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I think they are assigned places in some arbitrary database order... maybe the oldest account first.
If the tie is for an amulet, we're in real trouble.
If it's for a cash prize, I will simply pay both people that amount.
Fixed a few bugs, decided to always clear payment info from the UI right away, and improved flexibility of the translation system.
Full change log here:
Yeah, there's a tournament system in place that works very well. You can buy-in using your balance, and there's a prize pool that is computed automatically depending on how many people enter. It is a guaranteed money-maker for me as long as at least two people enter, and the top prizes can be quite big if a lot of people enter. Here's a calculator that you can play with to see prize payouts for various pool sizes for a tournament with a $10 entry fee:
http://cordialminuet.com/gameServer/ser … players=20
It's mostly collusion-proof, because the winners are chosen by total profit, and once you've made too much money off of one other player, you are blocked from playing them again. So you can't win by feeding off of an accomplice (you could win by feeding off of several accomplices, but that requires several entry fees).
Here's one that we ran back in January with a $5 entry fee:
Whoops... this change broke the Elo leaderboards. Just fixed it.
I just implemented these today:
Leaders by Games Played -- (day) (week) (month) (year)
Leaders by Dollar Profit -- (day) (week) (month) (year)
Leaders by Profit Ratio -- (day) (week) (month) (year) (relative to total table buy-in)
Sadly, when I created these accounts, their last_action_time got set to the time of creation (as usual for new accounts), but this is polluting the active users stat measurements used to make these graphs:
http://cordialminuet.com/gameServer/ser … sers_graph
I looked at fixing it, and it's pretty messy, so I'm going to leave it.
Yeah, maybe I will try to chop up that list and send it out manually somehow. It's a bit of a pain, though...
Thread title fixed.
Yeah, I do have all those special stamped dollar bills from the PAX booth. They are very cool looking.
The lack of "lets play" videos for this game is a little strange, though. I think it's a matter of just not enough people knowing about the game, so the youtubers don't know about it.
As I recall, all the TCD videos didn't start appearing until after it was on Steam.
Frosty and Jere:
When you guys settle on how many accounts and how much, please email me with the final instructions (like how much to withdraw from each of you to fund the accounts, how many accounts, etc). Then I'll make those accounts and send Frosty the email/key list.
Emails from my fastmail account have not been caught by the filters, nor have Stripe emails. But emails generated by the server (jason@cordialminuet.com) have.
What about your initial deposit email that told your your leaderboard name?
They talk about CM extensively starting at 25:20:
I'm inclined to think the swapped amulet order is intentional.
I'm inclined to think that someone, or should I say, something, acted with intent here, but I'm quite certain that it wasn't me. Mr. L he said his name was...
I'll throw my two cents in here...
So many people (Kotaku, etc.) are all "Satan Satan Satan" when it comes to talking about this game.
None of the occult research I did around this game has anything to do with Satan.
Demons, yes. Black magic, yes. 666, absolutely.
I think that many of these things are misinterpreted by Christian society as being "satanic" or "devil worship" or something like that. Even the number 666. But in ancient magical traditions, 666 is the number of the sun (the CM magic square being the "sun square"). 666 is a very numerologically special number, being the sum of the numbers between 1 and 6x6.
I'm not saying I have anything against Satanism (LaVey's or others') or devil worship. I just feel like those two terms are more often used to perpetuate baseless fears than anything else.
This game, and it's thematics, are instead about well-founded fears!
The PR department requests that all occurrences of the character sequence S A T A N be replaced with the sequence D E M O N.
Yeah, with so few players currently, cordoning off any players from each other is not a viable solution.
I didn't know about those patches... that's really cool!
Metal coins and such can be reproduced pretty easily and cheaply. Hmm...
I didn't know he was a poker player.
Of course he's a poker player! That dude is everything.
Here's hoping!
Stripe sends the other email, not me. Most people get that one.
jason@cordialminuet.com seems to be on some kind of list at both gmail and yahoo. I've implemented all the correct message-signing stuff, and email from that address gets a 10/10 on the mail testing websites, but still it goes in the spam folder.
It's true that the tournament format does kinda solve the parity issue and the 50% chance of being the loser issue.
I also get that the Venn diagram for this game's demographic is horribly small. That's not my concern so much. It's more about, well, we have over 1100 players now, but only 130 of them play each day, and it's slowly dwindling, even during the launch contest. These are people ALREADY IN the center of the diagram, and there's something about the game that makes them drop it after trying it. Where, once you try poker, you pretty much never drop it (assuming that you play long enough to get dealt AA at least once).
Another part of the problem is that playing the game well, and then really well, is very subtle and deeply complicated. For example, say you know you're opponent is playing randomly (rolling d6). Like, for sure. Well, optimal play in that case requires a game tree search through a tree with 500,000 leaves.
There are some rules of thumb for beginners, but they don't really work that well, in that they don't drastically improve play that much.
The people who are good at this game can't tell me what they're doing to be so good. They can try, but they can't really explain it.
In poker, you can print out a little fold-call-raise table for various starting hands, and by using that table, you will become something like 200% better as a poker player. You could even tell someone something simple like, "Fold to any raise unless you have AA, KK, QQ, or AK" and that would make them way better than a naive beginner who calls a raise with Q9 suited. I placed 4th in a live tournament, and I only played two hands the whole night, and they were both KK. I won both hands.
Even simpler advice like, "Play fewer hands," or "Fold more," helps a whole lot in Poker. Well, actually, these kinds of tables and advice are pretty much useless in heads-up poker, because the blinds will grind you down unless you play a lot more hands, which means reading your opponent is way more important, as are the subtle differences among the trashier hands. Thus, maybe heads up is way harder, which is also why more people don't play poker that way.
The bigger the table, the fewer hands are playable, making good play much easier. At a 22-handed poker table (the limit), perhaps nothing but AA would be playable. It can't get easier than that.
You should have gotten TWO receipts from your deposit. One from Stripe, which just has payment details, and one from me with your account details. Check your spam folder, or email me if you can't find it.
JA does read these forums.
JA cannot figure out how to sign up for an account here, it seems.
Money cannot flow back into Steam Wallet. It is simply not supported by Steam.
But yes, I would allow players to buy more play money with Steam Wallet. ($1 buys 70 cents worth to account for Steam's cut).
I sent an email to my contact at Steam about this. We'll see what they say.
Steam said "No" because they simply do not support or allow games that send money back to players.
I just had a funny thought: what about a "play money" version on Steam?
Where, they buy the game for $10 and get $7 of in-game "play money" (my 70% cut of the Steam price). The game is exactly the same, and they're even playing on the same server. The DEPOSIT and WITHDRAW buttons are missing, however.