CORDIAL MINUET ENSEMBLE

??????

You are not logged in.

#101 Re: Main Forum » Feedback on amulet contest » 2015-03-25 18:26:01

One thing I forgot to mention. The leaderboards are a little unwieldy even with only 6 amulets. It'd be nice if the page that links all the leaderboards displayed who (if anyone) held each amulet. That way you can have a better idea of what's currently going on without clicking through.

Also, it was sort of reasonable to memorize the symbol of your amulet with only 6, but with 36 perhaps they should each be named.

#102 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-24 17:22:25

Someone kept putting up $10 or $12 stakes, but I don't know if they were ever matched.

#104 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-23 15:45:59

The drawing out issue is an obvious problem.  That's what the minutes-held penalty is supposed to be for.  If you draw the game out, the number of points you'll win on the amulet will be mostly eaten up by the penalty.  Maybe the penalty is too low?  It could be 2 points per minute or even higher.  Well, to make it cleaner, the number of points won by winning could be adjusted instead.  Maybe 100 instead of 200.

Flip that around. I was the amulet holder in this situation and my opponent was a non-amulet holder. They were hoping to pick up an amulet by boring a non-amulet holder, but they also kill my points by drawing the game out forever (and they could even come back and win the game after having drawn it out for so long).

#105 Re: Main Forum » Test Amulet Contest with MONEY Prizes » 2015-03-23 15:04:08

As many people have pointed out, the contest encourages non-amulet holders to play very recklessly and amulet holders to play very conservatively. Amulet holders are risking their amulet AND up to $3. Non-amulet holders are risking a single penny. I don't know if this is a problem, but it was very clearly there. And this also meant that the number of games you played seemed far more important than your skill.

There's the obvious strategy of securing a win 2 hours before the comp ends and just holding it. Nothing wrong with that, but it's probably going to happen with many amulets.

One person who shall remain nameless intentionally drew out games with the stated goal of encouraging non-amulet holders to bail out. This is the first time I've experienced this and it was incredibly frustrating. I could see someone drawing out a handful of rounds to 2 hours (and only losing a couple dozen coins).


One interesting thing in this contest was targeting specific amulets. Most of the time, the top amulets weren't held so it wouldn't make sense to play for an amulet if you thought you had little shot of out competing everyone else for the top spot. Josh had 3799 points at the end, so he must have won at least 20 games with that amulet. If it's the last few hours of that contest, that seems pretty hopeless.

So at one point I knew I had a decent chance at the 3rd amulet and what I had to do is wait for the other two to get picked up before going after mine. In the real contest, that probably won't be a viable strategy. The way I see it working is that if you get your hands on an amulet, you will have to treat it like the only time you will ever see that amulet and make the best of it.

#106 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-23 14:43:25

^Not a bad idea. Cobblestone, I also wanted to respond to something you said in the chat: "(hopefully jere's canto delirium shows the winnings on the profit graph)". Turns out: no. Prize winnings are not counted in profit in my experience. When I won the first tournament, the $200 injection killed my profit ratio because it counted as a deposit but not as a profit. Still, you'll have the money and be able to play higher stakes!

^^Ano, there's nothing wrong with mine other than the fact that my silly hosting company doesn't allow crons to run more than every 5 minutes. Maybe I'll find a workaround. Two questions on your feed though. What's it showing exactly (obviously it's not one 5 minute batch)? And how often does it poll?

#107 Re: Main Forum » Cordial Minuet Twitter bot » 2015-03-22 23:50:09

Cobblestone, while I can't rule out a bug, I can likely explain what's going on here. Even if it is sort of a cop out.

You gave me some tweets as examples. What happened in those cases is that you were getting part of a "bundle" of tweets. The bot runs every 5 minutes and, during periods of high activity, several people are involved per 5 minutes. Obviously, it has to split up all these announcements if they grow bigger than 140 characters. So the "random" one you got should have arrived at the same time as another one that involved you.

It's probably just lazy programming and I could fix it if necessary, but I didn't think it'd be that big of a deal.

And actually this behavior will tend to be useful. You want to get @ when your "followers" play but you also want to see who they played, which might be the person in the random tweet.

Hope that helps....

#108 Re: Main Forum » Amulets are awesome and awful..... » 2015-03-21 01:53:14

It's likely that when the game goes live it will be flooded with newbs and your complaint won't be an issue. Of course, you should get good before that. smile

#109 Re: Main Forum » Working Rules for Launch Contest » 2015-03-20 01:07:48

Yea these games are taking forever.

