CORDIAL MINUET ENSEMBLE

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#26 Re: Main Forum » Working Rules for Launch Contest » 2015-03-07 04:55:13

jasonrohrer wrote:

Ano, if it worked that way, I'd be making assumptions about what amulet was "better" to you.  Maybe you have the best chance at the copper you are holding, but you just played a game against gold and won.  Should I assume you want to keep working on the copper, or that you'd rather drop it for the gold?

I'd really need to ask before making that kind of choice for you, but asking is messy.

If I never let you play another amulet holder while you hold an amulet, the question does not need to be asked.

Also, it seems kinda insular and weird for two amulet holders to play each other.  There are likely hundreds of other players who would like a shot at an amulet, and we're going to let two amulet holders hog each other?

True, and actually as an amulet holder I would rather play against players who didn't already have an amulet anyway, since I would assume that amulets would tend to gravitate into the hands of strong players.

#27 Re: Main Forum » Working Rules for Launch Contest » 2015-03-06 23:08:06

Wouldn't it work better to make things so the winner got the keep the better amulet? For the sake of argument, you could say that the amulet they already had the most wins with would be the most desirable to keep, so you would always get to keep the amulet you were most likely to win unless you choose to intentionally drop it. This way, you could get your best amulet back from someone without having to drop the amulet you were already holding first.

#28 Re: Main Forum » Bullies! » 2015-03-03 17:53:41

When gambling, good betting is all about maintaining the correct balance. Any player that bets large amounts every round is using an unbalanced strategy, and to balance them out you must play more conservatively. Just be patient, wait for an opportunity, and then call them when the moment is right. Sometimes it is necessary to be willing to take risks, even when you don't know for sure you will win. But as long as you read the situation correctly and wait for the times when you have an advantage, you will usually come out ahead. Remember that ultimately the thing that makes it the hardest to win, is trying too hard not to lose.

#29 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-23 04:47:25

I think there would need to be more tokens available then the minimum required to max out your prize money anyway, because otherwise someone could decide to be a jerk and hold onto one or two tokens to prevent anyone from winning the maximum prize. If you said for example, you need 16 tokens to win the highest possible prize, and there were 64 available tokens, there would be a pretty small chance that you wouldn't give out at least one full prize.

But what I think would be cool, is if you had an open contest that used some sort of token system or something like that to select four players, and then put those four players in a special tournament to determine their final prize. I know you said you didn't want to do a traditional tournament because it would scare people off, but since everyone in the tournament would already be a winner, and the tournament would just be to determine how much they win, I wouldn't think something like that would be a problem. You could even record the tournament matches on the server and post them publicly (maybe even with commentary) to help publicize the game. Nate's story really did a lot to help expose this game to a wider audience, and doing something like this could help achieve a similar level of publicity.

#30 Re: Main Forum » A bot among us? » 2015-02-13 18:22:50

Incidentally, doesn't "Clock Form" sound like the perfect name for a bot? Cordial Minuet's name generator is remarkably astute sometimes.

jere wrote:

Ha. I said that exact thing in my post.

Oh, lol, I must've missed that. Sorry, I was skimming through your post a bit when I read it the first time.

jere wrote:

Plenty of people have. Speaking of names, with the upmost respect, ECONOMY MAKER is also a very appropriate name.

Yes, yes it is... Do you think it's possible the bot is actually Jason's attempt to make sure someone is always playing the game? It would make sense, because he wouldn't want there to be times when no one was available to play right after the game launched. It would make perfect sense for him to create a bot that lost small amounts over time to help get people into the game. And it's doubtful anyone would complain about him running a bot if it was losing money. Hmm...

#31 Re: Main Forum » Strategy analysis » 2015-02-13 18:09:53

You just had to go and spoil it for me didn't you? ;P I was just talking about my top secret new picking strategy in the chat last night, but pretty much anyone looking at your chart would be able to figure out what I was doing... Ungh, I was hoping it would at least be until the game was actually released before someone else figured it out. By the way, it's really not that hard to estimate variance in your head if you know what to look for. It's not 100% accurate, but a little inaccuracy actually adds an element of randomness that can work in your favor.

