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HOLY CRAP!
I posted the wrong version for every platform right before launch. That's v12 up there... it should be v23!
Fortunately, the auto-update system was automatically upgrading everyone to v23 seamlessly.
However, for several reasons, the source bundle has no auto-update system.
So, I just fixed the links, and you can go and download v23.
No one else noticed this, so thank you!
Sadly, I abandoned the RPi version once I saw how it rendered. I think the graphics card doesn't support the ink blending mode that I'm using, and I recall the frame rate being really slow too. I was hoping to use Pi's in my PAX booth, but I ended up buying miniPCs instead.
Anyway, I'm not sure how playable the game is on the Pi with the weird color rendering...
Our tv set is a CRT here at home, so I get where you're coming from.
Heck, the monitor that I'm typing this on is a CRT.
LCDs suck. (Provably. The black levels are horrible.)
What is HN?
Well, I just posted in the 2+2 forums about CM. http://forumserver.twoplustwo.com
A few hours later, my posts were removed, I was scolded by private message spamming, and an infraction was logged against me.
Even though two people had replied to my thread with interest.
So, reddit ain't so bad, I guess.
Well, someone could remember playing you in a certain way, then watch your live stream and make the correlation.
Obviously, I WANT people to live stream and such, to promote the game. I don't think the risk is that big, and I may do it myself at some point, almost as a way of baiting people. Like, "Watch me play for high stakes, live."
However, there's no way that I can build something like this into the game. A fold is a fold, a bluff is a bluff, etc.
Chris has talked a lot about spectation in SpyParty, and that game obviously suffers from similar problems, especially for the spy role. On the other hand, money is not on the line, so he has more room to play with it.
Yeah, I guess if they turn delay on for you, they have to maintain a buffer for your video content on their server, so they are hesitant to let everyone start doing that.
I've thought about this more over the past few days...
Spectating will NEVER be a built-in part of this game, sadly.
Even with a delay, too much information is revealed. When your opponent folds, the score that you have and the cells that you've won must be buried, forever. Even a week later, that should be a secret.
That means that spectator mode could only show the information available to both players, which isn't very much information at all about picks.
Yes, televised poker has hole cams, but that's part of the deal. It's like a new set of rules for the game. By playing televised poker, you agree that your opponents can learn your secrets afterward by watching the tape.
In normal poker, cards that go into the muck are forever buried.
Thanks for this great post!
It sounds like "it worked" in terms of the path into playing and learning the game. There's always a worry for any somewhat hard game that it will be too hard for new people to get into, especially a competitive game like this. You do have the benefit of loads of new players to play against right now. If you had come in a few weeks ago, you'd have been swimming in a pool full of sharks. Though most experienced players have moved on from penny games, so the stakes have a natural tendency toward good matchmaking.
As far as the anonymity goes, I hear you on the hollowness, but anonymity is an aesthetic theme in a number of my games. There has been some talk of some opaque channel for communication... like each player could pick from one of 5 tarot cards to display a mood... or something. But I haven't ever settled on anything really good.
This chat room helps a lot in terms of community:
http://us19.chatzy.com/88872904022107
Often times, people arrange games in there at some named stake and then chat as they play.
In terms of aesthetics, the dehumanization of the opponent is really important to me. It's a very strange thing to celebrate a big, profitable win when your profit means someone else's crushing loss. I literally want you to see them as L'Abisso, faceless and nameless, almost like a mysterious part of the machine. When the chime sounds, as someone joins your game, I want that urgent sense of nervous anticipation, and that's fueled by the anonymity. Finally, I really like the idea of communication that happens through the game mechanics itself. Learning a new game is quite a bit like learning a new language. A medium for direct mind-to-mind communication, albeit combative communication.
Jere made this, and it's really good:
Take a look and vote as you see fit:
Yeah, I saw all those zeros too.
I actually gave up some points last night, but only because my spouse called me to help with something and I timed out.
Yeah, your account could have gotten lost in the shuffle, Defiant00, sorry about that! It was pretty overwhelming to discover all those dormant spam accounts.
No, there was no restart. But it is very late almost everywhere in the world except the far east!
You guys have both been bitten by the purple smurf.