#110 Re: Main Forum » Sound suggestion » 2015-03-15 01:02:33

Sounds like a sound suggestion.

#111 Re: Main Forum » Thoughts on a Launch Contest » 2015-03-11 20:26:01

http://techcrunch.com/2015/03/11/rose_gold/

I haven't looked too deeply into this, but I thought it might be semi-relevant:

I’m a mechanical watch collector and self admitted Apple fanboy. I wanted to love the Apple Watch Edition (Edition = marketing speak for “gold”). But I don’t understand the value here outside of the literal 1-2 troy ounces of 18k gold ($900-$1,800).

Sounds like you are giving away more/purer gold than is in Apple's $10,000 watch.

#112 Re: Main Forum » Working Rules for Launch Contest » 2015-03-11 00:36:39

Yea and I think it is somewhat telling that the high rollers that have weighed in don't seem to be for the thing that would be easier for them. Probably because what we really want is just to see the most possible growth (a rising tide feeds all sharks... or something?)

I guess if you're really attached to this idea, one way to make it more reasonable is simply to limit the cap to $1. I think any way you cut it, you're going to change how the game is played.

#113 Re: Main Forum » This was the funniest way to win a match. » 2015-03-11 00:05:27

Ah, you're bold to go in with a hand like that, but looks like it worked out. Welcome, .txt!

#114 Re: Main Forum » Working Rules for Launch Contest » 2015-03-10 23:47:53

Once you HAVE the amulet, you'll be playing games with an average stake of $2.50.  Where each chip is 2.5 cents.  That seems okay.  If you don't want to risk it, just drop the amulet or ignore it until it auto-drops.

This seems kind of nuts to me. Less than 30% of current players have an account balance with more than $5. A great deal of players are dipping their toes in the water and putting in the minimum of $2. For $2.50 to fit into bankroll management, you'd have to have $50.

Josh has a good sounding proposal that reduces the expected value you're risking, but it still seems really brutal to make new players put $5 at risk.

1.  It doesn't solve the fundamental problem of collusion, because the $5 tier would be much more sparsely populated than the 50-cent tier.  So far, 90% of players have deposited less than $10.  The vast majority of people are playing for very low stakes, and $5 games tend to sit there for a while.  If you let the amulet holder control the stakes, even tiered stakes, you let them control the stakes.  And colluders also control the timing.

2.  It funnels the behavior of non-amulet holders in a way I don't like.  This is your first time playing the game, and there's all this extra stuff on the screen.  All these tier buttons.

Well, the "sparsely populated" issue only exists if you have these high stake tiers.

The extra stuff on screen is a tradeoff, but didn't seem to be a big problem in the tournament.

The thing with "let's not change things for non-amulet holders" is: everyone is trying to be an amulet holder and if the amulets are changing hands often, lots of new people will be amulet holders quickly. These new people could very quickly get swept up in having to risk their whole bankroll.

#115 Re: Main Forum » Working Rules for Launch Contest » 2015-03-04 13:52:24

cullman, I was saying the exact same thing on collusion, which is why I want more details. If it's set up the way I think it is, I might try to "collude" just to prove it.

.., it would probably be simpler and in some ways more fair to have a single score for each type. Simpler for many reasons but mainly because you can have 3 leaderboards instead of 36.

The pros of having individual scores?
-It makes each amulet feel more like a real object rather than a variable sitting on a server.
-It might convince new players they have a better shot. If I get a gold amulet, I don't have to beat the best 6 players in this game to win. Instead I just have to win on this amulet. The flip side is I could have the bad luck of gaining an amulet on which someone has already racked up the most points.

#116 Re: Main Forum » Working Rules for Launch Contest » 2015-03-04 12:36:41

For each full hour that a player holds an amulet, they lose 1 point for that amulet.
After a full hour of no amulet match play, they drop the amulet into the player pool.

I'm not sure if this needs clarifying, but just to be clear: if I gain an amulet and then do nothing I end up with 0 points?

Another thing that is probably clear, but I want to double check: if I lose a game immediately after gaining an amulet I have 1 point? And if I win that same amulet back (exact same one), I now have 2 points? I'm very interested in the answer here.

