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#126 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-25 20:57:50

^Yea, that would help especially if it was the fixed-stake stuff. Let's say 5 contest games (otherwise a loss to the amulet holder won't count at the very end; I think coins should count regardless). Not impossible, but definitely a huge pain for colluders.

Amulet games could have a fixed stake (like $1.00), and then randomized match-making would work (just a simple random delay of when a game shows up on the list).

I really think this is going to be necessary. Either a random delay or games only kick off every 15 seconds and the people waiting are shuffled around. What about $0.25 for stakes? It's a meaningful denomination and if you're new to the game, that amount feels pretty intense. It lets someone who loses 2/3 of games and who put in the minimum $2 deposit play 15+ contest games (after they've played a bunch of 1c games). For someone who deposits $5, that is closer to 50 contest games.


Could the amulet status of your match be hidden until it's over?  YOU JUST PICKED UP AN AMULET.  Then everyone would be afraid to leave any game before conclusion, which would change the game quite a bit.

Hmmmm. Finding out at the end would be cool, but knowing during the game seems A LOT more intense to me. I don't know if game hopping will be a problem (no room to complain if I get 7 coins), but if it is a problem why not just make all contest games have the 200 coin penalty?

#127 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-25 12:31:38

I like the multiple amulet thing, much better than a single football. It's going to be painful to lose those things, but as long as people understand that winning games is important rather than simply holding it (and there are leaderboards to track this), it should be fine.

Regarding the actual prizes, I've been saying physical prizes are really cool several times. But let me play devil's advocate briefly. If all the prizes are physical, might that reduce the allure of the contest? I bet anyone here would be ecstatic to receive a gold amulet as a cool Cordial Minuet memento, but your average Kotaku reader is probably thinking: WTF, am I going to have to melt this or pawn it or what? A good mix of cash and physical prize might be a better idea.

My suspicion is that it is very hard to get long winning streaks at this game, so the winning streak number if this was done for a week would be in the 5-15 range (a statistical analysis on this would be useful and should be doable witht he data Conto Delirium has been collecting). I've been trying to think of ways around this which preserve the positive features but haven't come up with much.

I have the same intuition and here are some ways of looking at it (besides analysis because I am lazy). The current best player is Forethought Tobacco with an Elo of 366. Look at his profit graph. A few long streaks, but plenty of up-down-up-down.

Then look at Elo. Against someone with the worst Elo, Tobacco's chances appear to be 90%. What's the chance of getting a 15 win streak against a new player: only 20%. If he plays someone in the top 20 Elo, he's looking at less than a 75% chance.

So what you're saying is: all you need is 20 accounts and you're sure to win (assuming you can get your hand on an amulet to begin with?).

#128 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-23 15:14:35

Josh, I don't see premeditated collusion as being a huge problem with your idea. Because having a few extra dummy accounts isn't going to help very much in getting additional tokens. But the problem will be if several of the token holders decide to communicate and split the profits for themselves. Frankly, the bigger problem is that the idea isn't that exciting. Sure, you could clean up, win all 16 tokens, and get the jackpot. But that's really unlikely. What's more down to earth is that I might get a small portion of the tokens if I play really well. So if I get 4 tokens (a QUARTER of all the tokens floating around among hundreds of greedy players), I walk away with $1.60. It's a nonstarter. Even half the tokens is only worth $25.


AnoHito's idea of tokens as being the tournament qualifier is reaaaally interesting. It's kind of like a Golden Ticket! Hand out 16 tokens (you can't collect multiple) and at the end of the week, the 16 token holders go to a final showdown. You could give each one $100 just for making it, but have some larger prizes for the tournament winner(s).

Seems more like bonuses should be un-lose-able once you get them.... and that there are only more to be gained by playing more.

Yea I get this as a principle, but it's tricky. In the $5000 Football, you never gain anything. Having the Football is a very rare event and yet holding it doesn't mean you're going to win anything.

It'd be cool if certain games were randomly assigned prizes and the winner just takes the prize and it's permanent. Like let's say this happens 400 times throughout the week and each prize is $5. That way you have very little to lose by playing as much as possible. But that takes you closer to lottery territory (there's skill involved in winning that game though).

