cabal... not quite as interesting.
Yup. I still think the marketing aspect of playing the creator here is really valuable (along with the cabal of course).
The problem with flooring points at 0 is that a sequence of win-loss leaves you with 0 points and a sequence of loss-win leaves you with 99 points. Bleh! I do see the temptation to create another account after that first loss though.
Unfortunately it seems impractical to have a separate scoreboard per cabal member (some wouldn't play many games; high risk of them colluding; etc), but that "you always have a chance on another amulet" seems like a good solution to the negative points problem. For example, you could hand out two amulets per day of the contest rather than all 36 at the end.
I've always liked the idea of prizes being handed out more often, so you have an incentive to keep playing even if your chances at the big prize seem unlikely.
Could also be the refresh rates are different on the number of players and the number of games available.
Could be, but you would assume everything would be polled at the same time.
I think if you're going to elect these council members and they need to playing the game LOTS to support a huge playerbase, shouldn't they also have some additional incentives?
Jere, are you saying that I can't trust you not to collude?
Can you?
Maybe cullman is my rich uncle. Or maybe "Josh" started as a pen name so nobody would know I was spending all my time on Primrose and then was repurposed into a dual account for robbing houses in TCD. I might even be one of Caravan Disturber's many "friends." How far does the rabbit hole go?
You could keep yourself involved and make it so only the gold amulets are winnable by playing you.
Then you can elect an amulet council, even if that tier is slightly vulnerable to collusion. You get the best of both worlds that way.
Yea, I can't believe. I thought this idea was very absurd. The joke is also on me because I got -100 points. ![]()
Honestly, the only problem I saw was that I was F5ing the leaderboard constantly waiting for movement (signaling that Jason was getting out of a game). If I saw movement, I left my current game and tried to join a new one. Perhaps that leaderboard should be cached or delayed.
Jason has just dropped several hints, but it might be rather pointless because he's playing with a secondary account this time. Will he play with his original account the next time? That would leave an interesting, potentially solvable mystery for us...
Dates, times, timezones, DST. The bane of my existence. My lazy googling for the time in PST failed me.
I feel really stupid here but does it start at 10am/is that countdown wrong or am I just failing badly at time math?
I guess where my confusion stems from is I assumed that if the "play the game how you normally play" attitude is going to be respected, you would basically select games/stakes to play at random. So Doorman could just play games at whatever level he wanted without having to hunt you down and he would be just as likely to get a game as anyone else.
If instead it's our responsibility to figure out which stakes you're playing that changes how the game is played. I will admit however that the metagame of trying to predict not only what columns you're going to pick but what stakes is somewhat interesting.
As far as a maximum stake.... well, try me.
Yup. I figured you'd have to start ramping up the trash talking if we all know you're going to be playing the game. ![]()
I don't think counting dollars is a good idea. You're coming up with scenarios where it would be bad for high rollers, but they're kind of a stretch. If I'm Judge Doorman, I'll just do martingale betting starting at $100. If I lose, I do $200. Then $400. Then $800. Once I win a single one of those games (and if I can't win any of 4 games against you it's a moot point), I've probably won the amulet AND I'm up $100 in real dollars. Martingale is insane, but provided you can support a long run of it (you are actually rich) it makes perfect sense here because of the incentives.
Also, keep in mind that I can play however I want. So if I'm in a $1000 game with Doorman, I might bully him for the first few rounds, taking 10 chips, which is $100, and then leave. He'd then be down $40, both in terms of balance and in terms of amulet score. At that point, he'd be wishing he played a penny game against me, if dollars counted.
You can do whatever you want, but there's a question of fairness here. If you leave a game after 10 coins and you play other games to conclusion, the person who lost 10 coins is really going to feel cheated. The "last man standing" rule was nice in that sense. It's not like you need code to enforce it, but it'd be nice if you played games out (or at least played for a reasonable number of rounds).
Similarly, it would seem a bit unfair if you would be much less likely to play certain stakes. That's part of the reason I mention a stake cap. Without a stake cap, there's surely some value that is outside your limit. $999,999? It'd be good to know what that limit is for those that want to play really high.
I would think the contest should be attractive to the people who only want to put in a few bucks and having dollars count for the amulet is discouraging. At the end of the day, dollars do count because money is still going to be changing hands as normal.
