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Well, there are quite a few players with balances high enough:
http://cordialminuet.com/gameServer/ser … ers_dollar
At least 7 could afford the $100 buy-in without risking their whole bankroll.
Beyond that, these entry fees are nothing compared to the poker world. The "tiny" entry fee for a poker tournament is $50.
And the prizes would be huge at that level, so it's all relative. Consider this potential prize pool for a 10-player tournament:
Oh, and the very first one, auto_0, is scheduled to start in about 36 minutes. Before that, the "Current" links above will show the last tournament that ran (test4).
Automatic daily tournaments are in place.
The current rotation is $1, $5, $10, $20, $50, $100, and $200 buy-ins that run sequentially every 3 hours all day long. They rotate from day to day, so no time zone is favored. Each one runs for 2 hours with a 1 hour break between tournaments.
Note that the tournament code has been fixed so that if you're the only player to join, you get refunded your entry fee at the end. The same is true if no player scores enough profit to receive a prize---in that case, all players will get their entry fees ack.
A listing showing the current and upcoming tournaments is here:
http://cordialminuet.com/gameServer/ser … ournaments
A list of past tournaments is here:
http://cordialminuet.com/gameServer/ser … ournaments
Only tournaments that had at least one player will show up on this history list.
After creating a game, you can return home, see your own game on the list, and join against yourself. Return home should cancel the game.
It would also be good if you waited for an opponent somehow, instead of going straight to the first move with no one there. Like, a holding page that looped/slept and asked the server if the opponent was there. Even make it bong when the opponent arrives.
Otherwise, it's just too inconvenient to try the game with such a sparse player population. I need to background it and do other things, so it needs to make noise when it's ready, otherwise I'm going to miss my opponent.
Well, now we're waiting for performer frog.
Anyone have any leads?
Yeah, I think I'm going to leave it there for a while. People click it and can still read about the contest. I'll add a "CONTEST OVER" thing on there soon, though.
I've gotten addresses from 10 people in response to my email request.
Still missing "performer frog" and "thief saloon." Both have won copper.
Frog has played as recently as May 29, but Thief hasn't been on since May 12th.
Anyone know anything about these players?
Oh, it starts in 9 minutes.
A 24-hour tournament is running right now as a test.
The entry fee is $2.00
The entry fees go directly into the prize pool and are not used to fund your matches in the tournament. Your tournament matches must be funded out of your remaining account balance after your entry fee is paid.
The target game stake for matches in the tournament is 10 cents.
You will see this stake level highlighted in your client. Only games played for 10 cents count toward the tournament. If you have entered the tournament, you will be blocked from accidentally joining 10-cent games with non-tournament players. However, you can still play at other stake levels during the tournament---those games will not affect your tournament standing one way or the other.
The winners are determined according to who has the most net profit at 10-cent games against other tournament players by the deadline. Play as many or as few games as you want during the tournament---it's profit that counts.
Note that to receive a prize, you must at least <b>$0.01</b> net profit by the end of the tournament. You cannot win a prize with zero or negative profit this time.
A leaderboard is here, along with a count-down:
http://cordialminuet.com/gameServer/ser … name=test4
If you want a preview of prizes for various numbers of players, look here, where the hypothetical prizes for a 20-player tournament are displayed:
http://cordialminuet.com/gameServer/ser … players=20
Prizes will be paid automatically into the winners' account balances within four minutes after the tournament deadline.
Note:
To prevent collusion between accounts, you will stop being partnered with another player after net profit of 20 cents or more has moved between you. Thus, you cannot win by feeding off of one fish player or dummy account repeatedly. If you are winning and losing back-and-forth against a given player, however, you can play an unlimited number of games until the net profit for one player from that pairing crosses the 20-cent mark.
Okay, I've added a tournament parameter that limits winners based on a minimum profit threshold. So, we can prevent people with $0 or negative profits from winning a prize.
I've also investigated various prize tier ratios, and it seems like 2x is the best, combined with a low minimum prize. So, you buy in for $10, and the min prize is $5. That gives us a first place prize of over $40 if we have 9 players, which seems about right. 5, 10, 20, 40, with 4 places paying. If any of those 4 places scores under the profit threshold, the prizes in the higher places go up.