In general, you're stuck with this problem of convincing new players they actually have a shot at winning something, yet not making it about luck. That's a hard nut to crack. Maybe you hand out permanent prizes every 12 hours based on performance during that period.

I still like the idea of there being multiple layers here. Like do the 16 tokens AND the daily prizes. Make it feel like a carnival. Chances to win stuff everywhere you turn. I get that you want to maximize your budget here on one huge prize to draw people in, but aren't there diminishing returns there? How big of a difference is a $3000 vs $5000 grand prize when deciding whether to join a contest? You're also still allowed to say "$X in cash prizes" even if there isn't a single $X grand prize.

#129 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-22 01:27:29

^ smile

^^ Well you have to have snowballs. There's no excitement if no one walks away with more than $2. But the losing half idea is perfect. Even the best player here will lose a significant portion of games.

Preventing too many matches against the same people is probably your best bet. Confusing? Not if you implement the always-up, fixed stake like the in the last tournament. You join that and just have to wait until someone you haven't played joins. If someone you've played too many times is there waiting, you'll never know it.

I'd be careful with a 12 hour quota btw. If you work a day job, it's really easy to miss out on that window completely.

#130 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-21 23:22:34

^Sure. Something that doesn't require only some fraction of the coins to be won because that's just too confusing.

But what happens then?  Do you pass it to someone else when you lose?  Do you gather them by winning against someone?  So, by winning against a lot of people, you could build up a bunch, and then get paid for them at the end?  Or if you've built up 100 of them, and then you go up against someone who has one 50 of them, and you win, do you then have 150?

Yes to all that. It works the same as the in-game currency, but the difference is:

a) They are transferred based on a binary win/loss. There is no relation to the stakes or how many coins are passed.
b) If you have none, you can gain a bunch without putting anything at risk (besides the game stake, which is probably negligible).

The big issue is, if it is an issue, you lose everything at once. This is good for the have-nots and bad for the haves. You could play safe though and just go for the minimum number of games (perhaps 2 per day) to hold onto what you have.

I contemplated a more granular system, where you actually have an inventory. Like say I've been playing for a while and accumulated a 4, an 8, a 16. If I steal an 8, it automatically combines into a 16 and the 16s automatically combine into a 32. Then if someone beats me, I only lose one of the lowest value items I have (a 4). It's pretty neat concept to me, having these combinations, but I imagine the system would be really complicated to code and to represent on the UI. So the simpler way is instead of 4, 8, 16, I just have 24 and I lose it all on a single loss.

Very cool stuff with the gold!

#131 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-21 13:34:52

To summarize: what I'm suggesting is something closer to the TCD contest. You start out with a small amount of money (or, if lucky, a large amount) and have to build it up. The big difference is it's a lot easier to take money from a top player here than it was in TCD. I would expect high turnover, but that should be pretty exciting.

#132 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-21 13:21:42

The $5000 Football sounds really fun, but too luck based. The person getting the football to start was VERY lucky and it's likely plenty of people will never even encounter someone who has it. If you do something with so much luck, wouldn't it move you further away a "contest of skill" (something you mentioned on the Real Money page)?

I thought about this for a while and had a neat idea. Your "$5000 Football" reminds me of a classic MMO trope: the ultra-rare drop on a monster. You farm some stupid monster and 1/10,000 times it drops what you need. But also, there are less rare components that you craft into bigger items. I used to play Asheron's Call and there was some sort of golem that dropped a gold "mote." It probably dropped 1/100 times. All my friends had the same feeling upon seeing this thing: a huge shock and rush of endorphins. You'd get a couple of these and combine them into a nugget or something. Combine 2 nuggets into a bar. Rinse and repeat. All these items represent a power of 2.

So you imagine you have 1024 of these "motes" in CM each worth $2. They're awarded to the first 1024 people to deposit/play after a certain time. It's a great pitch. You get something JUST for playing and someone can put 2 bucks into the game and double their money. Of course  there's a catch: you have to keep playing like you said, X games per 12 hours to keep your mote.

I was going to say that you have to strictly combine two $2 into $4 and two $4 into $8, but now that I type this up.... not sure that is feasible. Because you start to have difficulty finding someone with the same item as you. Unless you have an inventory of sorts. Anyway, it could instead be a simple currency that runs alongside the game (i.e. I have $5 and I beat someone with $20 and now I have $25).