What I meant with no additional code was that technically the winners could be determined with a few mysql queries. It would never actually be implemented that way, but I was trying to amp up the joke (which I really didn't think anyone would take seriously). I do empathize with you on the time zone issue. If Jason is willing to adopt some odd sleeping patterns and keep an eye on which hours he has played (easy with a query), then he could balance his games throughout the day. But then does that give you the advantage because you're competing against fewer players for games?
If we're going back to games on demand as opposed to the random delay stuff, then your particular collusion concern isn't an issue. Because you normally wouldn't join games with yourself. It makes no sense.
Your comment made me wonder about a few similar issues. If you had 50 visa gift cards, you could open up 50 stakes and dramatically increase the chance that you might play a game with Jason. But then you have a few big problems: what happens when several of your stakes get joined? Do you play all of them simultaneously? And even if you do manage to funnel Jason into a game, you're reducing your chances of wracking up many wins against Jason down to nothing. So I'm still not seeing collusion issues. And even if they do arise, there's certainly will never be a way to get free points.
Jason, you'd have to put a cap on the stakes right? I assume you're not going to be playing $1000 games against Judge Doorman or Nate.
Are they just 1st - 36th place, which is kinda boring? Or do they represent something else? Times of day, stake levels that I'm playing, numbers that you stuck me with during the match? It would be interesting if you could still score separately on each amulet somehow, by playing games against me.
One cool thing about time of day is it seems to match the occult theme very well. Right? I'm kind of speculating here, but I think it would. It reminds me of three characters in American Gods:
The Zorya Sisters - The Zorya Sisters, relatives of Czernobog, are sisters representing the Morning Star (Zorya Utrennyaya), the Evening Star (Zorya Vechernyaya), and the Midnight Star (Zorya Polunochnaya). In Slavic lore, they are servants of Dažbog who guard and watch over the doomsday hound, Simargl, who is chained to the star Polaris in the constellation Ursa Minor, the "little bear". If the chain ever breaks, the hound will devour the world.
You could have the most valuable amulet only start after midnight PST. Aren't demonic rituals most effective at night?
The "walk in the park" thing was a joke. I figured one day you would just dump the solution on us out of nowhere and that's probably what you would say.
And yea I was joking, but there's a grain of truth here. I saw your post about CM being cheat-proof "end of story" and it made me realize that, yes, CM's metagame is totally cheat-proof in the degenerate case that you are one of the players. Anything else is vulnerable to collusion and a search for a perfect solution will only result in one place: this absurd idea!
It's not too crazy I guess. You really could play hundreds of games over a week if you wanted to. Indeed, it would be an easy PR sell. The headlines write themselves:
Win Jason Rohrer's Money
Jason Rohrer Will Pay You to Lie to Him
Even if it was just the kickoff to another system (e.g. amulets are handed off from you to a victor, the gain points until they lose it, and then it goes back to you), it would still add an interesting layer. If nothing else, I'm glad someone got a kick out of it.
I was taking a walk in the park today and I had a sudden flash of insight. There are several criteria that a solution has to meet for this contest and they cannot be bended whatsoever:
The contest has to measure REAL SKILL (i.e. playing and winning games against a REAL OPPONENT).
The contest CAN'T CHANGE the experience for players.
The contest has to be TOTALLY AND UNEQUIVOCALLY immune to cheaters and colluders.
I have a solution that meets ALL THESE CRITERA. It is 100% collusion proof. The best part is this contest requires NO ADDITIONAL CODE.
The solution is simple: amulets will be awarded based on who wins the most games against Jason Rohrer. Yes, that's right. Jason Rohrer will play Cordial Minuet by hand continuously for 5 days. In the course of those 5 days, all you have to do to increase your chances of winning an amulet is play a game against Jason Rohrer and beat him. That's it.
Jason Rohrer will know with certainty that these players were not colluding with Jason Rohrer and thus the solution is perfect.
One more detail about this solution: (Happy April Fool's!)
BUT, the reality is that most of the time, people are in-game, with no bound on how long that game will last. In fact, a closer picture to reality is one where there's never more than one person waiting for a game (the odd person), and there aren't really loads of new games starting up all the time.
I see what you're saying, but that's only because games are joined on demand (the small exception being the random delay stuff, which was easily bypassed).