#32 Re: Main Forum » A bot among us? » 2015-02-13 03:02:36

Interesting... Well, when you think about it, right now the cost of training a bot pales in comparison to what you might make with a bot that wins 51% of it's games. I'm not really surprised that someone is attempting it. I considered doing it myself early on. But the more I looked into it, the more I realized what a difficult task it would be. Playing Cordial Minuet well is really more about human psychology than anything else. It's about finding behavior patterns, misdirection, and manipulation. None of which are things any existing AI can do very well. With the current state of AI, I think it would be next to impossible to write a Cordial Minuet bot that could constantly beat skilled human players. I'm not sure, but maybe they are thinking that when the influx of new players comes after the game is publicly released, they bot will be able to perform well enough against to inevitable flood of unskilled players to make money. Though personally I think they may just be programming the bot for the sake of the challenge, since realistically they would have a very difficult time making enough money with it to justify the time they'd have to spend on it.

Incidentally, doesn't "Clock Form" sound like the perfect name for a bot? Cordial Minuet's name generator is remarkably astute sometimes.

#33 Main Forum » The 666th new user is... » 2015-02-09 19:18:35

AnoHito
Replies: 2

salute occasion! Just thought I would mention it since otherwise they might have gone by unnoticed. Maybe they should get a special prize or something?

#34 Re: Main Forum » How to Avoid Jeopardy Alcohol » 2015-01-17 22:41:06

This was actually a sort of tongue in cheek way to illustrate how the current high score charts are exploitable.

AnoHito wrote:

And now, we wait for Jason to limit the high score charts so they only update once a day.

Didn't anyone read that line? -_- The lesson here is, don't ever take me too seriously.

...but, if Jason decides to not fix this, it's better that people are aware that the system can be exploited. It's only fair.

That aside, does anyone want to help me watch out for Jeopardy Alcohol and record their matches with him? He's doing something right, and I'd like to know what it is.

#35 Main Forum » How to Avoid Jeopardy Alcohol » 2015-01-17 07:30:12

AnoHito
Replies: 28

Okay, so I don't know who Jeopardy Alcohol is, or why their picking game is so good, but I do know there is no one on this forum that would do well playing them. So, for now let's all work toward avoiding them until they give up. wink This is the Cordial Minuet meta game at it's finest.

The steps are:

1.  Open two windows the Cordial Minuet profit rankings.
2. Now find an already existing game to join. So far I have only see Jeopardy Alcohol create games in the $0.01 to $1.00 range, though I'm not positive they will stick to this limit.
3. Play the first round, and fold if the other player raises. You can play the round through if they don't.
4. Leave the game as soon as the first round is over.
5. Now refresh one of the two profit ranking windows and compare them. If Jeopardy Alcohol's profit went up slightly (or down if you actually won), you know they are afoot.
6. If not, wait to see if the person whose game you just left recreates it for the same amount and rejoin it.
7. ???
8. Profit.

You can also just keep the profit ranking open for about ten minutes and refresh it to see if Jeopardy Alcohol's profit has changed. Then you will have a fairly good indicator if they are even online. I might even create an automatic script to periodically check if they are active. Or even check for the activity of all the top players.

And now, we wait for Jason to limit the high score charts so they only update once a day.

#36 Re: Main Forum » New rising ante » 2015-01-16 23:00:22

I think that if there is a leaving penalty, it should be a flat fee of something like 5 chips. If the stakes are high and you are significantly short stacked, leaving makes the most sense and you shouldn't be penalized too much for it (compared to what you'd lose to the ante). But if the ante is still low players should be motivated to stick around to prevent cherry picking opponents, or leaving when you even have a slight disadvantage.

jasonrohrer wrote:

I'd like to get feedback from others on this point.  Do you think it's rising too fast now?

Well, I don't, but then again, high pressure really suits my style. People are so much easier to manipulate when they're under pressure. wink But I think that is really the key to making the game interesting. Both players need to feel like they are under constant pressure. The winner should be determined by who handles the pressure the best and makes good decisions in spite of it. At least that's how I feel about it. The current system does a very good job of that, and in my opinion, reducing the rate of the ante increase would only move use back toward the old, boring, conservative style of play.

#37 Re: Main Forum » Let's Play Cordial Minuet » 2015-01-16 19:54:26

jere wrote:

I concur. Very cool, but you need a mic! I've thought about doing this. I've actually got some recorded video from the first tournament I might narrate.

I really don't know about using a mic... I don't think I could improvise good commentary on spot, so I would need to script things out anyway.

jere wrote:

Some notes on strategy in the 2nd round. You predict that they'll give you a 19, which turns out to be right. However, that wasn't the lowest row they could see, since it had a 32 (from your first column). Unless they knew for sure you had that column (which I suppose you indicated with your all-in), they can't be sure you won't get the 32.