Will start a test tournament with these new settings soon.
Okay, the new Q factor for profit ratio (including daily, weekly, etc) and win/loss leaderboards are is in place. I'm using C=1 from dot-dot's post above.
Essentially, this new Q adds in "one average buy-in" into both the numerator and the denominator of the ratio.
Interestingly, charm fatigue's profit ratio remains unchanged after this change. Turns out they played 3 games total, with a total buy-in of $20. Thus, the new Q is the same as the old Q for them (the old Q was 20/games_played, regardless of buy-in).
But, after this change, charm fatigue is no longer the leader in profit ratio. Hardship wench jumps to the lead.
An email request has been sent to the amulet winners to obtain their mailing addresses.
All cash prizes have been paid:
+------------------------+---------------+
| random_name | dollar_amount |
+------------------------+---------------+
| thief saloon | 50.00 |
| string corn | 20.00 |
| hurdle lake | 10.00 |
| caravan disturber | 5.00 |
| immunity car | 50.00 |
| person falconer | 20.00 |
| duty fabric | 10.00 |
| arbiter expression | 5.00 |
| insect college | 100.00 |
| charm ship | 40.00 |
| car steerage | 20.00 |
| judge doorman | 10.00 |
| garments infection | 100.00 |
| cobblestone inducement | 40.00 |
| storeroom leaflet | 20.00 |
| settler mast | 10.00 |
| jeopardy alcohol | 200.00 |
| creature expression | 80.00 |
| bar edition | 40.00 |
| gist effort | 20.00 |
| infant mule | 20.00 |
| performer frog | 50.00 |
| chin professor | 20.00 |
| factory management | 10.00 |
| impact distinction | 10.00 |
| allegory bravery | 10.00 |
| rosin gymnastics | 10.00 |
| prosperity tool | 50.00 |
| contract form | 20.00 |
| accordion hypothesis | 10.00 |
| vacuum market | 5.00 |
| inhabitant shotgun | 50.00 |
| colony patent | 20.00 |
| wife pep | 10.00 |
| cost onslaught | 5.00 |
| inhabitant obsession | 100.00 |
| inn clemency | 40.00 |
| exclusion cooperation | 20.00 |
| atmosphere flower | 10.00 |
| decree kerchief | 100.00 |
| expression bosom | 40.00 |
| ghost sadness | 20.00 |
| brute spire | 10.00 |
| forethought tobacco | 200.00 |
| context fabric | 80.00 |
| gentleman errand | 40.00 |
| misconception banker | 20.00 |
| bird graduation | 200.00 |
| forest obsession | 80.00 |
| invoice cost | 40.00 |
| upkeep crime | 20.00 |
+------------------------+---------------+
51 rows in set (0.00 sec)
+--------------------+
| sum(dollar_amount) |
+--------------------+
| 2170.00 |
+--------------------+
The simplest way to handle this in the future, so we're not splitting hairs and running into edge cases, is to simply require a minimum amount of profit to place on the leaderboard. That would prevent someone from coming in and join/leaving several games in a row to make their game quota.
Thus, in the future, anyone with 0 or negative profit would not receive a prize. The threshold in this case of this tournament could have been something like 25 cents. So, if you don't take at least half of the chips from SOMEONE, you will receive no prize.
On the other hand, the threshold could perhaps be just 0.
We did worry about someone join/leaving right at the end, but that would put them at a -6 coin profit. A higher profit threshold (like 25 cents) still seems safer, regardless.
Chin Professor, as a gesture of goodwill, I will refund you your $10 entry fee. I will make this transfer when I pay out the Amulet cash prizes on Monday.
I just seems strange to do it at this point.
Those are the rules that the tournament ran by, and there were actually quite a few people who joined along the way for exactly this reason. JA was simply the very last one to do it. Making JA the smartest one.
Also, as you know, JA is a notorious villain looking to fuel the JA rumor mill. It seems like JA just couldn't resist.
In my view, it is kind of operating as intended. If you are going to have negative profit, it is better to not play at all, right? I mean, if profit is king.