If you instead cast a net and scoop up all the players that show up in a 5 minute period, then that will be a flurry of activity... at least it really should be during the contest. I'd like to see stats on how long your average game lasts, but if it were around 20 minutes, this queue should average around 20% of the player base. If it's a dead time and you don't get more than, let's say, 4 players queued, just extend the timer another 5 minutes. It's not like people never have to wait for games currently....
Basically, what we currently have is a network of taxis/cars that shuttle you off as soon you want to go. What Claspa and I are suggesting (and apologies for missing his post) is analogous to a subway that arrives on set times. In the current situation, the bank robbers keep escaping in their getaway cars and we keep puzzling over how to change the speed limit.
does that mean the non-amulet people would be waiting around too? Like, they would know they were in the queue and be watching a timer too?
Waiting for certain people to be ready to play seems fragile and messy.
Everyone within the appropriate stakes are queued. There's no need to select specific people. In fact, the benefit here is that you pick from the most people possible. Everyone sees a timer. I can't comment on how messy that is, but this seems like one of the best collusion-busters outside of a straight up tournament.
The one fix that would work is to pick the opponent for the amulet-holder ourselves, based on no timing that they or their colluders could control (storeroom's suggestion). But that means the amulet holder would have to wait for the chosen opponent to be ready to play, which would be a pretty terrible experience for the amulet holder. Imagine the case where the chosen opponent is done playing for the day, so they're never ready to play the amulet-holder. There'd be some timeout (15 minutes was suggested) and then we'd have to pick someone else and wait AGAIN, making the wait even worse for the amulet-holder.
The random delay/timing stuff has always struck me as very exploitable. And you're right that picking a specific opponent and having the amulet holder wait for them is pretty bad. Here's an idea that I think is better: queue players up and randomly assign the queued players every, say, 5 minutes. The timer is shown on the UI (e.g. next assignment in 1:20).
-You start/join a stake.
-You know exactly how long you'll have to wait for a game. This'll let you know if you have time to take a quick bathroom break or whatever.
-If 20 people join (and there are <= 10 amulet holders), they all get games.
-Sometimes you will be the odd person, but then you'll be guaranteed a game on the next assignment (assuming the game isn't completely dead).
This has some reasonable worst case bounds on waiting and it hurts colluders pretty hard. Their chance of getting a colluding game is proportional to how many accounts they control over how many total non-amulet holders there are (not just at a given instant that the colluder controls but over a FIVE MINUTE span). It'd hurt even more if amulet holders were allowed to be assigned to each other. If you want, you could require a minimum number of players in the queue before pairing them.
Another idea that may have been thrown out there that I will agree on: make points proportional to how long a game lasts based on time or rounds (with a cap around 10-20 minutes). What Caravan says they were doing (going all in immediately) isn't how most games play out realistically and this diminishes the effect of fast colluder games.
Both of these ideas prevent colluders racking up points very fast, but shouldn't bother normal players too much. One other thing about the points being proportional to time: it somewhat punishes this atypical, reckless play that you see quite often during the amulet contest. You still can get points for doing it but they'll be worth less.
What you could also do is make the drop really count: you drop it and you can't get it again for 2 hours. Really, the legitimate use of dropping (outside of a strategy) is because you have to leave the game.
Chaos Building comes online (and by "comes online", I mean first game ever played) 3.5 hours before the competition ends and, other than one game against Garments Infection, plays only against Caravan Disturber and Nursery Malice.*
Nursery Malice comes online 1.75 hours before the competition and plays 5 games exclusively between Caravan Disturber and Chaos Building. This is exactly what you would do if you wanted to secure the amulet (because in the last 2 hours you can stop playing after you have the lead).
Caravan Disturber doesn't lose any of those games. The games are fast, happening at least every 5 minutes.
Could be collusion, could be luck, could be Caravan bringing two friends into the game at the right time. Take it how you will.
Jason's response in the past seems to: well, the system should be fixed rather than the person punished. With enough people, I hope it will be less of an issue, but this makes me a bit more skeptical.
*You can confirm all this data yourself with a combination of the Games Played leaderboard and searching on Twitter for those aliases (it helps if you follow Canto Delirium and you select "People you follow" and "All" in the search.... otherwise you're going to get a lot of unrelated news items).
Well this sucked. Email sent.

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Ha, yea. Maybe you should be handing out Moleskines instead of gold amulets. ![]()