CORDIAL MINUET ENSEMBLE

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#1 2014-12-12 00:02:29

jarek
Member
Registered: 2014-12-11
Posts: 6

This is an excellent "second monitor" game

I just wanted to say how excellent it is to have a fun and engaging game that doesn't require your constant attention, but instead tugs you away gently from whatever you're doing for a bit of stress relief. Almost like a randomly generated forced nap.

That's just how I'm enjoying it smile

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#2 2014-12-12 00:05:51

sssetz
Member
Registered: 2014-12-10
Posts: 9

Re: This is an excellent "second monitor" game

Yeah, I definitely agree that I enjoy the relaxed aspect of this game. Kind of reminds me of playing board games like go with my dad when I was a kid. I am trying to figure out what I can really do because right now I am just looking at the colors on the right and choosing what gives me the highest average.

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#3 2014-12-12 00:16:45

jere
Member
Registered: 2014-11-23
Posts: 298

Re: This is an excellent "second monitor" game

To each his own I guess! smile

I in fact often find the game very stressful, but obviously that's because the real money aspect makes it intense.


Canto Delirium: a Twitter bot for CM. Also check out my strategy guide!

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#4 2014-12-12 00:26:28

jarek
Member
Registered: 2014-12-11
Posts: 6

Re: This is an excellent "second monitor" game

jere wrote:

To each his own I guess! smile

I in fact often find the game very stressful, but obviously that's because the real money aspect makes it intense.

yea but it's only in small enough amounts to keep it interesting, but i think the game is long enough to discourage problematic amounts

sssetz wrote:

I am trying to figure out what I can really do because right now I am just looking at the colors on the right and choosing what gives me the highest average.

According to some other topics in this thread, this game designer is famous for 'advanced strategies that show up later'

The basic colors, the pre-rendered game boards, the hieroglyphics, it all feels like we're helping the game figure something else out...

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