It'd be nice to have another thread on the random delay stuff. Is there no limit to the number of games you can play per person? If not, well... it makes me tempted to buy up some visa gift cards. wink

#117 Re: Main Forum » Bullies! » 2015-03-03 14:43:53

In his "secret incantations revealed!" post, Jere suggests that "Sometimes you'll get bullied by someone who bets 20 coins on every opening pick. No worries. You only need to win 5% of rounds to beat them." How does that work exactly?

This is outdated unfortunately. I wrote this when the ante was 1 coin every time. Storeroom basically summed it up, but to give you some context:

Betting 10-20 coins on every round was Judge Doorman's original strategy. Now imagine you're playing a $100 game and your opponent bets 20 coins. You match it and you're on the line for $20! Probably more than that because if they bullied on the first turn, they'll probably do so later on too. But it's not that hard to counter and that's what I was referencing. I just folded every time I had a bad opening pick. Sometimes, it was clear that not only did I have a high number, but I clearly had a huge advantage. At that point, I would match. I could fold 9/10 hands and still win the entire thing consistently. That's how Nate and I won a good bit of our money. Anyway, Doorman got much better, he stopped betting like that, and the ante was changed.

Fighting bullies is tougher these days, but the basic idea is that a bully betting huge amounts every round indicates they're probably bluffing often. You have to be willing to take some calculated risk and jump in when you have even a slight advantage.

You should conduct a thought experiment: would I ever be willing to match an all-in on the opening bet? If the answer is no, an opponent can bully you with impunity and maybe you should think about lower stakes. In other words, if you're not comfortable risking a $1 on one hand, go down to $.10 stake and an all-in there is roughly equivalent to risking a few coins at the higher level.

#118 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-28 01:27:20

Just wanted to post some ideas that came up in a discussion between Josh and I:

There's actually an issue with a single fixed stake (and I believe it applies to amulets-at-any-stake as well): it's kind of arbitrary which amulet you get. If I get a silver instead of a gold, the player with the gold just had better luck. And the gold amulet holder doesn't have to work any harder to win their games than I do to win my silver games.

Another issue is that there needs to be somewhat complex rules to decide what happens when two amulet-holders meet (assuming they do; if they DON'T, it's quite unfair to someone stuck with a bronze amulet who never gets a chance to upgrade unless they intentionally lose it). You have to do swaps or lose the highest value one or have an inventory and select which one you're working on. Pretty complex I think.

A solution to both (and almost as strong against colluders as one fixed stake) is to have one stake for each amulet type. Let's say Bronze 5c, Silver, 20c, Gold 50c. With this setup, not only do you have to risk more to have a chance at higher prizes. There's also some strategy to which stake you play at (and you can freely jump around). As you go up a level, the amulets become more valuable but there are fewer of them. So you might decide you'd rather have a good shot at a bronze than a poor shot at a gold.

It also solves the other problem. Using the join system you described above, amulet holders of a given type are only assigned to non amulet holders of that type. If a bronze amulet holder decides they want to keep their bronze amulet (to continue working on their streak) AND try to get a gold one, they can play at the gold level for a while.

#119 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-28 00:22:07

^^Clever insight. Would never have thought about making the coins not count.

It works. The random part is good. The problem here is: the winner of the amulet doesn't get the money. What if it's Judge Doorman putting up a $500 game, he wins it, and is promptly told he hasn't yet won anything. He's won a chance at the prize, but the reality is most of the people that get their hands on an amulet are going to be receiving $0. He's going to be pretty bummed: he was risking $500 of his own money, he played well and won, and didn't get the usual reward. You could explain this rule up front, but it changes things for everyone playing the game.

I don't get the "changing player behavior" concern. If you implement what you're describing, EVERY single game played by a non-amulet holder is a chance to win an amulet. Whatever player behavior you were worried about with people joining a fixed stake games (because they would "know" there's a chance at an amulet) now applies equally to ALL games.

Unless your concern is the stake is too low or something.... but this new idea would just incentive most people to trawl for amulets at 1c anyway.

The only difference with these approaches is that with a fixed stake, you can opt out of the chance at amulet. I suppose you could say if tons of people don't want to play amulet-chance games, it will skew the chances of getting one of the players who do. But I think practically everyone playing during the contest is going to want to play the contest. The opt-outs are probably the exception.

#120 Re: Main Forum » Slow play or slow server? » 2015-02-27 21:24:35

I make my decisions completely based upon the numbers. Psychoanalysis of the opponent is unnecessary and suboptimal.

