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I hope to see decree kerchief's 1000th game be against jeopardy alcohol for his 1000th! And for these challenges to continue.
JP did win some prizes though to get a leg up, otherwise his/her profit ratio would be astronomical. But I see that their balance minus profit is $1.64, so prizes must count towards the profit ;eaderboard.
The eleventh amulet was forged in the fires in secret by the dark lord, which he kept to control all others.
I made a site that was intentionally old school looking. I used this bootstrap dos theme.
That's awesome. I have to admit though that the fixed width text is harder to read, though.
For fun, I tried to imagine what a different landing page would look like. http://humbit.com/cmsplash/
Also fantastic. Love the changing page title.
A creepy/dodgy cyber occult website could still look radically different, and have more draw. Considering that it is a game about staring at a grid of numbers, it's probably best to somehow describe the game rather than trying to sell it in the traditional way of gameplay videos and screenshots anyway. I like the occult theme, though personally it did nothing to draw me to the game (I was already sold). I have no idea how much the website presentation matters(I'm so used to the website that it's hard to judge.)
But one thing that did stick out to me was the inconsistency between magic recipes and scrabble pieces vs download links vs golden amulets. And I guess it's intentional that you have to go to the forums for more information (e.g. leaderboards, contest FAQ).
So part of me thinks when someone's possibly got that insanely high score, they probably have it, and you should fold. Would anyone bluff that high?

Remembering what you said, I didn't even wait for them to go all-in, I did it myself. S/he went all-in simultaneously.
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Yes, they would.
Oh, that makes sense. Once you received the winnings of that round you'd have at least 6 coins, so the penalty would be 6 coins again. Probably at that point the client hadn't yet have received a message from the server stating that the penalty was 6 coins.
What do you mean you went all in? You went all in and then left that round before seeing the result of that round? In that case you wouldn't have any coins left to forfeit (penalty capped at the number of coins you actually have left).
I've made the same mistake several times too. Quite rarely
Games over an hour long? I doubt I've ever played one that long, though I play plenty of drawn out ones.
I think that's on-topic. Well, you're right. Bad memory on my part - I know games make it to the front page, but I could only remember articles at least partially aimed at game developers (of which there are certainly plenty on HN), including "We released XYZ - here's our story"-type articles. (Obviously I totally forgot about 2048)
What I anticipate is that if someone wrote an article describing their CM bot, or a game-theoretical discussion, it could do very well on HN. "A game played on magic squares as payout matrixes": Good for HN. Anything mentioning Jason Rohrer: Definitely some fans. "Win real gold in this online gambling game": Terrible. "Cordial Minuet uses real money to conduct real occult rituals": Even worse
Hah, that photo's a classic.
Yes, CM doesn't respect the screenWidth/Height.ini files, and the resolution determination is complicated. I made some sdl-android-specific edit to handle it, but might try a more general solution. There were a few improvements I wanted to contribute back. Autoadjusting the framerate is definitely needed for Android, but I didn't get to that.
The blending problem looks like
What image?
I wasn't suggesting posting to HN; it's not in scope. I was only comparing Reddit to HN because they're similar (HN was sort of a predecessor to Reddit).
I notice that the contest itself is hardly or not mentioned in most of these articles, which makes me sad. The contest could always be emphasised more. For example if it were obviously stated that there are over US$4000 worth of prizes being handed out then I'd think journalists would mention that fact. They almost seem unaware.
The ante for the next round is taken only after both players (clients) send the start_next_round message to the server. Looking at the source, this is sent at the instant that the screen finishes fading out. Whether the round ended before someone folded doesn't matter, from my reading of the source.
I'd also mistakenly thought that the next round ante was included (I almost never leave)
Damn, someone actually pointed out to me that the download links were wrong and I forgot to tell you.
CM is perfectly playable at 240x240 (normal is 666x666) and looks surprisingly good; I've played it at that resolution on my cellphone. Which also uses OpenGL ES and has a problem with the blending modes. But it's only cosmetic, only affecting the strokes while they're animated in. Jason, are you suggesting you saw more significant blend mode artifacts which would make it hard to understand the board?
I still want to figure out the blending problem. Not that I understand anything yet about Open GL blend modes or how exactly the strokes are blended.
As for the low frame rate, you can reduce the target framerate by editing settings/halfFrameRate.ini: 0 for 60 fps, 1 for 30, 2 for 15 etc. If it can't hit the target framerate then the game doesn't automatically drop frames as you noticed, which is unplayable. But with the target reduced it's perfectly playable even at less than 7 fps like on my cellphone.
I'm using two CRTs right now. One even has no cover, so the huge circuit board with hundreds of components and wires but almost no chips can be admired.