You can still have the lucky few people who start this contest with a $100 or a $1000. I like this more than the original football because it represents money you can actually win if you just defend it. Someone getting the "$5000 football" on the last day may have already lost because someone earlier racked up so many wins.

Sorry for rambling. I really think there's something worthwhile in there though.


re: determining victory on these games, could you just set the leave penalty to 200 coins on any Football game?

#133 Re: Main Forum » Timmy's First 36 » 2015-02-21 12:15:17

Jason posted these images and twitter and I figured they were about CM, but alas, they were not.

#134 Re: Main Forum » Thoughts on a Launch Contest » 2015-02-21 00:23:54

You have two categories here and I think you should approach it as such: you want to give out a big prize, but you also want to have a bunch of smaller prizes such that anyone feels like they have a decent shot. So why not have both of the following:

1) An entry-fee tournament with one or more large cash prizes.
2) A slew of small prizes ($5-$25?) awarded for various accomplishments, none of which require you to pay a fee.

It's kind of like big corporate sweepstakes (e.g. Monopoly at McDonald's). You know you have no chance in hell of getting the million dollars, but it still grabs you psychologically. Even if you lose, you can console yourself with the occasional free food item. I don't think it's unethical to draw people in with "$X of cash and prizes" even though there are stipulations on that. They can come and read the details and see that you have a good reason to implement the entry-fee. Anyway, the entry-fee will probably be a fraction of what TCD cost.

The small prizes are like the free fry at McDonald's. Everyone's a winner! Realistically you could do dozens of these smaller prizes for comparatively cheap. And you can even have categories that don't seem that hard to attain; not only games played, but maybe you award people for most money lost or biggest loss. And you don't have to stick to cash prizes. IMHO, the real world TCD prizes were the coolest part and I have to imagine they contributed to the excitement behind the contest.

These prizes will be somewhat open to abuse, but there's less incentive to cheat the system as well. Why go through all the hassle to win $20? There's even less incentive to cheat for a non-fungible prize, which is really most appealing to those who respect the game.

I guess it's probably not going to happen, but thought I would mention another idea I had: an interesting prize would be the one-time ability to rename your alias to a combination of your choosing.

In the case of the TCD contest, people were motivated to build up huge bounties on one account and then "dump" the bounty in their main account by dying.

Yea, IIRC it appeared that several people did this because I watched as they jumped by tens of thousands at the last minute.

#135 Re: Main Forum » Timmy's First 36 » 2015-02-20 19:56:35

WHOA. You're kidding me. I was 100% convinced this was something you had cooked up because of the orange/green color scheme (in addition to the 666 thing of course).

#136 Main Forum » Timmy's First 36 » 2015-02-20 18:18:26

jere
Replies: 5

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Personally, I think Jason is poised to release a best selling children's book about satan and gambling. It's already looking better than this one.

Discuss.

#137 Re: Main Forum » Strategy analysis » 2015-02-17 02:19:23

Well, I haven't done any analysis like ya'll, but feel like I have a pretty good intuition on some things.

I'm starting the analysis by assuming every game is played to fruition, no folding, just to get a baseline. That 50% chance of 30+ is pretty much exactly that, a 50/50 shot at winning.

I guess what I was referring to was how to get a strong opening pick and be very confident that you have a good lead. From that perspective, it's better to have that 50% of the time than have a middling pick all the time (low variance).

I definitely wasn't considering the whole game with no folding. For that, I totally believe Josh's 2/3 number. In that case, random is fine for the first round because all rows/columns have the same average. But that's not true in later rounds, because high and low numbers have been eliminated. In the 2nd round, you start to see clear "winner" and "loser" columns. Normally, the opponent knows you're gunning for these, but a random strat obviously is oblivious. And then like you said, Jason, many times the last round can be very lopsided and random is going to fare badly in those cases.

#138 Re: Main Forum » Strategy analysis » 2015-02-16 19:39:26

I'd figure a random strategy is a lot more exploitable than a 5% advantage. Assuming you had a column that looked like that first row give them that: 83% chance they have no more than 26. 33% chance they have no more than 6.

