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Imagine my surprise and excitement when I fielded a routine phone call at work and was greeted by Jason Rohrer informing me that I had an unclaimed amulet waiting for me to claim it an unlock it's (I'm assuming) hidden powers of...luck...I'm hoping?
I would love to see a transcript of that phone call.
Hey, nice to see you again, Ano!
While it's a nice idea and it might have worked, I just don't see it being the fix that will lead to a return of 75, 100, 150 active players a day. After all, we've talked again and again about the fundamental game issues that limited critical mass, as well as other factors that limited CM's potential audience. As Jason put it, over a thousand players have tried the game, and the vast majority of them, some after losing their initial $10-20 deposits, said, "thanks but no thanks." As I noted elsewhere, a quick look through the dollar balance leaderboards reveals that many of the money winners during the launch contest still have a balance that they haven't cashed out, but I've never seen their names on Canto since the launch contest.
I've also wondered how the lack of a mobile version of the game affected CM adoption. I don't have a tablet or smartphone myself, but I could imagine myself playing CM on the go more, rather than waiting to be seated in front of my computer (and I don't consider my laptop to be mobile in the same way as a tablet). I could also picture more casual adoption, as a friend or onlooker might ask "Whatcha doin'?" while you're busy painting a demonic sigil.
Now I'm not much a computer guy, but something I've been wondering is, Could CM have been made as a browser-based game that could also have been compatible with smartphones and tablets? That could have bypassed the whole thorny "no gambling games on the App Store/Google Play" issue. But then again, a browser-based game could have opened the doors to a whole host of technical and security issues...
Anyway, personally, I've kind of finished mourning CM. While I would love to see it rise again, I just honestly don't see it happening. I think it's an amazing game, concept, and piece of art, but yeah, not the commercial success that was hoped for.
So... has Professor Chin been awarded the amulet? Considering that he is the only one so far to have taken up cullman's challenge, and he did place right behind Performer Frog that day, it probably makes the most sense to send him the amulet. Who knows, maybe the back photos of that amulet will be the ones needed to help move the investigation of the mystery forward...
Huh. I like the interplay between what might be real, and what might be fake. The more you look at something that might be fake, the more you think it might be real. Reminds me of when I read The Crying of Lot 49 years ago.
The mystery of the amulets is not the only unsolved mystery that will likely remain unresolved.
-- Who is Jeopardy Alcohol? JA is apparently incapable of (or unwilling to) set up a forum account, but supposedly reads the forums (or used to) and enjoys the intrigue around JA. What was the motive behind JA's 1000th game bounty? I'm sure we all have our suspicions around that. I wonder if JA will finally reach out to Jason again and allow Jason to reveal JA's identity. Maybe JA really is just the "southern poker-loving elderly gentleman" of our imagination.
-- Did Clock Form only create the one bot? It seems odd that CF would go through all that trouble to code up the bot, collect that data, and then not use it further. Maybe CF just realized that creating a profitable bot is a near-impossible task. After all, even String Corn, which is an excellent bot, seems just to be breaking even. Perhaps with an influx of unskilled players, it could be doing much better. Hard to say.
-- Who is Performer Frog, and how could he/she not know that he/she has won an amulet? And for that matter, certain non-active players who won a lot of money during the launch contest have never withdrawn their winnings.
Anyway, the mysterious nature of Cordial Minuet is what partially drew me to the game in the first place, so I suppose it's fitting that there remain some unsolved mysteries. Still, it would be nice if we could at least find out more about that Jeopardy Alcohol...
Anyway, I'm rather excited to hear about the next game.
Ditto... Even though it's bittersweet excitement. Cordial Minuet is a brilliant game that should have been a commercial success. Perhaps in a parallel universe, it is. But I just kept hoping that somehow, it would get into the right hands, go viral, catch a second wind...