Well, currently, the top 4 players on each leaderboard get a *, and it's not more sophisticated than that. Each day operates in isolation.
The point is, if we have a "usual suspect" problem across multiple days, those *'s will be misleading. If it's a huge problem, I may do something about it mid-contest.
Yeah, there is a plan today.
The game launches at 10am PDT today, which is 14 hours before the contest starts.
Kotaku, RPS, Dtoid, and Eurogamer are writing articles about it today, hopefully.
I will also tweet, which will hopefully get retweeted.
I will also email my 20K subscriber email list.
I will also email the 10K non-Steam people who bought TCD.
So, why no buzz yet? This is my 18th rodeo, as you said, and over the years, I learned that you only get so much buzz. Any buzz that happens before the game is actually live is wasted, because the traffic flowing to the site doesn't turn into players. It's not wasted if it's months ahead of time, because that's building awareness. But if it's a few days ahead of time, it's wasted, because those outlets are only going to cover your game once this week. If it's only once per outlet, it better be AFTER the thing goes live.
As far as the prize algorithm, it may end up being confusing on the leaderboards for the cash prizes if the same 4 people have '*' at the top of every board. In that case, I may write a bit of new server code to apply the automatable portions of the algorithm for the cash prizes and put the '*' marks in more accurate places. We'll see if that's necessary.
By "automatable," I mean that I don't even have to ask you if you prefer a $40 over a $20 prize.
Regarding the amulets, they ARE bound to their cash prize. But maybe I'll rethink that if someone really wants copper over the gold that they won. We can cross that bridge as necessary at the end.
Yeah, that case is outside the scope of the algorithm, because no one won more than one. The contest does not guarantee a "stable matching." The post-contest algorithm guarantees that you will get the favorite prize among those of which you won.
I'm kinda going back and forth about whether someone can win more than one cash prize or not.
What I really don't want is 4 "usual suspects" swamping the whole thing and making everyone else feel like they have no chance. Also, if you win $5, you'll be trying for a bigger one anyway, right? So will you really be so sad to drop the $5 and replace it with a $10 or $20? Whatever other prize you win will always be 2x (or equal) the one you're dropping, right?
dot-dot, it turns out that hand-crafing amulets was a ton of work. I think it took me something like 3 weeks to make these 12. Making 36 was kinda out of the question, as cool as that number is. 12 is actually a bit cooler (6+6, the number of rows and columns in the game, and also 3+4+5, the sum of the smallest Pythagorean triple, and 12 is one of the most important occult numbers, given that we have 12 fingers). Anyway, I still have a callous on my right hand from all that wax carving!
The copper one is worth way less than $50, and the silver way less than $100, by metal weight alone, so the lesser-place cash prizes are supposed to be relative to the first place cash prizes.
I gotta be careful here, because the cash prizes already total $2000+, and there's $2000+ in the metal. So I'm well over $4K already on a game that made less than $1K over 8 months of alpha testing (total rake is $1200, but don't forget all those test prizes I paid out along the way).
With a pay-to-play Steam game like TCD, it made $50K during pre-steam alpha testing, so it was safe to give $3K+ of prizes away in the launch contest. This is much riskier. There have been $17K in player deposits, but I only rake a tiny fraction of that.
Yeah, I don't think it matters who chooses first. You just keep repeating the process until no one has more than one. They will all end up with their favorite amulet regardless of the order in which you do it.
I have discovered a truly marvellous proof of this, which this margin is too narrow to contain.
I actually haven't proved that this algorithm works, but I would do this:
1. Everyone who has won more than one amulet picks one to keep.
2. Non-kept amulets are then won by the next-place player on that day.
3. Repeat 1 and 2 as long as anyone still has more than one.
This respects everyone's preferences, assuming their preferences are transitive (if Jane picks B over A, so drops A, and then later goes on to have someone drop C to her, and prefers C over B, we can assume she also prefers C over A, so her having already dropped A is not a problem).
In your example, Adam is the only one with two at the start, so he drops one, say silver. Then we return to step (1) and find Dave with two, so Dave can chose which to drop.
Okay, I worked on it some more.
http://cordialminuet.com/forgotTunedDisco.php
I've also upped the lower-place prizes exponentially to match the exponential blow-up of the first-place prizes. Second place is supposed to always be slightly less than half the money of first place.