Give yourself that first column and you have 50% chance of a 30+. At least when the ante is low, you just fold half the time you get a raise.

Am I way off?

#139 Re: Main Forum » Random questions about game features » 2015-02-14 17:30:39

Welcome aboard. Really good questions here.

1) There's no situation in which you get this information early. My guess  is that you had your mouse over a red tile and it was showing you what would happen if your opponent actually got that tile. You generally want to keep your mouse off the board unless you're actively trying get a preview.

2) Depends on the tile. Like I said, if it is red, then you are asking to see what the scores look like assuming the opponent has that tile.

If you mouse over an unassigned, but colored tile (meaning they are available, but you have your slider on them), then you will see what happens if you get that tile (green) or if your opponent gets that tile (red).

If the tile is not colored at all, it's yet to be awarded. And v14 added the ability to see what the scores would like if you got that tile (the implication being that the opponent could not have any scores in the same row/column). Early in the game, these previews are not super helpful. In the 2nd turn however (after you've made your 2nd picks), you may be able to use the score preview to to determine that, for instance, you already have a guaranteed win. That's not the only use case, but it's the most salient one:

score-preview.gif

3) Not a bad idea.

#140 Re: Main Forum » A bot among us? » 2015-02-14 13:00:39

Thanks for coming in here and solving the mystery once and for all, Clock! As a fun programming challenge, I definitely get it. If you ever get totally bored of it, I'm sure we'd all be interested in seeing your source code.

#141 Re: Main Forum » Cordial Minuet Twitter bot » 2015-02-14 00:56:12

Well, those were the main ones I was referring to. I vaguely remember some tools being released after I had kind of quit playing. I thought cullman had released something, but I'm struggling here.

Just the drafting websites were pretty damn impressive in my book.

#142 Re: Main Forum » Cordial Minuet Twitter bot » 2015-02-13 21:02:32

I think the games over time graph you used in the Clock Form post might be handy, if a little creepy. Let's say I want to play a rematch against you. With that graph I know when you're more likely to be on.

Absolutely. Maybe I should add the time graph to the site? For now, remember the "follow" feature. For example, I followed Judge Doorman. He only plays around midnight my time when I'm in bed and not every night. It's not really worth me staying up until 1am every night on the off chance he'll be there. So I can turn the volume up on my phone and literally be woken up when he plays a game. I'm planning to use that extensively in the future.

And yea, this kind of stuff has a tinge of creepiness to it. But that's equally true of anything you do publicly on the internet. Facebook posts, twitter posts? I remember someone did analysis of Hacker News usage and you could tell one of the top posters had a very unhealthy sleep schedule.

I have to confess I probably won't be expanding this thing too much regarding the other boards. I'm sure others will if there is interest. As I've said, there's no shortage of programmers here. There were tons of third party tools made for The Castle Doctrine!

#143 Re: Main Forum » A bot among us? » 2015-02-13 19:00:37

In some ways it would make sense, but it also would be a pretty bad PR move. Even if the bot mostly loses, someone could lose against it once and cry foul. And then there's this:

Well, what I'm "fine" with is different than what I want to actually build into the game.

There's a certain aesthetic experience that I'm shooting for, and playing randomly isn't it.  It's very important that the game, as an object, embodies the target aesthetic experience exactly.

So, for example, I'm not going to put a chatroom in it.  But third-party chatrooms are fine---and even exciting---to me.

I love the idea of people developing bots for this game, but I'm not going to build a bot into the game, because this is a game for humans at it's core, and I wouldn't want the average player using a bot (or random picker) as their core experience.

#144 Re: Main Forum » A bot among us? » 2015-02-13 16:43:57

Well, when you think about it, right now the cost of training a bot pales in comparison to what you might make with a bot that wins 51% of it's games. I'm not really surprised that someone is attempting it. I considered doing it myself early on. But the more I looked into it, the more I realized what a difficult task it would be.

I agree. My intuition is that writing a good picking strategy, one that can pick up on the opponent's patterns, would be a good deal of work and the betting side is likely intractable. And you can't just get a slight edge (51%) because you have to consider the rake. I'm very happy that it's not so simple and Clock Form currently seems to be a losing proposition. Makes things more interesting for the time being.