One of the reasons I respect Jason Rohrer as a game designer (from what I've seen as a member of this forum, and while lurking in TCD forum) is because of his ability to look at a problem as it is, come up with a solution, and if there's no satisfactory solution, then move on. So while I'm excited to see that there's another intriguing game starting to form, I am still sad about Cordial Minuet's fate.
Reminds me very much of Tale of Tales and what they were trying to with Sunset. TCD felt pretty close to what the mainstream is after and the success of it is evidence.
I was thinking about that a bit, too. After reading Tale of Tales' sad farewell blog post, I felt guilt-tripped enough to buy Sunset. I did not enjoy it. I don't think it did either "mainstream game" or "artsy indie" well. The fact that it was technically buggy and didn't run well didn't help matters.
Re: the $1/life thing... At first I thought "What?!?! This could get expensive! I play for 10 hours, that's $10, and then I can't play anymore! RAAWWWR!" ... And then I realized I'm falling into that "money per hour of gameplay" trap. So while I appreciate the idea behind this now-abandoned experimental pricing model (and what it means from an artistic standpoint, as it invites reflection on the whole "bang for your buck" critical model of games), like jere, I think it might be best to go the conventional route, at least where money is concerned...
So I am looking forward to wherever this game idea goes, and not just because I like pie. I hope that much further down the line, if and when there's a new forum and/or testing period, we get invited! I'd like to know more about these 32 flavours of pie...
This is a cool thing you've done. Thanks for doing it! It's a shame I had to leave early, but my poor internet connection just wasn't handling it.
I've just watched the first game you played. I'm sure it must have been interesting to look back and see some of those hands where you folded and wondered "Was he bluffing?" I like the one where Cobblestone got the 13 and Creature got the 7, Cobblestone bet a few coins and Creature folded. Sometimes even small bluffs work-- especially when the ante starts getting large!
This reminds me of something else I've noticed about CM. I know the game was designed in such a way that your opponent becomes l'Abisso, a faceless entity you're trying to beat down in order to take their money. But I think CM is a lot of fun when you can talk directly to your opponent. I've introduced the game to some local friends, and playing them in person, with laptops back to back, is a lot of fun-- telling them after they folded that you had the winning hand when you didn't (or vice-versa), or else teasing them about constantly folding is a lot of fun. Even playing while chatting on Chatzy can introduce a nice extra dimension to the game.
I know this is nothing new and it's been discussed before, and I like the aesthetic and thematic reasons for playing against l'Abisso. Most of the time I savour the eerie silence, punctuated by the occasional "make a move" chime or the movement of coins.
Midnight in my timezone, but I'm off on Monday, so what they hey. Hopefully my internet connection is co-operative... and hopefully you don't end up all-in on the first hand!
I was wondering who'd be the person to finally ask the big question. Should've known it'd be Josh...
The game has been an amazing experience, and I'm glad to have virtually met you all. See you in the next game...
I would be searching Professor Chin's basement for a tied-up Performer Frog right about now...
BTW, am I the only one picturing this?
Don't be scared. It just means one of us is a demon. Now all we have to do is figure out which one.
Oh hey, welcome back (sort of) Critical Mammal. I remember your long "first impressions" post from the early days of the launch contest. You seemed very enthusiastic about the game, but you hadn't appeared on the forums since then. In fact, I think we've had quite a few people like you: people who joined the game, fell in love with it, played a lot for a little while... and then drifted away. Thanks for coming back and sharing your thoughts. I've been curious about the reasons people arrive, play a lot for a short period of time, but then never really join the community and play regularly (even over time).
I experienced some of the same symptoms as you during the days post-launch. While it was awesome having so many people playing, and therefore never waiting more than a few seconds for a game to start, the games did seem to blur into each other. Personally, I think I also experienced the Overjustification Effect, as I was playing so many games in order to win a prize outside of the usual reward for winning a game.