The legend of JA continues...
I hear you, Josh. I think the prize ratio needs adjustment. The way it works is there's a minimum prize, in this case $10. Then there's a prize ratio, which is the factory by which each prize is larger then the next one on the list. In this case, it was 1.25. So, everyone wins 25% more money than the next person down on the list.
The server solves using these constraints to hand out the entire prize pool.
The result is that a higher first prize can be achieved through two mechanisms:
1. Raising the minimum prize.
2. Increasing the prize ratio.
In past tournaments, the lower prize was smaller and the ratio was 1.5
We could imagine raising the ratio up to 2.
In this case, $81 in prize money was available. So we could have roughly $46, $23, and $11.50 as the top 3 prizes.
Well, this is an interesting consequence of a profit-based win metric.
It's better to play no games at all then to play and lose money!
Who is more skilled in this case?
I agree that the money could be debited when you play your first match. This would help with the problem of one person joining a tournament alone for $10 and winning their $9 prize. I'll think about this.
Yeah, handing that out on Monday. I wanted people to have a chance to complain about mistakes after I posted the list.
You guys just got one more person.
Who will win the coveted $15 prize?
Yeah, that's a huge improvement. I'll implement it next week.
It has a factor in it that accounts for too few games played, so the person who played just one good game isn't at the top of the list.
The factor is based on 20 games. Q = 20 / (num games played). Q gets smaller the more games you play, hitting 1 at 20 games, and approaching 0 after that.
Q is added in to both the numerator and the denominator of the profit ratio and pulls your profit ratio toward 1.
PR = (total buy-in + profit + Q) / (total buy-in + Q).
In your case, with 2 games played, Q is (20/2) = 10.
So:
(2.45 + 1.90 + .3915 + 10) / (2.45 + 10) = 1.18405622489
This was an off-the-cuff solution that could stand some improvement. For example, Q can be dwarfed by large buy-ins and way overpowers small buy-ins. Still, the point is that it gets tiny after you play enough games.
Okay, I fixed this by setting the min prize to be equal to the entry fee ($10), so no one wins less than their entry fee. This makes it work better with 2-6 players.
I also adjusted the prize increase ratio from 1.5 down to 1.25. This is how much bigger the Nth prize is over the N+1th prize. By lowering the ratio, this allows more places to receive a prize.
Note:
I just realized that the prize structure doesn't make sense for 6 or fewer players (where everyone gets a prize and the winner doesn't get very much). I'm going to tweak the algorithm a bit to better handle those cases. Eventually, it would be nice to have automated tournaments running throughout the day, and to support that, the prize structures need to make sense even if there's only a handful of players in each one.
A 4-hour tournament will run on Saturday, May 30, 2015, starting at 11am PDT (Los Angeles time).
The entry fee is $10.00
The entry fees go directly into the prize pool and are not used to fund your matches in the tournament. Your tournament matches must be funded out of your remaining account balance after your entry fee is paid.
The target game stake for matches in the tournament is 50 cents.
You will see this stake level highlighted in your client. Only games played for 50 cents count toward the tournament. If you have entered the tournament, you will be blocked from accidentally joining 50-cent games with non-tournament players. However, you can still play at other stake levels during the tournament---those games will not affect your tournament standing one way or the other.
The winners are determined according to who has the most net profit at 50-cent games against other tournament players by the deadline. Play as many or as few games as you want during the tournament---it's profit that counts.
A leaderboard is here, along with a count-down:
http://cordialminuet.com/gameServer/ser … e=twins_30
If you want a preview of prizes for various numbers of players, look here, where the hypothetical prizes for a 20-player tournament are displayed:
http://cordialminuet.com/gameServer/ser … players=20
Prizes will be paid automatically into the winners' account balances within four minutes after the tournament deadline.
Note:
To prevent collusion between accounts, you will stop being partnered with another player after net profit of 100 cents or more has moved between you. Thus, you cannot win by feeding off of one fish player or dummy account repeatedly. If you are winning and losing back-and-forth against a given player, however, you can play an unlimited number of games until the net profit for one player from that pairing crosses the 100-cent mark.