But after I went all in, I doubt they would assume I had a bad number. 30/35 were the most likely possibilities, and given how quickly I went all in... I may have actually given myself away and told them I had the best possible number, meaning they knew I couldn't take the 32.

jere wrote:

On the last turn, you decide what to do with the 36. I think you've put much emphasis on the high numbers. What's the difference between 34 and 36 anyway? Turns out it's 2. Not a big difference. Yet the left column you gave yourself in order to get the 36 had a 4 point lower average than the right column. And you would have won with the right column (well, hindsight ya know?).

I did say in the commentary that for those and many other reason, that pick was a big mistake. Probably my worst of the entire game.

jere wrote:

Good video! We need more of this stuff.

Thanks! smile I will do more of these in the future if enough people are interested in watching them.

#38 Main Forum » Let's Play Cordial Minuet » 2015-01-16 06:21:32

AnoHito
Replies: 5

Here is the first episode: http://youtu.be/FvyyfI18nbA

Let me know what you think. wink

#39 Re: Main Forum » New rising ante » 2015-01-15 22:26:44

I have to say, I think this new system is a stroke of brilliance. Originally, I thought that players would just leave early to avoid playing for stakes they weren't comfortable with, but so far this doesn't seem to be the case. I think this might be because in practice, it doesn't make sense for either player to leave. If a player is behind, the raising ante will give them an opportunity to recover. And if a player is ahead, the raising ante will give them a chance to pressure the other player into losing even more. Like I said earlier, in the end what both players really want is a decisive result, and this new system maximizes the chance they will get one.

#40 Re: Main Forum » Will there ever be a replay viewer? » 2015-01-14 23:25:15

I would be completely in favor of a built in replay feature on the server. wink But I can work with the replay files for now. The only problem is, I tend to leave the client open in the background, and the replay files include all that idle time as well. My solution for now is to run the entire replay through a video capture program at the highest speed so I can easily browse though it and take screen-shots.

#41 Main Forum » Will there ever be a replay viewer? » 2015-01-14 21:57:39

AnoHito
Replies: 5

I know Cordial Minuet currently logs your matches as text files and saves them in the "recordedGames" folder. Will there ever be a way to review these games? I have a lot of games that I would like to review more carefully to check the effectiveness of various strategies, and I also have some games I would like to post on the forums with commentary.

#42 Re: Main Forum » Testing 3-coin ante » 2015-01-13 18:50:10

I think the question right now is, is it worth it to pressure your opponent to fold after the first pick? The balance between betting and picking comes only when pressuring someone to fold becomes meaningful. Right now I think the answer to that question is yes, but only just barely. With an ante of 3, you can gradually pressure a conservative player to fold themselves into oblivion, and make on average about 20% of the stake in the process. But usually what happens is that the player who is folding will, instead of countering you by betting more aggressively, just leave the match when they become short stacked. This means that ultra conservative play is still finding a niche, even if it is not as profitable as it used to be. Maybe this is as it should be, since you don't necessarily want to make conservative play completely unprofitable. But I still think and ante of 5 at a minimum is really required to completely balance out conservative vs aggressive betting styles.

Edit: You had asked before about what statistic you should measure to determine the success of the new ante system. I believe I figured out what that should be. The most meaningful statistic, is the ratio of money lost in games that do end in an all in, to games that don't. Right now the biggest problem with Cordial Minuet, is that players feel like they need to go all in to make any real profit. Games that aren't won or lost in an all in aren't usually worth it in terms of time played vs. profit gained. Even when players have a good back and forth match, it often ends in an all in that completely overturns everything else that had happened in the match up to that point, because in the end both players really just want a decisive result. Ideally, I would think the ratio should be something like 2/1, meaning the average game that doesn't end in an all in should result in one player losing around 50% of their chips. Even 3/1 would probably be okay. Right now, I have no idea what the actual ratio is, but I'm sure it's not that high.

#43 Re: Main Forum » Testing 3-coin ante » 2015-01-12 06:50:22

Yea, I am thinking the tribute is going to be a problem. I played several long an drawn out games this evening, and what I found is that if I played a tight game, I didn't really make much money. I could actually cause the other player to lose a fairly significant portion of their stack, but in the end I still more or less broke even. You know, the thing is, I really think it would be better if the tribute system was changed as well. Maybe not now since we don't really fully understand the effect of changing the ante, but it's something that I wish could be addressed.