In any case, rather than rehash your and Jason's points, I think it would be more productive to say why I have stuck with the game. Aside from contest winnings, I have not won any money, nor have I lost much, either. I don't enjoy gambling, but when I have (CM, or Holdem at an expat pub), it's for the intrinsic joy of the game (and in the case of Holdem, the social aspect).
Jason is correct when he says that CM lacks the "gambling juice" that other games have, but I still find I get a shot of adrenaline playing CM that I don't get with anything else I play. And while I'll never be dealt AA in CM, watching that 36 light up is a very sweet feeling-- perhaps even sweeter than AA, since getting the 36 meant I had to position myself to receive it from another human being, not from a RNG (though my opponent is aware I might have the 36... can't get the jump on him like you can in poker).
The elegance and beauty of the game have also retained me, both the numerical elegance and the score graph, as well as the ink strokes on the board. Yes, the board is "ominous" and strange, and I'm sure the combination of demonic sketches, Italian words, and Hebrew letters has led to many "WTF" utterances, but it's also lovely the way it all works. To me, there's something addictive about that.
So to sum up: I'm likely a statistical anomaly who should also have tried the game, smiled and said "huh, clever," and then not come back. Unlike many dedicated members of the CM community, I'm also not a computer programmer, which puts me even further from the centre of the graph. And finally, as I'm neither a gambler willing to constantly lose and deposit cash, nor someone with friends and colleagues I can invite who are willing to constantly lose and deposit cash, I'm really not so good for business!
I'd also like to point out that there are also sometimes players who join tournaments and play zero tournament games. This time, there was Proxy Evidence and Gentleman Errand (who as I said above, timed out on the game's first pick and then never joined another). In this 8-person tournament, there was Gratitude Bird. Perhaps they didn't understand the tournament rules and simply played non-tournament games, thinking winning those games would count towards winning the tournament, or else maybe thinking they could win something with zero profit.
Yes, I'm glad we had something resembling a tournament this time around.
Now, in poor ol' Expression Bosom's defense... I've been the first person to join a tournament quite a few times in the past. A couple times nobody joined me. More often the case, however, was that one other person would join, beat me (sometimes for the minimum amount to qualify for profit), and then stop playing-- which is, of course, a completely legitimate thing to do. Sadly, nobody else would then join, and being an honest person (and realizing that $1 is not worth it... though $200 would be), I did not create an alt to lose a couple games to me (since doing so would mitigate my loss and turn my opponent's decisive win into a slight loss...).
This time around, I played three games: one against Substitute Avenue which went for about 15 rounds, with him/her leaving with almost two thirds of my coins; one against Gentleman Errand, who timed out on the first pick (and then never joined another game); and one against Sky Performer, which resulted in me winning all coins minus slight tribute.
As the tournament time is three hours and people might have other things to do, it's possible that I might have said "Yay, that'll do," and left to do something else (which is legitimate). This time, however, I decided to watch and see how the tournament played out while doing other things. Generally, things stayed quiet, with very few other games being played. In the last 15 minutes, however, Substitute Avenue and Sky Performer played a few quickie games, which eventually resulted in Substitute Avenue reaching the top spot.
Again, this is completely legitimate play, but not something I could really guard against. Yes, I could have played another game earlier and increased my lead, but how much of a lead does one need to have before "fairly" calling it quits? Twice the tournament amount? Three times? Two (or more) desperate players could still topple that amount at the last minute through rapid all-in play.
In any case, .. is completely right: this is simply a symptom of lack of players. Five players is the most we've had in weeks, but it's still nowhere near critical mass for tournaments. Ten would be better, but even then that's a bit low. All of these issues are currently tied up in what's on all of our minds (at least those people still reading the forums): what exactly will be the future of Cordial Minuet.
Alan Collinge is an activist who runs StudentLoanJustice.org, an organization devoted to tackling student loan legislation. He’s spent plenty of time fighting to repay his own student debt, which shot from $38,000 to $100,000 after he defaulted. “The cost of college in the United States is just out of hand,” he says. “The attendant debt is absolutely ridiculous at this point, and there’s no statute of limitations, so they can get you for the rest of your life.”