You may not use the PayPal service for activities that:
...
6. involve gambling, gaming and/or any other activity with an entry fee and a prize, including, but not limited to casino games, sports betting, horse or greyhound racing, lottery tickets, other ventures that facilitate gambling, games of skill (whether or not it is legally defined as a lottery) and sweepstakes unless the operator has obtained prior approval from PayPal and the operator and customers are located exclusively in jurisdictions where such activities are permitted by law.
Instead of Paypal, CM uses Stripe for credit card processing. (I personally trust Stripe vastly more than I trust Paypal.)
If the .exe on the server is infected with a virus or worm, then the server is compromised and it doesn't matter whether the exe has been replaced or not. You have to trust that the server is secure. (There is a US$3000 bug bounty for security bugs)
Likewise if your computer is infected nothing else matters.
That leaves the transfer of the file from the server to your computer as the weak link. It's true that government agencies or prople running free wifi can and sometimes do infect .exes as you download them. (If that's not what you meant by "fake .exes" I have no idea.) I notice that the cordialminuet.com website uses HTTP. Trying to access via HTTPS (to download the client) warns that the certificate is self-signed for server.thecastledoctrine.net. So that is one thing Jason could do better.
To prevent that from happening, check the hash of the client:
$ sha1sum -b CordialMinuet_v23_Windows.exe
63d4a4e90708e3582ec9704b182f8c706b2a9ceb *CordialMinuet_v23_Windows.exe
Or you can compile it yourself.
Nice explanation. I didn't realise that those yellow, white and brown trees were the actual gold, silver and copper amulets. They're unreal.
jere: sounds like why I don't spend time on Reddit. Even on HN downvoting gets misused too much.
I never meant to suggest that all games should be watchable. Of course it reveals a lot about how you play (for a fraction of the price of playing you normally!), so would have to be opt in. Building it into the game is really just a matter of convenience (though audio commentary would be missing anyway). If anyone ever implements a second (web-based?) client I anticipate they would add it.
In the meantime I really hope to see some players stream their games. High stakes, critical tournament games, and the best players would all be interesting. Unfortunately those are exactly the players who may have people stalking them!
It also comes with a trade-off where you might not be able to opt out of participating in that form of communication
Exactly like in-person betting games! You can't hide the fact that it took you a long time to decide whether to bet either. I feel that knowing the amount of time it took the opponent to act adds a lot to the game! You're right about adding confusing cosmetic elements though.
Yes, being able to spectate games would be great! I find that televised poker, where you can see the cards all players have, can be very entertaining. But revealing the numbers the players have would create a huge risk of cheating. I wonder what it would be like to watch a game and not know either player's picks. I think it would require more than twice the amount of mental arithmetic than just trying to predict your opponent, as you have even less information about what each player doesn't have. Still, ought to be watchable even if you focus just on betting.
Delaying the "broadcast" until the whole game (not just one round) is over is another option.
Regarding other forms of communication, how about something inspired by how there are different ways to perform physical actions like betting: do you throw in your chips aggressively, or mechanically, or as if reluctantly? (I don't know how to translate that into the game... click and drag to push/throw your chips would be both ridiculous and amusing. Actually, it might be possible to show some information about the opponent's mouse movements?) Right now we have the proxy of the length of time you take to bet or pick a column, but you can't even see how long the other person took to bet if you take longer, which is a pity. I think "COMMIT" starts flashing immediately after they pick columns, but I'm not sure.
Regarding bluffing, jere gave excellent advice in that guide you linked to. In particular many players will simply refuse to fold. They're playing badly, but you need to figure this out before you attempt to bluff big. They are many of these players now with all the new players. You really do need to adjust your play to your opponent, but it sounds like simply bluffing less would be a good start.
The "pick column with lowest high number" strategy is very common. I like to use it just to make opponents worry that I'll continue using it. If you only do it 40% of the time many players will overreact to it, picking columns too predictably. (I've seen research showing that most humans are bad at working out optimal ratios for mixed strategies at least in certain contexts.)
Regarding that "go-to" picking strategy, I categorise players into those so bad they don't even think to do that, those that do that, those that check whether their opponent does that, those that double-guess the former, etc.
How do you know you haven't?
I find it amusing that everyone-but-one is on zero points because the cabal are taking all the winnings.
We derailed this thread pretty heavily, should start a new one for contest discussion.
Also nobody wants to play CM when they could instead wait 10 min and then score points on an amulet.
We had 4 cabal members turn up right after midnight (the majority of active players), but I think they were putting in token appearances.
OK, waiting and seeing makes sense. I might actually put together a scraper and make a combined scoreboard myself, if there's any point doing so.
