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There's not a field in the users table for that.
It could be computed by looking at the game ledger table, but it's pretty complicated. I don't think it can be done with a simple database query the way the other leaderboards are. I'll think about it!
One thing that might be easier would be a daily profit leaderboard. Like, who has made the most in the last 24 hours. Could even be one for who has made the most in the last hour, last week, etc.
I'm comparing this game to poker in terms of critical mass potential.
We've already talked extensively about the parity issue. Essentially, this game can only accommodate an even number of players who pair up, and then only if their desired game stakes match up. As the live player population grows, there are very minimal network effects. Each new player to join a pool of N players does not add +N utility the way such a player would with the telephone system, P2P networks, The Castle Doctrine, Rust, or even an FPS deathmatch. (The +N factor comes from this new player being able to interact with each of the N existing players. Furthermore, the new player is even more motivated to join than the Nth player was, so it snowballs.)
In CM, each new player that joins is an immediate opponent only for one player---the very next player to join.
Poker doesn't have this problem because of tables. You can have two people sitting at a table, and they both server as opponents for the third, fourth, etc. players that join. Most Holdem tables are capped at 9 or 10 players, but the game can theoretically handle up to 22 players.
I used to think that the large table in online poker was a vestigial feature left over from live poker (where the dealer is the most expensive element in a poker room). If computers are dealing, wouldn't heads-up be the ideal form of the game? Obviously, it eliminates collusion, but beyond that, way more hands become playable (less likely that someone at the table has better cards than you). Playing well at a 10-handed poker table is literally like this: fold, fold, fold, fold, fold. It's pretty boring. Online, it's so boring that it's hard NOT to play at multiple tables or at least do something else online while playing.
So, I was confused by why the heads up games aren't more popular online. They are offered, but you often have to wait a while for an opponent, while the 9-player tables are often full.
Okay, so the network effects and lack of parity problem are important, but I now think there's more to it than that.
Heads up is like a duel. Very few people duel anymore. Why? Because one person will die, and there's a 50% chance of it being you. Heads up means one of us two are going to lose money. There is no other possible outcome. If you're the fish, then good for me, but you'll learn pretty quick and stop playing, and then I have to find another fish. If we're evenly matched, it's a coin flip. Thus, two pros would never want to play heads up.
Larger table games are different, because the only thing that's guaranteed is that ONE person will lose money. There's a much smaller chance of it being you, even if everyone is evenly matched. Most likely, someone is worse than you. And it's plenty possible for several good players to make reasonable money from one bad player. 8 sharks can share one fish. Thus, the pros are more than willing to sit down with each other and a larger table game. It's not like they look for a table with no other pros. Maybe they avoid tables that are full of nothing BUT pros, but even then, they have only a 1/9 chance of being the losing pro that day.
Over time, a game of skill like Poker will tend to weed out the people who aren't good, leaving a population of very good players. As long as there are a few bad players left around (and there always are, for example, during the weekends in Vegas), the pros will keep playing. All you need is 1/9th of the player population to be bad. One player per table, in a room full of pros.
In a heads-up game like CM, each pro needs to be matched with a bad player. That means 1/2 of the players need to be bad. Obviously, that's probably not likely, and certainly not sustainable over time.
Thus, you'll notice an extreme risk aversion among the pros in this game. Most of the best players have made a single small deposit and built it up from there. No one is saying, "Hey, I'm good at this game, let's try playing for $500 every game, because that will increase my income." Because who else would play for $500 but another pro? Meaning an evenly matched opponent for you, with way too much risk. Yes, $500 games of CM have happened, but the "pros" playing those games were playing with money they had already won in CM, not "real" money from real life.
Sitting down with $500 in a poker room, on the other hand, is perfectly normal and actually considered small stakes. In online poker rooms, which offer microstakes, $5 is the minimum game stake. That's the very bottom.
There are over 1100 accounts now, and only seven people have ever deposited more than $50. Only three people have ever deposited more than $100. Only one player has deposited more than $300.
Unfortunately, the critical mass issues described here are fundamental to the game. There is no way to extend 2-player CM into 10-player CM.
Can you explain that in more detail?
I'm going to Vegas next week to immerse myself in the world of professional poker for a few days.
If you live there or have any contacts in that world, drop me an email:
jasonrohrer@fastmail.fm
It has been discussed extensively here:
http://cordialminuet.com/incrementensem … .php?id=81
Though no completely satisfying solution has been devised.
Yeah, the ante rising schedule may be adjusted at some point in the future. I'm waiting for more serious, long-term play to happen before I do that, though.
Yes, I just confirmed it was you, Josh. You walked away with $9.10 profit, so your bonus will be $91, which I just paid you (I took 45.5 out of JA's account and 45.5 out of my bank account).
Yeah, I saw that happen with DK.
I'm going to query the database to pin down which game was actually JA's 1000th.
Actually, one of the dogs that bit my wife in New Mexico was a "twin." They were out together for a walk and one of them got off the leash, ran into the road, and bit her while she sat on her bike. The EMS came.
We bought the dog club after that.
Strange that he never sent this to me. Maybe it wasn't written in English?
Yeah, I guess I'll have to have all the possible winners reply to me with the prizes in order of preference. Then I can sort it out on my end.
No, I don't mind!
What about the amulet code names? No progress there? The number of amulets should be a hint...
This article is good:
All this experience confirms what I've come to believe over the years. Self-promotion efforts rarely work.
Well, I hope it's clear that whatever is in the pot is not currently yours. The PAY 6 thing means you will pay 6 in addition to what is in the pot if you leave now.
By computing (profit / deposits), that leaderboard was punishing people who put in more money. Making a new deposit would cause you to jump way down on that board. And I think all the people at the top of that board were people who put in only $1.64. If you started with $20, it was much harder to be on that list.
So, a more sensible profit ratio leaderboard was devised.
Also posted it here:
That's a great thing you wrote there, by the way!
Have you thought about going old school with this and posting it here:
Well, I posted it to HN. See it on the NEW list here:
What!
You're right, dot-dot.
Okay, figured this out.
LEAVE was pressed between the final reveal and the next server message that shows the coin distribution. Thus, the leave penalty would be 0, because you have no coins left, as the coin distribution hasn't started yet.
As far as your client is concerned, the payout hasn't happened yet, and leaving at that moment is actually a bit dangerous (has the round ended on the server yet?). So, until the coins start flying, leaving is risky. When the coins start flying, the LEAVE? button disappears and LEAVE comes back, and when you press it again, it says PAY 6, because the payout has happened server-side at that point, and your balance is not 0.
I don't think JA won any prizes along the way. The prizes for the current contest won't be paid until the end.
Also, prizes don't affect profit ratio, which is (total_won - total_lost) / total_buy_in. Profit ratio only counts what you want in actual, normal games.
JA does not do computers too well. JA claims that JA cannot figure out how to sign up for the forums. Do I have permission to give JA your email address? I'm not sure JA would want to email you, though, because JA seems to get a kick out of the mystery surround JA, and JA doesn't seem like JA would know how to set up an anonymous email account. I suppose I could act as the middle-person between you and JA, though. If you want, you could email me the message you want to send JA.
jasonrohrer@fastmail.fm
But does that board exist? Is it possible to make a magic square that has that diagonal?