Collinge says that while he hasn’t tried Givling himself, he thinks it faces an uphill battle. “If I’m being honest, I’d say it strikes me as a bit of a non-starter,” he says. “Stepping back and taking a larger view, it does nothing to address the problem of student loan debt generally, and deal with the predatory dynamics that have wreaked havoc on people. I give it an A+ for creativity though.”
This is pretty much what I was thinking as I read the first part of the article. As Nate has pointed out, the meta-game is intriguing and attention-grabbing. At its best, Givling could be pointing out some of the absurdity around insane student debt in the US. At its worst... well, just re-read jere's post.
Just the other day, I saw the 2014 documentary Ivory Tower on TV. It tackles not only the insanity around American student debt, but also the evolution of universities into businesses that value expansion over academics and see students as consumers (dorms with swimming pools and hot tubs, anyone?).
Leaving should be a tough decision, not an obvious strategy once the ante gets large enough.
I feel that this new rising leaving penalty has made it tougher to decide when to leave. I had been doing what Jeopardy Alcohol was reported as doing (leaving around the 10-coin ante mark), because hey, JA's been doing something right, and there must be a mathematically sound reason for avoiding 10+ coin antes (even when nobody has clearly won).
I've stopped doing that, because the higher leave penalty would often transform a decent win into a marginal win. I feel that it's worth my while to play one more round and attempt to get a bigger lead, or even reduce my opponent to zero. This also leads to more exciting games where that "one more round" leads to a comeback!
In any case, I think the new leave penalty is about right. Perhaps still a tad low, but better than before. As I recall, the initial leave penalty had two purposes:
1) Prevent first-pick all-in bullying, where the bully could steal a few antes and leave (potentially a very big problem at higher stakes).
2) Encourage people to have full games together, going at least up to ten rounds (rather than quickly playing a few aggressive rounds and leaving).
Hmm. I guess you saw my blog post then? I posted it in recently (again) in this thread (a fascinating read on it's own about a blackjack player robbing casinos blind).
That is an interesting read. When I was on holiday back in April and away from computers (and experiencing some CM withdrawal symptoms), I brought along a book I had picked up at a used bookstore: Bringing Down the House, which later was made into the film 21. It's about the MIT Blackjack team (card counters) that took Vegas (and other American casinos) for millions.
The height of their success was in the mid-90s, until the casinos started getting wise to them (aided by an insider who gave the casinos identifying information on them). I know since then, casinos have turned to auto-shufflers which negate serious card counters' edge.
So amazing how this guy, over a decade later, managed to turn these casinos' desperation against them. After reading the comments on HN, I'm inclined to agree that he just got lucky at the "coin toss" he rigged out of a blackjack table.
Thanks jere. I'm sure it was just a one off, caused by the change in coding.
Players haven't found it yet. I've been able to get very little coverage in the poker world. Just one article, that I wrote as a guest:
I'm going back to Vegas in two days to give it another shot. Last trip paid off by getting one pro to play actively and getting me an in to write that article.
Great article. I've been curious what else you got from your trip to Vegas, beyond exciting Poker play. Good luck for your next trip!
So here's something strange. I was the sole participant in a daily tournament, until JA joined right at the last minute. Jason changed the coding the next day to give everybody refunds when nobody has enough profit to claim a prize.
But, it looks like we were each given $200, which was subsequently taken away. It's made our score graphs look really wonky:
http://humbit.com/cmbot/index.php?alias … %20alcohol
http://humbit.com/cmbot/index.php?alias … sion+bosom
Is there any way to fix our score graphs, to remove the phantom $200 entry?
And also: it probably won't happen again (and it didn't affect the other tournament contestants who were given refunds for later tournaments), but clearly there was some weird bug involved here. But since it only affected the two of us, I guess it's nothing serious.