Incidentally, doesn't "Clock Form" sound like the perfect name for a bot? Cordial Minuet's name generator is remarkably astute sometimes.

Ha. I said that exact thing in my post.

Pretty sure I've lost to that guy. #ECONOMYMAKER

Plenty of people have. Speaking of names, with the upmost respect, ECONOMY MAKER is also a very appropriate name.

#145 Re: Main Forum » Cordial Minuet Twitter bot » 2015-02-13 15:51:11

Thank you! I too have enjoyed the insights provided by this bot and been kind of surprised by how much I could wring out of it. I don't have much else planned though. Maybe a button to get random picks.

The other boards could be tracked in a similar manner. Someone told me they had been tracking Elo distribution over time. You could also track the dollar balance board to see when people make deposits or withdrawals, which I think is creepier than anything I have done yet.

#146 Main Forum » A bot among us? » 2015-02-12 22:23:26

jere
Replies: 18

Some of you may have suspected we have a bot in our midst. The one that shall be named CLOCK FORM. It's an intriguing thought. I figured we would have bots eventually, but I didn't expect to see them so soon. Besides, Clock is losing money at a steady clip. Why run a bot that reliably loses money?

graph36147842.png

Anecdotal evidence seemed to support the suspicions. Clock plays very poorly and somewhat predictably. They've played a lot of games, though this isn't a smoking gun (since my twitter bot has been collecting data, Jeopardy Alcohol has played more).

So today I realized that I had data that could help answer this question. Not definitively, but it's pretty convincing when combined with the other data points. I'm able to look at the times when people play games. It's useful in several senses, but let's apply it to the question at hand.

This is a graph of Jeopardy Alcohol's games versus the hour played (again, only picking on them because of their high number of games):

Tqn0Glm.png

Now here is the same graph for Clock Form:

QelZ79o.png

Notice anything strange? JA sleeps, but Clock Form doesn't. There are lulls throughout the day, but I'm betting those are just times when hardly anyone else is playing. CF is an enigma, but I'm at least fairly confident they're not a person. It opens up more questions. Who created the bot? Do they also play manually? If so, do they use CF or a separate account? Are they gathering data to improve their operation? Is practically every person playing Cordial Minuet a programmer? smile

I don't have anything against bots, but I did find this interesting. I hope you did too!


P.S. Isn't CLOCK FORM a particularly great name for a bot?

#147 Re: Main Forum » Cordial Minuet Twitter bot » 2015-02-12 12:25:09

Ah, regression bugs. Thanks for finding this. I think it's been completely broken since I released the other profit graph page.

That tweet you sent now has the correct response: https://twitter.com/canto_delirium/stat … 1358828544

#148 Re: Main Forum » Cordial Minuet Twitter bot » 2015-02-10 02:03:43

Hahaha. Oh god, how embarrassing. I've had a lot of silly ideas over the years. Humbit was about 6 years ago. Not sure if you recall the "Million Dollar Homepage" but I thought it'd be kind of interesting to do that kind of thing for people instead of ads. The voice is a friend who loves to do accents; we had a lot of fun with that.

I own a handful of domains, but for some reason that one is my dumping grounds and never killed the front page.

Anyway, the small projects I'm actually proud of in the last year or so: a couple 7DRLs (Golden Krone Hotel and A False Saint, An Honest Rogue) and another Twitter bot, which pumps out 100 year old headlines. http://jere.in/stuff

I wish I had the attention span for larger stuff.

#149 Re: Main Forum » Cordial Minuet Twitter bot » 2015-02-09 22:53:05

Ah, it's painfully obvious now that you say it.

Here it is: http://humbit.com/cmbot

This should solve the de-anonymzing issue and, in general, make the graph thing more convenient.

#150 Re: Main Forum » FARK! » 2015-02-09 12:58:42

Jason has asked us not to link to the forums because the game is not officially launched. There's also the issue of the forums URL possibly changing as happened a few weeks ago due to spam bots. You don't want to go through all that effort and then get a dead link.

I would just link to the front page. Jason says the game is nearing release. If I were to hazard a guess, it'd be within this month.

Worst case, the link gets greenlit before the game is released and it points to a very interesting landing page, one which still allows entrance with some effort.

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