I still think the most fair system is to just deduct the tribute at the end of a game based on how much money changes hands. That way, in a tight conservative game, a profit is still a profit even it it's small, and in a game that ends with quick all in, much more money will be taken, but it's still okay because in the end it was all taken from the winner, and they probably won't feel too bad about it. The way things are now, I really don't feel like you can make a lot of money without taking serious risks, and doing so really only ever works in my favor against inexperienced players. In my perfect world, I would love to have an ante of 5, and a tribute of 0-10 chips that were deducted in proportion to the amount of money that changed hands. You could have the tribute scaled so the point at which five chips was taken, would be the average amount of money that changes hands in a game. That would allow you to have a very predictable and stable amount of profit.

On another topic, one thing I definitely noticed is that raising the ante did not make games shorter. In fact, I played the longest game I had ever played earlier this evening. I made a comeback from less that 10 chips twice over the course of the game. I don't think the game has lost any depth whatsoever by raising the ante.

#45 Re: Main Forum » Kotaku article » 2015-01-10 12:56:39

Nate wrote:

One thing I noticed in the comments of the article is that everyone seems so sure that a bigger penalty for leaving will "fix the game". That or they suggest a bigger ante.

Maybe I abused the system by quitting games, but maybe the system itself is intentionally evil to serve as a commentary.

That's interesting, so there were comments in the Kotaku article that mirrored the discussion I started here? I wouldn't say the system is intentionally evil or anything. It's just ultra conservative, and favors players that refuse to take any real risks. Which means that any player willing to sit around folding until they have a sure thing is probably going to make money in the long run. Punishing people for taking risks is not a good policy in a gambling game, and if Cordial Minuet doesn't fix the betting system soon, we may see all these new players quickly evaporate.

#46 Re: Main Forum » Trash talk chatroom » 2015-01-09 23:10:14

Bump. Since we have so many new players, I want to make sure they all have a chance to see this. wink

#47 Re: Main Forum » Eliminating all random elements » 2015-01-08 18:33:00

I wonder... If someone did successfully argue that it was illegal to play Cordial Minuet (or any skill based game) in a way that was determined by chance, and successfully proved that Jason knew this was going on and did nothing to stop it... But, it would be a pretty long shot I guess.

My original concern was actually more whether the outcome of picking could be considered an element of chance when neither player had direct control over it. The discussion sort of got off on an unrelated tangent. But that is a really tricky thing to consider, because while the outcome of picking is not random, Cordial Minuet still forces you to bet on the outcome of the picking without giving you complete information on the result. I think it is anyone's guess as to whether the legal system would interpret that as an element of chance or not.

#48 Re: Main Forum » Eliminating all random elements » 2015-01-08 17:59:19

I honestly have no idea. I don't think there is any legal precedent that covers whether wagering money on a skill based game and playing randomly would be a game of chance. I would be interested to know if someone could cite one though.

#49 Re: Main Forum » Eliminating all random elements » 2015-01-08 17:51:20

Okay, then what if the website's owner knew that someone was running a bot on the website that picked randomly? They could determine this based on statistical information regarding how the bot was picking. Would they then be responsible for shutting it down, or would laws regarding being a facilitator for gambling not apply? I'm not sure if there is a gambling version of the DMCA...

#50 Re: Main Forum » Eliminating all random elements » 2015-01-08 17:43:29

cullman wrote:

Again, if what you said was true, I could make for money fantasy football illegal by making a random bot that plays it.

Well, you said that creating a website that acts as a bot for playing Rock Paper Scissors randomly for money would be a game of chance, so yes? I don't know, I'm not intentionally trying to be difficult, but I really don't understand how the law works in this situation. Why is it that playing a game where you know the outcome is dictated by chance would be made illegal or not illegal based on the circumstances under which it is played? The law says that a game is a game of chance if "the character of the game rather than a particular player's skill or lack of it" determines the outcome of the game. So if the outcome of Rock Paper Scissors is really determined by the player and not the game, why is it that when you make the player a computer that picks randomly and not a human, all of a sudden the game is a game of chance, even if none of the game's rules were changed in any way? Aren't you just making an arbitrary distinction if you can make the game illegal or not depending on who or what is playing it? This just doesn't make any sense to me.

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