Thanks for sharing your game prototype, cullman. It's an interesting concept.
After playing a game and a half, however, I found it a bit overwhelming. As .. pointed out, there are just way too many hands to consider. I was really picking blindly (much like I did in experimental CM), and even towards the end of the hand when neither of us had folded, it was tough to puzzle out all of the possible hands my opponent might have.
Because there are so many possible hands, it may not be necessary to have a score graph for the first couple of turns (until at least two community cards are visible). After all, even in CM, the score graph isn't really useful until after the second pick. Perhaps once two community cards are visible, a display could indicate what you could still get, and what your opponent might have. Once all four community cards are visible, then the display could indicate what hands your opponent might have.
In any case, it's an interesting prototype, but I did not find it all that fun to play. It's simply too confusing and overwhelming as is, with so many possibilities to consider. The mind-reading aspect is gone, so while the game gets around the RNG issue, it is not as interesting as CM in this regard. With that said, the addition of the slow-reveal community cards mechanic (something experimental CM did not have) does add that "Hail Mary" aspect that Holdem has, where that card that could save you might turn up on the river.
the game as a metaphor for life
Some days it seems like you're always getting the top score, other days you just keep pulling 3's and 4's.
You describe chess as a dry game... do you think Cordial Minuet could also fit this description?
Personally, I find CM has a thrill built into it that chess simply does not have-- indeed, something no perfect information can have. True, in chess you might get some satisfaction from watching your opponent fall into your well-laid trap, which I think is akin to trapping your opponent in CM when you have the top score (and therefore have all the information that matters). The more exciting, tense moments in CM happen, I find, when you're bluffing, or when you have the second-highest score. Again, it's the uncertainy, the hidden information that creates that excitement.
I listened to the second interview in that programme, about the "Success Equation." The author of the book talks about how when there is too much skill being drawn upon in a skill-based game, that is, paradoxically, when luck starts to take over. CM is without question a game of skill, but when two pros (or even two new players) play a game together, the outcome might be more determined by luck then anything else...
You've designed a first-person shooter, eh? Must've missed that one...
I never get tired of hearing of the origins of the game. And when I tell people about the game, I never get tired of seeing their reaction when the number 666 comes up, or when I explain the game's anagram. That little tidbit didn't come up in this interview... Too much for NPR?
Note that the tournament code has been fixed so that if you're the only player to join, you get refunded your entry fee at the end.
Question: what happens if more than one player joins, but no games are played?
http://cordialminuet.com/gameServer/ser … ent_report
According to Canto, JA joined this tournament in the final minute.
From The Examiner article, Pure Play's legal counsel says:
""If consideration is missing and something is free to participate in, that's a sweepstakes. If chance is missing and an activity is skill, that's a contest. And if prize is missing and you can't win anything of value, that's an amusement. Legally, Pure Play is a sweepstakes and not gambling because it's free and hence lacks the element of consideration."
The second sentence being the relevant one for CM, I guess.
Of course, the state and federal attorneys are staying quiet on this. I suppose they don't want more copycat sites springing into existence (though Pure Play's owner notes that his business model-cum-legal loophole is "patented").
For me, part of it depends on the format of the tournament. I didn't join the CM community until after all of the tournaments had run, but if I understood it correctly, the last $5 tournament ran for a few hours, during which you could play as many or as few games as you wanted, while trying to generate profit from other tournament contestants (the final profit determining where you place in the standings). Losing some early games would make it harder to make a comeback, but at least there's no way you can get knocked out.
I would view joining a tournament as entertainment for those few hours, so even if I lost, I'd still feel like I got my money's worth. I'd happily pay $5 or $10 for a few hours of intense CM matches! $20... maybe, though I think I'd be the fish feeding the sharks!
What I wouldn't want is to be knocked out early: the equivalent of buying in and losing my whole stack on the first hand.
I would suggest at least two regular tournaments per week, maybe adjusted to catch people in different time zones.