LOL. Are we playing the same game? There is no strictly optimal strategy. If you're using a predictable strategy and pretending like your opponent can't catch on, you're absolutely in for a surprise.

Now I really want to play you :)

#121 Re: Main Forum » Slow play or slow server? » 2015-02-27 21:09:41

I get that you prefer playing fast, but many of us don't. I think your best bet is to find someone like minded (through here or the CM chat room) and play against them under the conditions of a gentleman's agreement to take shorter turns.

Personally, I'd hate to have to make a move 5s within my opponent. Besides the fact that I am slow thinker, every game would have the potential to turn into a coin toss: your opponent just all-ins and immediately selects moves at random and you are forced to make a guess without time to evaluate. No thanks.

I also think you're underestimating the complexity of this game. There may not be the possibility space that Go has, but Cordial Minuet has a layer Go lacks: hidden information and trying to read your opponent. Sure, I only have 12 choices on the second turn. But I also have to consider 60 permutations of my opponent's row at the end of that turn (1st turn red row and 2nd turn red/green rows). I have to consider what my opponent is thinking, what they're thinking I'm thinking, what they're thinking that I'm thinking that they're thinking, and so on. I don't see how you can be considering all this in 5 seconds.

#122 Re: Main Forum » Slow play or slow server? » 2015-02-27 19:22:31

One minute is an absurdly long amount of time to make one small decision.

Trust me, it's not. When you have $200 riding on that one small decision, you're going to want every second. I suppose the game could let you set up games with configurable time limits, but it would complicate the UI considerably.

And 5s to make a move after your opponent? Jeeez. Either you're a genius or perhaps your opponent is thinking about this more deeply than you? A thinking game requires thinking time. To get some perspective, check out this 1933 Go game:

The game of the century refers to a famous game of go between Honinbo Shusai (white) and Go Seigen (black)...

Each player was given twenty-four hours of thinking time....

Shusai called adjournments some 13 times, all at the start of his turn to move, thus prolonging the match to a period of three months (16 October 1933 – 19 January 1934). For instance, on the eighth day of the match, Shusai played first and Go Seigen replied within two minutes. Shusai then thought for three and a half hours but only to adjourn the game. During these adjournments, Shusai would retreat home to study the game with his students.

http://en.wikipedia.org/wiki/List_of_go … Century.22

#123 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-27 03:14:22

If I run into one those smart players you're talking about, I'll point them here. wink

Re: uniquifying, Having seen people complain about the existing, tiny barriers to entry (entering your CC, deposit fee), I definitely wouldn't add any additional friction. Anyway, it still doesn't stop a group of people from working together.

Basically, I think the fixed stake thing with delay (for everyone) is good enough and you shouldn't lose sleep over it. Hard to predict what turnout you will see, but Steal Real Money got 800+ people on the last today. With several hundred people playing everyday, with all of them going into the same bucket, colluding will be a losing proposition, not to mention a huge hassle.

#124 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-27 01:00:27

So, clearly amulets have to be hidden during games to non-amulet holders.  That means no join delay or anything, and no special stakes.

I missed it. How does having all "contest" games (potential for amulet) at a set stake reveal anything?

The delay stuff you're describing sounds good, but you seem to lose a lot of collusion busting when you let people pick their stakes. If I have an amulet and I do my collusion at the $23.45 level (especially if I do at an odd time like 1am PST), I'm probably not going to get matched with anyone else. And I'll make certain by opening the game with my non-amulet holder. The amulet holder doesn't join until that game pops up and there is almost 0% chance it's a rando. The only way I see this failing is if someone intentionally watches that stake, gets lucky with a low display delay (sees it before Mr. Amulet), makes the same stake, and then Amulet happens to see that game before the other one. Sounds outlandish.

On the other hand, if you put everything at 10c, the collusion is only reliable if nobody else is on the game at all.

Also, I'm not sure you've explained what happens when we both open the $23.45 game simultaneously. They'd never join?

#125 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-26 12:15:55

I'm not sure on that myself. I keep going back and forth. As long as you encounter the amulet often enough (and keep getting motivated to play your best), I guess afterwards might be better. If I play 30 games and never seen an amulet, I'd probably get pretty bored. I know you don't want to have to cast 1000 of these things, so maybe you consider having a good number of cash-only (like $10) amulets.

Also, you were probably planning this, but it'd be good to see after a game if you had a chance at winning the amulet, but lost it.

Board footer

Powered by FluxBB