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nah, just THE CREATOR. I'd be ok seeing that tweet. ECONOMY MAKER got railed by THE CREATOR.
So if I did go that route of electing 36.... real money play would be part of the deal!
Color me intrigued. CM: Factions!? Clan Wars! Clan Wars! Imagine the rage, haha
Maybe there could be some way to elect 36 "high council" members who would each be defending one amulet during the week. Of course, that would make you all (Jere, et al.) ineligible to win an amulet, which would suck for you.
Hey Jason, in all seriousness, I'd gladly play as an amulet guardian. I just like playing the game. I win/lose against/to players across all ELOs. And for once I wouldn't be losing my own money ![]()
What lovely madness this will be!
1. ELO Ratings
I would probably just never get a match. A loss leading player who works nights and weekends, leaving me morning and superlate nights. During amulet tourneys, I spent at least 80% of my time in queue. Add any filtering to it and it's practically hopeless for me without a significantly larger player pool.
It's called a Unix beard for a reason...
Get my Dennis Ritchie on!
Oh ENet! I looked into that quite some time ago, it _does_ look a lot more naturally readable.
I've gotten a basic pinging UDP server/client up in SDL_net, but I might have to check out ENet again too. I'd rather keep it all down to SDL but ENet's documentation says it already includes ordering and verification, which would be nice to not have to program myself.
I've been using SDL2 a lot and I love it, but SDL_net gets a little hairy. That link looks like it's got some good information though. Thanks Jason!
I know we've got some programmers in here. Could anyone recommend a C/C++ Networking library or tutorials? I'm having a bit of a hard time absorbing sockets, streams, and datagrams. Any suggestions for anything a little more abstracted?
I didn't win. But I had the $100 amulet for a period of time. I had one long grueling match where I earned every one of my 200 points, but by the time I'd earned it, I had already drained 150 of the original points. I later won two matches where my opponent left within the first 5 or so rounds. Ultimately I spent a full five hours or so around these three matches waiting in queue.
Some have mentioned that careful play is encouraged with amulets, but reckless play seemed to make my later opponent believe that he was playing non-amulet games and he left. Which I thought was funny. And I was particularly rewarded for my reckless play. 2-200 point payouts in ~10 minutes. It adds to the metagame in an interesting way.
Just some observations. I think we just need some more players and the whole thing will level out.
+1 for [DROP], already burnt through 1/4 of my points waiting for my first amulet match ![]()
I haven't tried it, but I imagine you'd be able to swap out the sound/image files where you'd like in the asset folders.
When a player holds an amulet
For each amulet match where they are the last player standing, they gain 200 points for that amulet.
If their opponent in an amulet match is the last player standing, they lose the amulet and their opponent gains the amulet, plus 200 points for that amulet
For each full minute that a player holds an amulet, they lose 1 point for that amulet.
Non-amulet matches can still be played, though they don't affect the amulet.
After a full two hours of no amulet match play, they drop the amulet into the player pool.
I think a few other people have mentioned it, I don't mean to beat a dead horse, I just haven't had time to catch up on new posts/threads. But players should be immune to timeouts and point degradation during matchmaking. Ideally, it wouldn't be an issue because the situation wouldn't arise with a larger player pool. But currently, it is kind of a bummer.
Pretty sure I've lost to that guy. #ECONOMYMAKER
Cool, thanks jere!
https://twitter.com/canto_delirium
That twitter account reports all games played. The creator of the account even follows it so as to get alerts when people are playing. Even if you don't have a twitter account, you can just bookmark it and check. Also, roll in the chat. People are pretty frequently open to games there.
I won $15 in 3 games this week. 2 of those games, I was able to find my opponents strategy and counter it. The 3rd one was just shooting in the dark. You don't have to play with strategy. But I'd recommend always watching for patterns from your opponents.
All the high-tension of competitive strategy games with a tangible reward (or loss).
I don't know anything about Twitter. But is there a way to make the graph requests private? I've effectively been able to find people I've won money from between the feed and their graph requests. It kind of exposes some of the anonymity.
Oh, see, I watched a few of your older videos and thought you had a great voice for it.
MUCUS WARBLER!
^that's actually a cool idea.
The latter. Sort of. There's things you can do, like:
Only bet in weird numbers. Someone matches your 7, 9, or 11... chances are they saw it and matched you. (The higher the bet, the higher the chance that they got the prompt and had to think about it. Matching your 27 is obviously much more unlikely than matching your 3.)
If you're sure someone's going to bet and pushing the pot doesn't matter much... bet very low and you might get a peek at their bet first.(People can get weird about this. Sometimes they think you're trying to encourage them to think you have nothing and fold a 40 chip pot cuz you slid in a chip.)
Lastly, and least reliably, observe how quickly they matched you. (Of course, this could just be your missed server ping, their missed server ping, or just someone really thinking about it.)
But, if the baby is crying or the boss is calling it's still not the end of the world if you have to get up and leave. That seems like a reasonable balance to me.
I often play under "brb, cat's on fire" situations. Regardless, I think the penalty's good for the game.
I must not be understanding. Because you can place your green and red sliders and hover over the tiles to do exactly what you're doing in the gif. You'd just have to move the sliders per column you wanted to check. Which I maintain would be a faster option than any other function that Jason could add in.
Oh, my bad.
But that would just kind of compound my statement, wouldn't it? That's 20 open numbers. 1 for you, 1 for your opponent, and ...what's the timer..? 60 seconds to gather information from the bazillion possible outcomes?