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This has been reported by several people---thank you, everyone!
Tie games are totally broken on the client, with chips flying the wrong direction, and the game failing to go on to the next round or flat-out crashing.
I'm pretty sure the server is doing the right thing (splitting the coins evenly, no house tribute), BUT the client is messing up when it gets this game state back from the server.
SO... no one is losing money unfairly because of this.
Sadly, it's so rare that I didn't get to test it very much. Actually, it looks like I didn't test it at all.
On Monday, this will be top priority. I need to figure out how to reliably generate some tie games move lists, because trying to orchestrate them by hand is turning out to be impractical (too many conflicting constraints---which is why ties are so rare).
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I'm curious: you don't have a single recording of a tie game? Or doesn't it happen all the time?
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I don't have a SHORT recording of a tie game. You know, like, where it happens in someone's first game.
I don't recall ever seeing one in my own personal testing, either.
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Fixed in v9
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