Just logged in to the server, a few minutes before the start of the contest. Server has been packed all day, but I'm the only one on; madness. Was the server restarted?
I was surprised to see the number of active players suddenly exploding (has been amazingly slow) and yet not more than a couple new registrations. Now I see the email set to existing players.
So the asterixes would mark players who have already won a better prize and won't be winning anything according to the current standings? (It would be nice if the scoreboards for previous days also show the latest information.) But if there's even one person who wins two coppers uncertainty could ripple on, so "definitely has already won a better prize" could become false in a lot of cases. I don't think there is a good way to summarise the state of the awards tables for this contest.
Here are some FAQ questions:
How many cabal members are there?
Are you told after playing a cabal member? Even if your score remains the same?
Oh, I wasn't complaining that there are only 12 amulets. I'm just saying that awarding 4 prizes per day and then reassigning prizes at the end means you can't tell what you'll win without consulting 12 scoreboards and making assumptions, in practice it'll be complex and confusing. It would be nice if the scoreboard for each amulet could mark any prize already won previously by a player, although this would have to be a guess.
Compare to the alternative of giving out one amulet per day, plus 36 cash prizes to the top 36 players (by total score, or possibly by maximum score on any day) who didn't win an amulet. In that case there's one scoreboard for the 36 prizes, but you still don't know where you'll rank: you have to wait 12 days to find out, during which you can both go down or up the scoreboard (unlike daily prizes, where your prize can only improve). The only thing wrong with that is if it means you'd have to play as many games as possible over the whole 12 days to compete. However there might not even be 48 players considerably better than the average cabal member, so you might actually not need to play too many games to win a prize.
There are clearly advantages to resetting every day, and I can't come up with a suggestion that's a clear improvement (also it's damn close to the contest to be making large changes)
I was surprised to find out how little half a troy ounce of silver is worth! (Half what it was 3 years ago, but more than double what it was 10 years ago.
BTW, I hope you can earn interest on player deposits. There's going to be a lot of money sitting in accounts forever, either because they never withdraw it when they stop playing or it's less than $3. Interest could possibly make the game profitable longterm without a rake (inflation is irrelevant).
EDIT: didn't see page 2.
Here is an example with 4 amulets - labelled 1234 and four players labelled ABCD
Alright, I worked through your example and admit defeat.
So exactly 48 people will win a prize. I think that should be clearer. Back when the idea was that there would be 36 amulets it was clear that you had 36 chances to win a prize, now it appears at first glance that while there will be 12 amulet winners you have to be in the top 4 just to win a crummy $5, which sounds horrible.
So how many cabal members are you actually going to have? As many as you can trust? Seems like you'd need a lot to give people half a chance of playing a game per day against one, even with just one or two hundred players per day.
I assume you'll still see at the end of a game whether you were playing against a cabal member. I think this should be mentioned, possibly even on the page and not just the FAQ.
Frivolous stuff:
Day 4 looks kind of like a SICK CAT, that WILL BE the one I GO FOR.
Probably why it's called TwoClaws
Theoretically, with 12 amulets the choosing process could go on for up to 121 days.
No, supposing that one iteration happens per day (Jason sends out emails and everyone responds), the maximum is 11 days, because at least one amulet is awarded per iteration, and I assume there's no point asking about the other prizes (do you want $50 or $10?). That worst case happens if player 1 came first for all 12 amulets, player 2 came second for all 11 that player 1 didn't want, etc, all the way to player 12.
Yeah, I don't think it matters who chooses first. You just keep repeating the process until no one has more than one. They will all end up with their favorite amulet regardless of the order in which you do it.
I agree with you. There is however the chance that the following occurs:
Gold 1:
1. Adam
2. Biff
Gold 2:
1. Biff
2. Adam
But Adam wants gold 2 and Biff wants gold 1. In that case they should talk to each other and agree to swap prizes, rather than complicating your prize awarding algorithm, so I'm only mentioning this because it's relevant to that proof of correctness :)
A common tactic for spam bots is to register and then wait a couple of months before making a couple of spam posts, presumably to avoid certain spam filters.
Argh, I failed to realise the markers would be ambiguous. I'll have to think about it. I know you want to be consistent with the appearance of parchment, but that doesn't exclude placing things like small stones with carved symbols on the board.
Yikes, it's been 5 months since you opened these forums. I guess that easily adds up to a year. Certainly more important things to prioritise.
It would be fun to see someone offer a prize of a real penny in the mail for each penny game they lose. I'm not in the USA and don't have any pennies :). I feel like people are eventually going to want to run their own competitions or challenges just like cullman ran several TCD challenges. For example they might get impatient waiting for Jason to host a tournament of the type that they want. But it's totally impractical at the moment.