This means I'll be giving away something like 2x more money, but so be it!
Who is in the cabal?
There's only one known member of the cabal: me, Jason Rohrer. The rest of the cabal membership is secret. Each cabal member knows that they are in the cabal, but no cabal member knows the identity of any other cabal member (except for me: I know the identity of all of the cabal members).
What happens if I win more than one prize?
IMPORTANT: Each player will receive at most ONE prize. This includes both amulet first prizes and money runner-up prizes.
At the end of the contest, you will pick one prize to keep, and any extra prizes will be passed on to other lower-placed players on those specific contest days. For example, if you win both copper and gold, you might chose to keep the gold and pass the copper on to the second-place player from that day. If you win both copper and an $80 second-place prize, you might chose to keep the copper and pass the $80 prize on to the third-place player that day.
If you win more than one cash prize and no amulets, I will automatically assume you want to keep the largest cash prize. If multiple amulets are involved, I will contact you by email and ask you to make a choice. If you win one amulet and multiple cash prizes, I will assume you want to keep the amulet except in the one case where the amulet's associated cash is less than the other cash-only prize (the case of copper+$50 vs $80).
So, if you're looking at the leaderboard and seeing the same players over and over in the top spots, don't panic. Each of those players will keep only one prize and the other prizes will go to players further down on the list.
Exactly 48 people will receive prizes in the end.
How exactly does the scoring work?
This contest counts net coins only, so the buy-in doesn't matter (a penny game gives just as many points as a $100 game). You start each game with 100 coins, and at the end of the game (when one player leaves for whatever reason), you will have some number of coins. If you have less than 100, you lose that number of points (if you have 80 coins, you lose 20 points). If you have more than 100, you gain that number of points (leaving with 135 will win you 35 points). But only games played against the mysterious cabal members cause points to be gained or lost. You can win or lose coins against other players, but these non-cabal games will have no effect on your contest standing.
Points only count toward the amulet on the day that you score them. Everyone starts back at zero for the next day's contest.
Your score on a given day can never fall back down below zero. If you win 20 points and then lose 45 points later, your score will be zero, not -25. However, if you win 60 points and then lose 45 points later, your score will go down to 15.
How will the cash prizes be paid?
They will be deposited directly into your game account balance.
When will prizes be awarded?
Because of the chance of one person winning multiple prizes (in which case they will pick one to keep), prizes will not be awarded until the end of the twelve-day contest period. I hope to have the cash prizes deposited into game accounts within a week after the contest ends. I also hope to mail out the amulets that same week, assuming that the winners respond promptly to my email requests for their mailing addresses.
IMPORTANT: Make sure to check the email address associated with your account. If you don't respond to me with your address when I ask for it, I can't mail your prize.
How many cabal members are there?
A mysterious number. Quite a few. Probably enough. More may be added mid-contest if demand should warrant it.
Are you told after playing a cabal member?
Yes, after you play a cabal member, you will see a special icon on the post-game report along with the number of points you gained or lost. (In the unlikely event that you left the game with 100 coins, you will see a score change of 0, but you will still see the icon indicating that you just played a cabal member).
Whoops... left the server in shutdown mode all night by accident.
Yes, it's supposed to make you laugh.
Will add pics of some amulets at the top.
LiteS, that's great feedback. It's true that I was feeling way less inspired for cyber-occult-charlatan writing this time around. I'll work on it a bit more.
Each one has a pseudonym, but it's mostly hidden (look at the leaderboard links).
Yeah, that detail is not explained on the page (didn't want to clutter it too much), but if you win more than one amulet day, you decide which one to keep and the rest are passed on to the second place players on those days.
Maybe I'll add a line about that...
Also, they are not in order so that the gold and silver ones are toward the ends of the weeks, ending with two gold on the last Saturday and Sunday.
It's secret, but it's up here for you to look at:
Yeah, using your brain should give you an advantage!
Yeah, so with 3000 of these accounts registered, we were probably in for a surprise spam breakfast at some point... yikes!
Funny... since I changed the anti-robot question to an easy one about the game itself, no new spam accounts have registered.